Commit Graph

153 Commits

Author SHA1 Message Date
Artem Golubikhin
0689c664d7 Fixed passing a temporary string to LIGHT_STYLE (#464) 2017-10-08 21:57:12 +02:00
Vincent Herbet
779a4d9e59 Fix #395 backward compatibility issue by adding SetParamEntity2 native (#463) 2017-10-05 11:46:05 +02:00
Karol Szuster
361a6cc9e0 Introduce a JSON module (#379)
* Add JSON module

* Merge upstream changes

Fix memory leaks

* Add json include to PackageScript

* Merge upstream changes

Fix memory leaks and increase max nesting

* Fix documentation

* Use AutoPtr in managing JSON handles

* Merge upstream changes

Order of items in an array is preserved after removing an item.

* Merge upstream

* Fix crash

* Add VS projects files and fix mixed tab/spaces

* Remove erroring on "json_free"

* Add comments to "json.inc" file

* Remove overloaded operators

* Use of "override" keyword where needed

* Fix parameter's name
2017-09-30 20:23:12 +02:00
Karol Szuster
604ecbd31e Fix build clang 3.9+ (#458)
* clang 4.0: fix ordered comparison between pointer and zero

* clang 4.0: fix taking address of packed member

Maybe someday someone will properly fix it

* clang 3.9: passing an object that undergoes default argument promotion to 'va_start' has undefined behavior

Someday proper fix?
2017-09-25 15:22:53 +02:00
Vincent Herbet
304e992942 Fix broken cs_set_user_model update_index parameter for the default engine (#450) 2017-07-29 17:01:34 +02:00
Vincent Herbet
4fcfc913d3 Fix Ham_Item_GetItemInfo incorrect associated handler (#449) 2017-07-26 20:36:17 +02:00
In-line
5ad72374cd Cstrike: Get offset for m_bMapHasBombTarget (#443)
* Cstrike: Get offset for m_bMapHasBombTarget

* Add mising entities to common.games/master.games.txt
2017-06-21 10:07:26 +02:00
Karol Szuster
123246cc84 Port code to AMTL (#427)
* Remove CQueue

* Remove duplicated files

* Move sh_tinyhash to public/

* Remove sm_queue

Make NVault use of ke::Deque

* Remove sh_string (unused)

* Remove CList dependency from CTask

* Remove CList dependency from CEvent

* Remove CList dependency from modules' functions

* Remove CList dependency ForceObject

* Remove CList dependency Player Auth

* Remove left CList dependencies

* Fix msvc project files

* Update AMTL

* Use InlineList for CScript

* Use InlineList for CModule

* Use Vector for Player Auth
2017-04-14 19:36:59 +02:00
IgnacioFDM
2d049b7ff3 Fix signed/unsigned mismatch warning (#428)
* Fix signed/unsigned mismatch warning

* Fix GCC type warnings
2017-04-04 10:32:04 +02:00
Karol Szuster
9551c70c59 Rework build pathname functions (#422)
* Rework build_pathname* functions

* Replace old platform defines with the new ones

* Correct usage of build_pathname_r()

* Fix inconsistencies (white spaces)

* Remove useless defines
2017-03-11 19:26:25 +01:00
Vincent Herbet
d23d9b1ba8 Fix missing ReGameDLL check in GetItemPrice() (#423) 2017-03-11 10:49:37 +01:00
Vincent Herbet
55c9143b2b Fix a cs_set_user_model issue with model not being persistent set on a 32th player
Related to some PR fixing cs_set_user_model() crash.
2017-03-10 18:33:19 +01:00
Vincent Herbet
115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00
Karol Szuster
b7773ba11f Fix sockets crash (#418) 2017-03-04 14:14:08 +01:00
Javivi
6a553122b1 Update sockets module (#301)
* Module rewrite

- WinSock version changed from 1.1 to 2.2.
- Properly check for WinSock initialization on OnAmxxAttach/Detach.
- Now natives will not be added if we can't start up WinSock.
- socket_open() is now IP version agnostic (both IPv4 and IPv6 are
supported).
- Error reporting has been changed on socket_open(), a new parameter
called _libc_errors has been added, and, if enabled, libc errors will be
returned instead of the previous made-up errors.
- socket_close() now returns a value on success/failure.
- Added non-blocking sockets at socket_open_nb().
- Added socket_is_writable() to check if a socket is ready for write.
- Added socket_is_readable() as an alias to socket_change().
- Code rewritten to be more readable, it should be self-explaining now.

* Update docs and fix AMBuild

Updated documentation following the guidelines

* Fixs for the module

- Fixed the backwards compatibility with the return codes
- Merged socket_connect and socket_connect_nb
- Added a 5th parameter to socket_open that takes bit flags to enable
the new features (libc errors & nonblocking sockets)
- Fixed an error on socket_send2 that caused the buffet not to start
from the beginning if multiple calls were made
- Updated docs
- [docs] Prefixed error codes with SOCK_
- [docs] Added the new flags SOCK_NON_BLOCKING and SOCK_LIBC_ERRORS
- [docs] Added a new stock called SOCK_ERROR_EINPROGRESS(error) to be
used when checking if a newly created nonblocking socket is connecting

* Fixes for the docs

Fix some typos, shorten lines, document SOCK_ERROR_EINPROGRESS

* Document magic numbers

No more magic

* Revert "Document magic numbers"

This reverts commit 0f23329206.

* More docs fixes

* Fix broken socket_send2()

* Add error checking in send2()

* Remove stock

It should not be needed because nb sockets should always be checked or
writability

* Fix some identations

* Fix return codes doc

* Fix socket_recv() regression

strncopy will stop on a null byte, that makes the function unusable to
receive binary data

* More docs typo fixes
2017-03-03 19:56:22 +01:00
Vincent Herbet
b973d24081 Add missing buffer size check to SQLite QuoteString implementation (#411) 2017-02-23 13:56:58 +01:00
Artem Golubikhin
c27bfcd7fe Fix client_death forward called on kill command if sent by a spectator (#404) 2017-02-18 19:53:58 +01:00
Artem Golubikhin
f5e734f636 Fixed is_visible native (#392) 2017-01-17 15:52:49 +01:00
Evandro Coan
e19f80cd3f Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015 (#397)
* Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015

Applied the same fix as in:

Fix building of MySQL DBI extension on VS 2015+ by psychonic:
94383d995d

* Removed the msvc15hack.c from the sources when not necessary.
2017-01-06 21:03:22 +01:00
Artem Golubikhin
6473118b24 Fixed entity param changing in hamsandwich (#395) 2017-01-02 09:38:43 +01:00
s1lentq
4c8ef63383 Fix: leak memory from unregister_forward (#388) 2016-10-12 23:26:21 +02:00
Vincent Herbet
e24b9548d4 Update to the latest AMTL (#381)
* Update to latest AMTL.

* Update .gitignore for VS2015
2016-08-12 15:30:06 +02:00
Vincent Herbet
09e49439bc Merge pull request #370 from Arkshine/fix/cs_set_user_model
Fix a crash after cs_set_user_model is used with model_index parameter set.
2016-04-16 11:45:37 +02:00
Vincent Herbet
ffa4e05708 Merge pull request #356 from Arkshine/fix/some-cstrike-natives
Fix issues with some cstrike natives
2016-04-11 11:53:35 +02:00
Arkshine
253dec94d1 Fix a crash after cs_set_user_model is used with model_index set. 2016-04-07 20:27:27 +02:00
Arkshine
d91144a10d Fix typos in entity_intersects() and get_global_edict2() natives 2016-03-31 19:37:12 +02:00
Arkshine
aa2caacf4c Replace INDEXENT and ENTINDEX by TypeConversion for consistency 2016-03-16 21:40:43 +01:00
Arkshine
4c7375555a Fix typo in cs_get_translated_item_alias() 2016-03-16 16:29:56 +01:00
Arkshine
28a0b0626b Fix incomplete sanity check in cs_get_weapon_info() 2016-03-16 16:29:56 +01:00
Arkshine
da2abb9c3b Fix a bcompat issue with cs_s/get_user_backpackammo() by not relying on m_rgpPlayerItems to get ammo index 2016-03-16 16:29:55 +01:00
Vincent Herbet
62a7fe0be5 Merge pull request #342 from Arkshine/feature/cs_get_item_alias
Add cs_get_item_alias(), improve cs_get_item_id() & cleanup alias datas
2016-03-16 15:15:00 +01:00
Arkshine
c3a52b366e Add cs_get_item_alias() native & cleanup alias datas 2016-03-16 12:29:33 +01:00
Arkshine
494444a433 Allow null invoker to be passed in EngFunc_PlayBackEvent 2016-03-02 14:55:23 +01:00
Arkshine
c6024b93ce Fix typo in find_ent_in_sphere 2016-02-24 23:47:17 +01:00
Karol Szuster
cb87fa12e1 Add extra parameters to cs_get_user_weapon native
Add clip & ammo as optional as get_user_weapon native has
2016-02-17 20:46:42 +01:00
Vincent Herbet
1d5fb4b9d1 Merge pull request #346 from Arkshine/featire/entindex-cleanup
Engine: Replace ENTINDEX with TypeConversion
2016-02-11 22:20:08 +01:00
Arkshine
1234528521 Engine: Replace ENTINDEX with TypeConversion 2016-02-11 22:07:01 +01:00
Vincent Herbet
9fb72a896d Merge pull request #334 from Arkshine/move-dropclient-detour
Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules
2016-02-10 19:06:19 +01:00
Vincent Herbet
9d68a5f4cc Merge pull request #332 from Arkshine/feature/cs_set_ent_class
Add cs_set_ent_class native
2016-02-09 11:34:40 +01:00
Arkshine
2928c622f9 Add cs_set_ent_class native 2016-02-09 11:27:02 +01:00
Arkshine
86d34e9bc5 Engine: Fix more bcompat for CHECK_ENTITY 2016-02-03 13:34:03 +01:00
WPMGPRoSToTeMa
3c74e72242 Fakemeta: fixed bug with recursive pre hooks (one returned supercede can supercede several hooks) 2016-01-26 01:34:45 +03:00
Vincent Herbet
0462ca02c8 Merge pull request #340 from Arkshine/fix/cstrike-lower-command
Fix CS_OnBuy* not triggered from alias containing uppercase letters
2016-01-25 01:03:41 +01:00
Arkshine
fafa1f11f0 Fix CS_OnBuy* not triggered from alias containing uppercase letters 2016-01-23 00:09:04 +01:00
Arkshine
98fb03dd30 Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules 2016-01-11 23:25:02 +01:00
WPMGPRoSToTeMa
b85b37192e New natives: cs_get_user_weapon_entity and cs_get_user_weapon 2016-01-06 23:10:31 +03:00
WPMGPRoSToTeMa
48d7a04c73 SELinux compatibility: memalign -> mmap 2016-01-03 21:38:31 +03:00
WPMGPRoSToTeMa
5c8c925e8a Hamsandwich: fix HAM_OVERRIDE in post hooks (bug 6443) 2015-12-09 21:38:08 +03:00
Arkshine
5b0191f691 Make sure client is alive before checking buying commands 2015-12-07 19:20:48 +01:00
Vincent Herbet
2971bb65fd Merge pull request #309 from Arkshine/refactor-gamerules-retrieval
Refactor gamerules address retrieval
2015-11-23 00:58:37 +01:00