Fixed a few issues (Damaged Soul)

This commit is contained in:
Steve Dudenhoeffer 2004-09-28 07:29:48 +00:00
parent de399c54c6
commit aa0dc4dbaf

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@ -249,14 +249,14 @@ forward client_impulse(id, impulse);
forward pfn_think(entid);
/* Called when an event is played */
forward PlaybackEvent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam2);
forward pfn_playbackevent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam2);
/* Called when an entity gets a keyvalue set on it from the engine (ie: map load) Use copy_keyvalue to get the keyvalue information */
forward pfn_keyvalue(entid);
/* Called when an entity is spawned */
forward pfn_spawn(entid);
/* Called when an object uses another object */
forward pfn_use(user, used);
//from jghg2
/* As above, but returns number of ents stored in entlist. Use to find a specific type of entity classname (specify in _lookforclassname) around a
* certain entity specified in aroundent. All matching ents are stored in entlist. Specify max amount of entities to find in maxents.