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https://github.com/alliedmodders/amxmodx.git
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113 lines
3.0 KiB
PHP
113 lines
3.0 KiB
PHP
/* BrainBread Fun Module Stocks
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*
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* (c) 2005, XxAvalanchexX (converted to module by Rukia)
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _brainbread_stocks_included
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#endinput
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#endif
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#define _brainbread_stocks_included
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/* Used to create a spray */
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stock bb_spray(type,origin[3]) {
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/* type: type of spray, see below */
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/* origin: origin of where spray comes from */
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/* TYPES:
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SPRAY_BSPRITZ (1) = Blood spritz
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SPRAY_BGUSH (2) = Blood gush
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SPRAY_SMOKEPUFF (4) = Smoke puffs
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SPRAY_EXPLOSION (5) = Firey explosion */
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message_begin(MSG_PVS,118,origin,0);
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write_byte(type);
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write_coord(origin[0]);
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write_coord(origin[1]);
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write_coord(origin[2]);
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write_coord(random_num(-1,1));
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write_coord(random_num(-1,1));
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write_coord(random_num(-1,1));
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write_coord(random_num(-1,1));
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write_coord(random_num(-1,1));
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write_coord(random_num(-1,1));
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message_end();
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return 1;
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}
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/* Used to create a spray, with more parameters */
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stock bb_spray_adv(type,origin[3],size[3],dir[3]) {
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/* type: type of spray, see below */
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/* origin: origin of where spray comes from */
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/* size: size of spray, in XYZ format (I think), use a small number like -1 to 1 */
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/* dir: direction of spray, in XYZ format (I think), use a small number like -1 to 1 */
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/* TYPES:
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SPRAY_BSPRITZ (1) = Blood spritz
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SPRAY_BGUSH (2) = Blood gush
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SPRAY_SMOKEPUFF (4) = Smoke puffs
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SPRAY_EXPLOSION (5) = Firey explosion */
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message_begin(MSG_PVS,118,origin,0);
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write_byte(type);
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write_coord(origin[0]);
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write_coord(origin[1]);
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write_coord(origin[2]);
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write_coord(size[0]);
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write_coord(size[1]);
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write_coord(size[2]);
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write_coord(dir[0]);
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write_coord(dir[1]);
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write_coord(dir[2]);
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message_end();
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return 1;
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}
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/* Used to set dots on the radar */
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stock bb_radar(id,dot_id,dot_origin[3],dot_status,dot_type) {
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/* dot_id: unique ID for this dot, use same ID to modify the same dot */
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/* dot_origin: the origin of where to place this dot */
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/* dot_status: 0 to remove the dot, 1 to add or modify the dot */
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/* dot_type: the type of dot, see below */
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/* dot_origin and dot_type need not be set accurately when removing the dot */
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/* TYPES:
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DOT_GREEN (1) = Green Dot, used to mark teammates
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DOT_RED (2) = Red Dot, used to mark enemies for zombies
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DOT_WHITE (3) = White Dot, used to mark mission zones
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DOT_LTBLUE (4) = Light Blue Dot, not used for BrainBread
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DOT_BLUE (5) = Blue Dot, used to mark the BlackHawk
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DOT_ORANGE (6) = Orange Dot, not used for BrainBread
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DOT_FLYELLOW (7) = Flashing Yellow Dot, used to mark the Case or Fred
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DOT_FLGREEN (8) = Flashing Green Dot, not used for BrainBread,
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it stops flashing and turns to white after 3 seconds */
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message_begin(MSG_ONE,93,{0,0,0},id);
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write_short(dot_id);
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write_byte(1);
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write_coord(dot_origin[0]);
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write_coord(dot_origin[1]);
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write_coord(dot_origin[2]);
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write_byte(1);
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message_end();
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message_begin(MSG_ONE,93,{0,0,0},id);
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write_short(dot_id);
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write_byte((dot_status > 0) ? 2 : 0);
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if(dot_status > 0) {
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write_byte(dot_type);
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}
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message_end();
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return 1;
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}
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