Commit Graph

25 Commits

Author SHA1 Message Date
Scott Ehlert
ce4b23b41a Fixed metamod paths in MSVC projects.
Former-commit-id: c99a90817f
2013-02-13 03:22:59 -06:00
Scott Ehlert
250cb89479 Really fixed HLSDK paths in MSVC project files.
Former-commit-id: e04d44c851
2013-02-13 02:08:29 -06:00
Scott Ehlert
f01357aa7a Fixed HLSDK paths in VS 2010 projects files.
Former-commit-id: 32516f18ee
2013-02-13 01:22:50 -06:00
Scott Ehlert
40c1fee55a Added support for Mac OS X and building with clang (bug 5601, r=dvander). 2013-02-13 01:14:37 -06:00
Scott Ehlert
9d65198786 Upgraded MSVC project files for VS 2010 and modified build tool to use them. 2011-06-29 00:50:14 -05:00
David Anderson
1bfdda7e71 Fixed more Makefile paths. 2010-04-04 18:00:36 -07:00
David Anderson
73e3e52057 Updated version files for HG. 2010-04-04 17:22:45 -07:00
David Anderson
cdf3807955 Bumped version numbers. 2008-08-17 00:50:57 +00:00
David Anderson
6486c56a15 Bumped versions. 2008-08-16 22:47:59 +00:00
Scott Ehlert
0dc6a4a5dd Whoa, amb1941: All of AMX Mod X is now officially moved over to Visual Studio 2005 (MSVC 8)
Also did the following:
* Removed -fPIC from all Linux makefiles
* AMXX build tool now also moved over to VS 2005
* AMXX build tool binary renamed from "AMXXRelease" to "builder"
* MSVC project files now can use environment variables to point to the paths of the Metamod headers and HL SDK: $(METAMOD) and $(HLSDK) respectively
2008-08-16 09:48:39 +00:00
Steve Dudenhoeffer
240c92e20f Updated all module SDKs to stop the most annoying issue ever: amxxmodule.h required size_t but did not include stddef.h
Also stopped dodfun, dodx, tfcx and tsx from loading on games other than the ones they are designed for.
2008-04-29 06:53:55 +00:00
David Anderson
44e078c7c0 added support for building 32-bit on 64-bit machines 2008-04-15 23:26:54 +00:00
Steve Dudenhoeffer
9348f9931e amb1096 affected DoD, TS and TFC modules, fixed. 2008-03-23 03:45:21 +00:00
David Anderson
b9d98ede39 fixed amxx build 2008-01-07 18:18:52 +00:00
Zor
e6c8afa5de Removed the olddeadflag from CPlayer and moved the spawn forward into the PStatus Client Message 2007-12-28 19:13:24 +00:00
David Anderson
df96a81a75 fixed code that was clearly never tested (amb1126) 2007-11-13 02:25:20 +00:00
David Anderson
cc99d6d1fb finalized build numbers and all that other release crap 2007-10-26 02:23:21 +00:00
David Anderson
36241e2905 updated revision numbers 2007-10-26 00:28:17 +00:00
Steve Dudenhoeffer
b3e61b1d75 Fix for amb108 - statsx keeping port when saving stats by ip - this should still allow for old stats files to work, but there is a small chance for idiosyncrasies if there are multiple users with the same ip (but different port) saved. 2007-06-22 15:35:46 +00:00
Scott Ehlert
33e01af955 Fixed Windows builds of all modules - they were broken as a result of all the moves of svn_version.h *sigh* 2007-04-24 18:50:16 +00:00
Zor
8dc310f1bb Fixed error on compile that svn_version.h could not be found in moduleconfig.h 2007-04-15 10:26:55 +00:00
Zor
9cca961024 Fixed error with the dod_client_spawn not being called when the player spawns after a map cap and not being dead 2007-04-15 10:24:45 +00:00
Scott Ehlert
ae46e3f6ab Moved svn_version.h and svn_version.tpl out of SDK directories... 2007-03-27 16:07:28 +00:00
Scott Ehlert
118b002ee8 Synced Module SDK files with most recent fixes
- Fixed potential issue with Meta_Query
 - Removed debug message from GiveFnptrsToDll that has been present for a long long time

Again I ask why?
2007-03-21 20:22:20 +00:00
Scott Ehlert
b66fea0fbc Massive reorganization attempt - part 1.77 2007-03-13 19:22:44 +00:00