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Fixed a few issues (Damaged Soul)
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@ -249,14 +249,14 @@ forward client_impulse(id, impulse);
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forward pfn_think(entid);
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/* Called when an event is played */
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forward PlaybackEvent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam2);
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forward pfn_playbackevent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam2);
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/* Called when an entity gets a keyvalue set on it from the engine (ie: map load) Use copy_keyvalue to get the keyvalue information */
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forward pfn_keyvalue(entid);
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/* Called when an entity is spawned */
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forward pfn_spawn(entid);
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/* Called when an object uses another object */
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forward pfn_use(user, used);
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//from jghg2
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/* As above, but returns number of ents stored in entlist. Use to find a specific type of entity classname (specify in _lookforclassname) around a
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* certain entity specified in aroundent. All matching ents are stored in entlist. Specify max amount of entities to find in maxents.
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