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synced 2024-12-24 05:45:36 +03:00
Confirmed hostage follow offset for WON, tidied up csplayerclass
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@ -11,22 +11,10 @@
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CCstrikePlayer::CCstrikePlayer()
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{
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//SetOnline(false);
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SetModelled(false);
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//SetTime(0.0);
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SetInspectModel(false);
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}
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/*bool CCstrikePlayer::GetOnline()
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{
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return online;
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}
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bool CCstrikePlayer::SetOnline(bool onlineIn)
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{
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return online = onlineIn;
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}*/
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bool CCstrikePlayer::GetModelled()
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{
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return modelled;
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@ -45,22 +33,11 @@ const char* CCstrikePlayer::GetModel()
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return model;
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}
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const char* CCstrikePlayer::SetModel(const char* modelIn)
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void CCstrikePlayer::SetModel(const char* modelIn)
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{
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//SetTime(0.0);
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return strcpy(model, modelIn);
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strcpy(model, modelIn);
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}
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/*float CCstrikePlayer::GetTime()
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{
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return time;
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}
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void CCstrikePlayer::SetTime(float timeIn)
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{
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time = timeIn;
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}
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*/
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bool CCstrikePlayer::GetInspectModel()
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{
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return inspectModel;
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@ -10,22 +10,17 @@ class CCstrikePlayer
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public:
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CCstrikePlayer();
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/*bool GetOnline();
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bool SetOnline(bool onlineIn);*/
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bool GetModelled();
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bool SetModelled(bool modelledIn);
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//float GetTime();
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//void SetTime(float timeIn);
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const char* GetModel();
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const char* SetModel(const char* modelIn);
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void SetModel(const char* modelIn);
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bool GetInspectModel();
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void SetInspectModel(bool inspectModelIn);
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private:
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bool online, inspectModel;
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bool inspectModel;
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bool modelled;
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char model[32];
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//float time;
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};
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#endif // !defined(INCLUDED_CCSTRIKEPLAYER)
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@ -53,10 +53,10 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"Release/cstrike_amxx.dll"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=echo Copying dll... copy Release\cstrike_amxx.dll K:\S\cstrike\addons\amx\dlls echo Copying inc... copy cstrike_amxx.inc K:\S\cstrike\addons\amx\examples\include
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PostBuild_Cmds=echo Copying dll... copy Release\cstrike.dll K:\S\cstrike\addons\amx\dlls echo Copying inc... copy ..\plugins\include\cstrike.inc K:\S\cstrike\addons\amx\examples\include
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "cstrike - Win32 Debug"
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@ -125,7 +125,7 @@ SOURCE=.\CstrikePlayer.h
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# End Group
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# Begin Source File
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SOURCE=.\cstrike_amxx.inc
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SOURCE=..\plugins\include\cstrike.inc
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# End Source File
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# End Target
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# End Project
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@ -66,11 +66,11 @@ pfnmodule_engine_g* g_engModuleFunc;
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#define NAME "Counter-Strike"
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#define AUTHOR "AMX Mod X Dev Team"
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#if defined CS_WON_BUILD
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#if defined __cswonbuild__
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#define VERSION "0.1 WON" // change both these versions
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#else
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#define VERSION "0.1" // change both these versions
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#endif // defined CS_WON_BUILD
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#endif // defined __cswonbuild__
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#define URL "http://www.amxmodx.org"
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#define LOGTAG "AMXCS"
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#define DATE __DATE__
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@ -114,7 +114,7 @@ pfnmodule_engine_g* g_engModuleFunc;
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM
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#define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM
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// "hostage_entity" entities
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//#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // NOT YET CHECKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! find out before build
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM
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#else // from here STEAM build looks for offsets
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// "player" entities
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