amxmodx/dlls/ts/tsfun/tsfun.cpp
2005-08-25 07:12:52 +00:00

312 lines
7.7 KiB
C++
Executable File

/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "tsfun.h"
#include "CNatives.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
int mPlayerIndex;
int mState;
CPlayer players[33];
int gKnifeOffset;
int gmsgResetHUD;
int gmsgWeaponInfo;
int gmsgClipInfo;
int gmsgScoreInfo;
int gmsgTSHealth;
int gmsgWStatus;
int gmsgTSCash;
int gmsgTSState;
int gmsgPwUp;
struct sUserMsg {
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
{ "TSState",&gmsgTSState,Client_TSState,false },
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
{ 0,0,0,false }
};
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
int Powerup = -1;
int KungFoo = -1; //-1 is an invalid forward so initiate this to that
int Death = -1;
int Damage = -1;
int Stunt = -1;
void OnPluginsLoaded()
{
//mymodule_Touch - the forward name
//ET_IGNORE - means PLUGIN_HANDLED will be ignored (other option is ET_STOP)
//FP_CELL - first parameter is a normal cell
//FP_CELL - second parameter is a normal cell
//FP_DONE - that's the end of the parameter descriptions
KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE);
Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
}
void check_powerup(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
int offset1 = 423;
#ifdef __linux__
offset1 += 5;
#endif
int id = ENTINDEX(player);
int val3 = *((int *)player->pvPrivateData + offset1);
if(pPlayer->set_423 == -1)
{
pPlayer->set_423 = val3;
return;
}
else if(pPlayer->set_423 != val3) MF_ExecuteForward(Powerup, id,val3);
}
void check_kungfoo(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
int offset1 = 454;
int offset2 = 455;
#ifdef __linux__
offset1 += 5;
offset2 += 5;
#endif
int id = ENTINDEX(player);
float val4 = *((float *)player->pvPrivateData + offset1);
float val5 = *((float *)player->pvPrivateData + offset2);
if(pPlayer->set_454 == -1.0)
{
pPlayer->set_454 = val4;
pPlayer->set_455 = val5;
return;
}
else
{
if(pPlayer->set_454 != val4 || pPlayer->set_455 != val5)
{
int check = MF_ExecuteForward(KungFoo, id,val4,val5);
if(check)
{
*((float *)player->pvPrivateData + offset1) = 0.0;
*((float *)player->pvPrivateData + offset2) = 0.0;
pPlayer->set_454 = -1.0;
pPlayer->set_455 = -1.0;
}
}
}
}
void check_stunts(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
if(pPlayer->checkstate == 0) return;
int stunttype;
int newstate = pPlayer->state;
int oldstate = pPlayer->oldstate;
if(newstate == 0) stunttype = STUNT_NONE;
else if(newstate == 2) stunttype = STUNT_DIVE;
else if(oldstate == 2) stunttype = STUNT_GETUP;
else if( pPlayer->GetOffsetInt(158) == 1) stunttype = STUNT_ROLL;
else if( pPlayer->GetOffsetInt(27) == 1 ) stunttype = STUNT_DUCK;
else stunttype = STUNT_FLIP;
pPlayer->checkstate = 0;
MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
}
void PlayerPreThink_Post(edict_s *player)
{
check_powerup(player);
check_kungfoo(player);
check_stunts(player);
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed)
{
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
}
else
{
mPlayerIndex = 0;
mPlayer = NULL;
}
mState = 0;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[ i ].name; ++i )
{
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
{
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
{
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate()
{
int i;
for(i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
pPlayer->Disconnect();
}
// clear custom weapons info
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
weaponData[i].custom = false;
RETURN_META(MRES_IGNORED);
}
void OnAmxxAttach()
{
gKnifeOffset = TSKNIFE_OFFSET;
MF_AddNatives( base_Natives );
}