Commit Graph

2688 Commits

Author SHA1 Message Date
Scott Ehlert
da757b6c62 Um, ignore me please. Nothing to see here. Move along. 2006-05-10 13:25:29 +00:00
Scott Ehlert
880b83a10b Typo fix! :o 2006-05-10 13:24:31 +00:00
David Anderson
76c1c78b5b up up and awayyy 2006-05-10 13:02:37 +00:00
David Anderson
afe19411b2 oh I forgot to commit this, basic-master-san 2006-05-10 12:40:44 +00:00
Scott Ehlert
b2aff10e46 Added some comments to benefit all mankind :o 2006-05-10 12:35:21 +00:00
Borja Ferrer
4e1123730c fixed lib class 2006-05-10 12:29:37 +00:00
David Anderson
8e3a5e6d58 sdk v4 2006-05-10 12:00:22 +00:00
David Anderson
beb975bdbf ohmygod like the modules are synced and updated for sdk v4 2006-05-10 11:53:22 +00:00
Scott Ehlert
302b759fc8 oops :( 2006-05-10 11:31:17 +00:00
Scott Ehlert
c6e8a356ee Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
2006-05-10 11:28:00 +00:00
David Anderson
b12025093b added ability to override natives (someone shoot me) 2006-05-10 11:23:08 +00:00
Scott Ehlert
de1f1eef8d Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
2006-05-10 11:19:24 +00:00
David Anderson
25d4b6aea3 added these include files k 2006-05-10 10:42:49 +00:00
David Anderson
f9fd83b42e test commit of new sdk 2006-05-10 07:49:05 +00:00
David Anderson
1e6ba05ec9 corrected some changes for inclusion into base 2006-05-10 07:42:35 +00:00
David Anderson
dd7529b42c Fixed a bug where three of the new pragmas parsed spaces wrong 2006-05-10 04:51:07 +00:00
David Anderson
cfb36025b5 builds of latest compiler sources, and version bumped 2006-05-10 04:48:19 +00:00
David Anderson
f5cabb4bea fixed infinite loop (oops) 2006-05-10 04:44:07 +00:00
David Anderson
58209dfb37 Added fix for __DATE__, added __TIME__
Added tag table crap for new autoloading feature
Version bump
2006-05-10 03:44:35 +00:00
David Anderson
a29f8d0651 Cleaned up error reporting a bit 2006-05-10 03:43:53 +00:00
David Anderson
f600a96657 Initial massive import of the new code module auto-loading code
Important difference - pubtags table is used instead of library table!
2006-05-10 02:32:34 +00:00
David Anderson
d8c8e72745 Committed fix for bug at29456 2006-05-09 23:43:06 +00:00
David Anderson
9a34213992 Committed rebuild of ASM stuff for bug at29456 2006-05-09 23:43:05 +00:00
David Anderson
67d4c5ccad bumped version 2006-05-09 22:47:16 +00:00
Scott Ehlert
6b794d4a9d Version bump 2006-05-08 04:37:15 +00:00
Scott Ehlert
ca3e8582e3 Added missing files to MSVC8 project (libraries.h and libraries.cpp)
Fixed some MSVC8 errors with new files
Bumped version
2006-05-08 04:13:37 +00:00
David Anderson
7669ab02f6 fixed prototype error 2006-05-08 00:26:32 +00:00
David Anderson
c6f8749242 real fix for memleak 2006-05-07 22:21:06 +00:00
David Anderson
6ee7930a46 experimental fix for memleak 2006-05-07 21:59:57 +00:00
David Anderson
f2c5a2b85b updated to new module API 2006-05-07 21:40:12 +00:00
David Anderson
37151d361f added layout for "plugin cache"
dynamic natives that are paused now pause parent plugin with an error
added catch for a potentially serious bug?
2006-05-07 21:16:00 +00:00
Borja Ferrer
974e8882b9 detach zOMG 2006-05-07 20:07:57 +00:00
David Anderson
9b9f0d0e27 fixed small typo 2006-05-07 17:27:24 +00:00
David Anderson
0a4a209f94 corrected commit 2006-05-07 17:11:17 +00:00
David Anderson
603be35426 test of new module API, should work though 2006-05-07 10:10:44 +00:00
David Anderson
92645db291 Synced in new modules.ini format 2006-05-07 10:09:04 +00:00
David Anderson
00e32aca97 added a little more flexibility to modules.ini
fixed bug where unloading was never called
2006-05-07 10:05:04 +00:00
David Anderson
dad00a2eb6 Initial import of replacement Library system - Backwards compat tested!
Updated new SDK (bumped vers number, kept backwards compat)
Improved module path resolving
2006-05-07 09:56:06 +00:00
David Anderson
576680eaf9 Added vformat() native 2006-05-07 00:25:43 +00:00
David Anderson
7a533c7be5 Added vformat() 2006-05-07 00:25:30 +00:00
Borja Ferrer
4e5ada6ad1 added request at28200 2006-05-06 22:49:38 +00:00
Scott Ehlert
a9f300bca9 Version bumpage for every module except MySQL/MySQLX (as I'm unsure of the status of those at the moment) 2006-05-06 04:57:10 +00:00
Scott Ehlert
8fec829c63 Version bump in AMX_VERSION define (since version.rc was bumped) 2006-05-06 04:49:36 +00:00
David Anderson
f3fe58809d changes so forward ids can be mapped back to names 2006-05-06 02:03:25 +00:00
David Anderson
c6d16eac7a version bump 2006-05-05 18:31:27 +00:00
Scott Ehlert
d7e53d7a81 Err, more descriptive param names? 2006-05-05 08:30:16 +00:00
Scott Ehlert
26ee3955b6 Another one of my stupid clarifications that shouldn't break anything (I hope...) 2006-05-05 08:27:58 +00:00
Scott Ehlert
21ffd88bdd More bugs?
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
2006-05-05 08:07:31 +00:00
Scott Ehlert
ed19c53552 More bugs?
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
133c7d6815 Fixed possible crash bug in get_tr2 at29250 (Orangutanz) 2006-05-05 05:11:17 +00:00