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Fix set_view altering pev properties instead of entity_state for rendering players (bug 5382, r=arkshine)
Former-commit-id: 89a65c6a7f
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@ -136,23 +136,12 @@ qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
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RETURN_META_VALUE(MRES_IGNORED, bListen);
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}
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int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
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int AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
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{
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if(ent == host) {
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if(FStrEq(STRING(ent->v.classname), "player")) {
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if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
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ent->v.rendermode = kRenderTransTexture;
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ent->v.renderamt = 100;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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}
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}
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if(FStrEq(STRING(ent->v.classname), "player")) {
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if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
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ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode;
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ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt;
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}
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if( player && ent == host && plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE )
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{
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state->rendermode = kRenderTransTexture;
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state->renderamt = 100;
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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@ -173,8 +162,6 @@ void ClientDisconnect(edict_t *pEntity)
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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plinfo[id].iRenderMode = 0;
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plinfo[id].fRenderAmt = 0;
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RETURN_META(MRES_IGNORED);
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}
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@ -186,8 +173,6 @@ BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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plinfo[id].pViewEnt = NULL;
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plinfo[id].iRenderMode = 0;
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plinfo[id].fRenderAmt = 0;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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@ -414,13 +414,6 @@ static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_NONE;
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plinfo[ENTINDEX(pPlayer)].pViewEnt = NULL;
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pPlayer->v.rendermode = plinfo[ENTINDEX(pPlayer)].iRenderMode;
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pPlayer->v.renderamt = plinfo[ENTINDEX(pPlayer)].fRenderAmt;
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plinfo[ENTINDEX(pPlayer)].iRenderMode = 0;
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plinfo[ENTINDEX(pPlayer)].fRenderAmt = 0;
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return 1;
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break;
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case CAMERA_3RDPERSON:
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@ -429,10 +422,8 @@ static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
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return 1;
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}
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g_CameraCount++;
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g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
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g_pFunctionTable_Post->pfnAddToFullPack=AddToFullPack_Post;
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g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post;
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plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
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plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
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pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
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@ -461,10 +452,8 @@ static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
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}
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g_CameraCount++;
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g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
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g_pFunctionTable_Post->pfnAddToFullPack=AddToFullPack_Post;
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g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post;
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plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
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plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_UPLEFT;
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pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
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@ -493,10 +482,8 @@ static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
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}
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g_CameraCount++;
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g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
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g_pFunctionTable_Post->pfnAddToFullPack=AddToFullPack_Post;
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g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post;
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plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
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plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
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pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
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@ -11,6 +11,7 @@
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#include <usercmd.h>
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#include "entity.h"
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#include "gpglobals.h"
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#include "entity_state.h"
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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@ -98,8 +99,8 @@ struct PlayerInfo {
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int iSpeakFlags;
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edict_t *pViewEnt;
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int iViewType;
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int iRenderMode;
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float fRenderAmt;
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//int iRenderMode;
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//float fRenderAmt;
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};
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struct GlobalInfo {
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@ -124,7 +124,7 @@
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// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
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// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
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// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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#define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
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@ -176,7 +176,7 @@
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// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
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// #define FN_SetupVisibility_Post SetupVisibility_Post
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// #define FN_UpdateClientData_Post UpdateClientData_Post
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// #define FN_AddToFullPack_Post AddToFullPack_Post
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#define FN_AddToFullPack_Post AddToFullPack_Post
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// #define FN_CreateBaseline_Post CreateBaseline_Post
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// #define FN_RegisterEncoders_Post RegisterEncoders_Post
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// #define FN_GetWeaponData_Post GetWeaponData_Post
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