amxmodx/dlls/BB/bb_stocks.inc
2005-12-06 22:47:02 +00:00

113 lines
3.0 KiB
PHP

/* BrainBread Fun Module Stocks
*
* (c) 2005, XxAvalanchexX (converted to module by Rukia)
*
* This file is provided as is (no warranties).
*/
#if defined _brainbread_stocks_included
#endinput
#endif
#define _brainbread_stocks_included
/* Used to create a spray */
stock bb_spray(type,origin[3]) {
/* type: type of spray, see below */
/* origin: origin of where spray comes from */
/* TYPES:
SPRAY_BSPRITZ (1) = Blood spritz
SPRAY_BGUSH (2) = Blood gush
SPRAY_SMOKEPUFF (4) = Smoke puffs
SPRAY_EXPLOSION (5) = Firey explosion */
message_begin(MSG_PVS,118,origin,0);
write_byte(type);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
message_end();
return 1;
}
/* Used to create a spray, with more parameters */
stock bb_spray_adv(type,origin[3],size[3],dir[3]) {
/* type: type of spray, see below */
/* origin: origin of where spray comes from */
/* size: size of spray, in XYZ format (I think), use a small number like -1 to 1 */
/* dir: direction of spray, in XYZ format (I think), use a small number like -1 to 1 */
/* TYPES:
SPRAY_BSPRITZ (1) = Blood spritz
SPRAY_BGUSH (2) = Blood gush
SPRAY_SMOKEPUFF (4) = Smoke puffs
SPRAY_EXPLOSION (5) = Firey explosion */
message_begin(MSG_PVS,118,origin,0);
write_byte(type);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(size[0]);
write_coord(size[1]);
write_coord(size[2]);
write_coord(dir[0]);
write_coord(dir[1]);
write_coord(dir[2]);
message_end();
return 1;
}
/* Used to set dots on the radar */
stock bb_radar(id,dot_id,dot_origin[3],dot_status,dot_type) {
/* dot_id: unique ID for this dot, use same ID to modify the same dot */
/* dot_origin: the origin of where to place this dot */
/* dot_status: 0 to remove the dot, 1 to add or modify the dot */
/* dot_type: the type of dot, see below */
/* dot_origin and dot_type need not be set accurately when removing the dot */
/* TYPES:
DOT_GREEN (1) = Green Dot, used to mark teammates
DOT_RED (2) = Red Dot, used to mark enemies for zombies
DOT_WHITE (3) = White Dot, used to mark mission zones
DOT_LTBLUE (4) = Light Blue Dot, not used for BrainBread
DOT_BLUE (5) = Blue Dot, used to mark the BlackHawk
DOT_ORANGE (6) = Orange Dot, not used for BrainBread
DOT_FLYELLOW (7) = Flashing Yellow Dot, used to mark the Case or Fred
DOT_FLGREEN (8) = Flashing Green Dot, not used for BrainBread,
it stops flashing and turns to white after 3 seconds */
message_begin(MSG_ONE,93,{0,0,0},id);
write_short(dot_id);
write_byte(1);
write_coord(dot_origin[0]);
write_coord(dot_origin[1]);
write_coord(dot_origin[2]);
write_byte(1);
message_end();
message_begin(MSG_ONE,93,{0,0,0},id);
write_short(dot_id);
write_byte((dot_status > 0) ? 2 : 0);
if(dot_status > 0) {
write_byte(dot_type);
}
message_end();
return 1;
}