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737 lines
16 KiB
C
Executable File
737 lines
16 KiB
C
Executable File
/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#ifndef TSX_NATIVES
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#define TSX_NATIVES
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#define TSPWUP_SLOWMO 1
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#define TSPWUP_INFAMMO 2
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#define TSPWUP_KUNGFU 4
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#define TSPWUP_SLOWPAUSE 8
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#define TSPWUP_DFIRERATE 16
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#define TSPWUP_GRENADE 32
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#define TSPWUP_HEALTH 64
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#define TSPWUP_ARMOR 128
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#define TSPWUP_SUPERJUMP 256
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static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
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{ // from id to name 3 params id, name, len
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
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{ // from log to name
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ )
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{
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if ( strcmp(log,weaponData[i].logname ) == 0 )
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return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
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{ // from log to id
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ )
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{
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if ( strcmp(log,weaponData[i].logname) == 0 )
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return i;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
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{ // from id to log
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
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{
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int id = params[1];
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if (id<1 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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if ( weaponData[id].melee )
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return 1;
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return 0;
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}
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static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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cpTemp = MF_GetAmxAddr(amx,params[4]);
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*cpTemp = pPlayer->weapons[wpn].mode;
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cpTemp = MF_GetAmxAddr(amx,params[5]);
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*cpTemp = pPlayer->weapons[wpn].attach;
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return wpn;
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}
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static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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return wpn;
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}
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static cell AMX_NATIVE_CALL get_user_state(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if(!pPlayer->ingame) return 0;
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return pPlayer->state;
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}
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static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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pPlayer->SetMoney(params[2]);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->GetMoney();
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}
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static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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pPlayer->SetSlots(params[2]);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->GetSlots();
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}
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static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->PwUpValue;
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return pPlayer->PwUp;
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}
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static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->items;
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}
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static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->killingSpree;
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}
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static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->lastFrag;
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}
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static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->killFlags;
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}
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static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( !pPlayer->IsAlive() )
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{
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return 0;
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}
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// can he carry this weapon check ?
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string_t item = MAKE_STRING("ts_groundweapon");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) )
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{
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return 0;
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}
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KeyValueData pkvd;
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char szTemp[16];
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sprintf(szTemp,"%d",(int)params[2]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "tsweaponid"; // weapon
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "wduration"; // duration
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pkvd.szValue = "180";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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sprintf(szTemp,"%d",(int)params[3]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "wextraclip"; // clips
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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sprintf(szTemp,"%d",(int)params[4]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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/*
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pkvd.szClassName = "ts_groundweapon";
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pkvd.szKeyName = "message";
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pkvd.szValue = "";
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pMDLL_KeyValue(pEntity, &pkvd);
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*/
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MDLL_Spawn(pent);
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pent->v.origin = pPlayer->pEdict->v.origin;
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MDLL_Use(pent, pPlayer->pEdict);
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REMOVE_ENTITY(pent);
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return 1;
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}
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static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params)
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{
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string_t item = MAKE_STRING("ts_powerup");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) )
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{
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return 0;
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}
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KeyValueData pkvd;
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char szTemp[16];
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sprintf(szTemp,"%d",(int)params[1]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "pwuptype"; // type
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "pwupduration"; // duration
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pkvd.szValue = "60";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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/*
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "message";
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pkvd.szValue = "";
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pMDLL_KeyValue(pEntity, &pkvd);
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*/
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cell *vInput = MF_GetAmxAddr(amx,params[2]);
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float fNewX = *(float *)((void *)&vInput[0]);
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float fNewY = *(float *)((void *)&vInput[1]);
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float fNewZ = *(float *)((void *)&vInput[2]);
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vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
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MDLL_Spawn(pent);
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pent->v.origin = vNewValue;
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return ENTINDEX(pent);
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}
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// create_pwup -> !wait! -> give_pwup
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static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
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{
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edict_t* pent = INDEXENT(params[2]);
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if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 )
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{
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return 0;
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}
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( !pPlayer->IsAlive() )
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{
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REMOVE_ENTITY(pent);
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return 0;
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}
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pent->v.origin = pPlayer->pEdict->v.origin;
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MDLL_Touch(pent, pPlayer->pEdict);
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REMOVE_ENTITY(pent);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
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{
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return TSMAX_WEAPONS;
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}
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static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
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{
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int weapon = params[1];
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if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS )
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{
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return 0;
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}
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return 1;
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}
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// set_fuattack(Float:time,Float:damage)
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static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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pPlayer->SetOffsetFloat(454,amx_ctof(params[2]) );
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pPlayer->SetOffsetFloat(455,amx_ctof(params[3]) );
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return 1;
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}
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static cell AMX_NATIVE_CALL has_superjump(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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int val3 = pPlayer->GetOffsetInt(433);
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if(val3 & 0x01000000) return 1;
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return 0;
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}
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static cell AMX_NATIVE_CALL has_fupowerup(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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int val3 = pPlayer->GetOffsetInt(433);
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if(val3 & 65536) return 1;
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return 0;
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}
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static cell AMX_NATIVE_CALL get_usertime(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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return pPlayer->GetCurrentTime();
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}
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static cell AMX_NATIVE_CALL set_usertime(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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pPlayer->SetCurrentTime(amx_ctof(params[2]));
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return 1;
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}
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static cell AMX_NATIVE_CALL get_consecutive_frags(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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return pPlayer->GetOffsetInt(433);
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}
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static cell AMX_NATIVE_CALL set_consecutive_frags(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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pPlayer->SetOffsetInt(433,params[2]);
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return 1;
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}
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static cell AMX_NATIVE_CALL set_user_message(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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CHECK_PLAYER(id);
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int message = params[2];
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if(message < 1 || message > 16)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Message ID: %i",message );
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return 0;
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}
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int val3 = pPlayer->GetOffsetInt(433);
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pPlayer->SetOffsetInt(433, (val3 & ~15)^message);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_message(AMX *amx, cell *params)
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{
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int id = params[1];
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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|
|
CHECK_PLAYER(id);
|
|
|
|
int val3 = pPlayer->GetOffsetInt(433);
|
|
|
|
return (val3 & 15);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL set_bullettrail(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
long bullettrail = params[2] * 256;
|
|
|
|
pPlayer->SetOffsetInt(87,bullettrail);
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL set_fake_slowmo(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
float time = amx_ctof(params[2]);
|
|
|
|
pPlayer->SetOffsetInt(423,TSPWUP_SLOWMO);
|
|
|
|
float prev = pPlayer->GetCurrentTime();
|
|
|
|
pPlayer->SetOffsetFloat(425,prev+time);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL set_fake_slowpause(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
float time = amx_ctof(params[2]);
|
|
|
|
pPlayer->SetOffsetInt(423,TSPWUP_SLOWPAUSE);
|
|
|
|
float prev = pPlayer->GetCurrentTime();
|
|
|
|
pPlayer->SetOffsetFloat(425,prev+time);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL is_in_slowmo(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
if(pPlayer->GetOffsetFloat(89) )
|
|
return pPlayer->GetOffsetFloat(425);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL set_speed(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
pPlayer->SetOffsetFloat(89, amx_ctof(params[2]) );
|
|
pPlayer->SetOffsetFloat(90, amx_ctof(params[3]) );
|
|
pPlayer->SetOffsetFloat(85, amx_ctof(params[3]) );
|
|
pPlayer->SetOffsetFloat(425,amx_ctof(params[4]) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL set_physics_speed(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
pPlayer->SetOffsetFloat(86,amx_ctof(params[2]));
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL is_running_powerup(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
return pPlayer->GetOffsetInt(423);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params)
|
|
{
|
|
|
|
int id = params[1];
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
pPlayer->SetOffsetInt(423,params[2]);
|
|
return 1;
|
|
}
|
|
|
|
|
|
AMX_NATIVE_INFO base_Natives[] = {
|
|
|
|
{ "xmod_get_wpnname", get_weapon_name },
|
|
{ "xmod_get_wpnlogname", get_weapon_logname },
|
|
{ "xmod_is_melee_wpn", is_melee },
|
|
{ "xmod_get_maxweapons", get_maxweapons },
|
|
{ "xmod_is_custom_wpn", is_custom },
|
|
|
|
//****************************************
|
|
|
|
{ "ts_giveweapon",give_weapon },
|
|
{ "ts_createpwup",create_pwup },
|
|
{ "ts_givepwup",give_pwup },
|
|
|
|
{ "get_weaponname", get_weapon_name },
|
|
{ "get_user_weapon", get_user_weapon },
|
|
|
|
{ "ts_wpnlogtoname", wpnlog_to_name },
|
|
{ "ts_wpnlogtoid", wpnlog_to_id },
|
|
{ "ts_getuserwpn", ts_get_user_weapon },
|
|
|
|
//****************************************
|
|
|
|
{ "ts_getuserstate", get_user_state },
|
|
|
|
{ "ts_getusercash", get_user_cash },
|
|
{ "ts_setusercash", set_user_cash },
|
|
|
|
{ "ts_getuserslots", get_user_slots },
|
|
{ "ts_setuserslots", set_user_slots },
|
|
|
|
{ "ts_getusertime",get_usertime },
|
|
{ "ts_setusertime",set_usertime},
|
|
|
|
{ "ts_getuserspace", get_user_slots },
|
|
{ "ts_getuserpwup",get_user_pwup },
|
|
{ "ts_getuseritems",get_user_items },
|
|
|
|
{ "ts_getkillingstreak",get_killingStreak },
|
|
{ "ts_getuserlastfrag",get_lastFrag },
|
|
{ "ts_getuserkillflags",get_killflags },
|
|
|
|
//****************************************
|
|
|
|
{ "ts_set_fuattack", set_fuattack },
|
|
{ "ts_set_message", set_user_message },
|
|
{ "ts_get_message", get_user_message },
|
|
|
|
{ "ts_has_superjump", has_superjump },
|
|
{ "ts_has_fupowerup", has_fupowerup },
|
|
|
|
{ "ts_get_cons_frags", get_consecutive_frags },
|
|
{ "ts_set_cons_frags", set_consecutive_frags },
|
|
|
|
//****************************************
|
|
|
|
{ "ts_set_bullettrail",set_bullettrail },
|
|
{ "ts_set_fakeslowmo",set_fake_slowmo },
|
|
{ "ts_set_fakeslowpause",set_fake_slowpause },
|
|
{ "ts_is_in_slowmo",is_in_slowmo },
|
|
{ "ts_set_speed",set_speed },
|
|
{ "ts_set_physics_speed",set_physics_speed },
|
|
|
|
//****************************************
|
|
|
|
{ "ts_is_running_powerup",is_running_powerup},
|
|
{ "ts_force_run_powerup",force_powerup_run},
|
|
|
|
//"*******************"
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
#endif |