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Added strip_user_weapons (thx to SidLuke)
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@ -784,6 +784,56 @@ static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_us
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return 1;
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}
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// SidLuke
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static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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edict_t* pPlayer = INDEXENT(params[1]);
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string_t item = MAKE_STRING("trigger_once");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) ){
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return 0;
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}
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KeyValueData pkvd;
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "target"; // type
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pkvd.szValue = "stripper";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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MDLL_Spawn(pent);
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item = MAKE_STRING("player_weaponstrip");
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edict_t *pent2 = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent2 ) ) {
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return 0;
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}
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "targetname"; // type
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pkvd.szValue = "stripper";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent2, &pkvd);
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MDLL_Spawn(pent2);
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pent->v.origin = pPlayer->v.origin;
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MDLL_Touch(pent, pPlayer);
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REMOVE_ENTITY(pent);
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REMOVE_ENTITY(pent2);
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return 1;
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}
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AMX_NATIVE_INFO fun_Exports[] = {
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{"get_client_listen", get_client_listening},
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{"set_client_listen", set_client_listening},
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@ -805,6 +855,7 @@ AMX_NATIVE_INFO fun_Exports[] = {
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{"set_user_noclip", set_user_noclip},
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{"get_user_noclip", get_user_noclip},
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{"set_user_footsteps", set_user_footsteps},
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{"strip_user_weapons", strip_user_weapons},
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/////////////////// <--- 19 chars max in current small version
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{NULL, NULL}
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};
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@ -79,3 +79,6 @@ native get_user_noclip(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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/* Strips all weapons from user. */
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native strip_user_weapons(index);
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