mirror of
https://github.com/alliedmodders/amxmodx.git
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81 lines
2.3 KiB
C++
Executable File
81 lines
2.3 KiB
C++
Executable File
/*
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* dodfun
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "CMisc.h"
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#include "dodfun.h"
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// *****************************************************
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// class CPlayer
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// *****************************************************
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void CPlayer::Disconnect(){
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ingame = staminaSet = fuseSet = false;
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}
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void CPlayer::PutInServer(){
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ingame = true;
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}
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void CPlayer::Connect(){
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bot = IsBot();
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}
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void CPlayer::Init( int pi, edict_t* pe )
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{
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pEdict = pe;
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index = pi;
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current = 0;
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ingame = staminaSet = false;
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}
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void CPlayer::killPlayer(){
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pEdict->v.dmg_inflictor = NULL;
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pEdict->v.health = 0;
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pEdict->v.deadflag = DEAD_RESPAWNABLE;
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pEdict->v.weaponmodel = 0;
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pEdict->v.weapons = 0;
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}
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void CPlayer::setTeamName( char *szName ){
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for (int i=0;i<16;i++){
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*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
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}
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}
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void CPlayer::getTeamName(char * szName ){
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for (int i=0;i<16;i++){
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szName[i] = *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i );
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}
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} |