amxmodx/dlls/dod2/dodfun/CMisc.h
Lukasz Wlasinksi 7801cde7f0 bye bye WON ..
2004-07-28 17:06:01 +00:00

127 lines
3.2 KiB
C++
Executable File

/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CMISC_H
#define CMISC_H
#ifndef __linux__
#define LINUXOFFSET 0
#else
#define LINUXOFFSET 5
#endif
#define DODFUN_VERSION "0.1"
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
/* DoD weapons */
enum {
DODW_AMERKNIFE = 1,
DODW_GERKNIFE,
DODW_COLT,
DODW_LUGER,
DODW_GARAND,
DODW_SCOPED_KAR,
DODW_THOMPSON,
DODW_STG44,
DODW_SPRINGFIELD,
DODW_KAR,
DODW_BAR,
DODW_MP40,
DODW_HANDGRENADE,
DODW_STICKGRENADE,
DODW_STICKGRENADE_EX,
DODW_HANDGRENADE_EX,
DODW_MG42,
DODW_30_CAL,
DODW_SPADE,
DODW_M1_CARBINE,
DODW_MG34,
DODW_GREASEGUN,
DODW_FG42,
DODW_K43,
DODW_ENFIELD,
DODW_STEN,
DODW_BREN,
DODW_WEBLEY,
DODW_BAZOOKA,
DODW_PANZERSCHRECK,
DODW_PIAT,
};
// *****************************************************
// class CPlayer
// *****************************************************
class CPlayer {
public:
edict_t* pEdict;
int index;
int current;
int staminaMin;
int staminaMax;
bool staminaSet;
bool fuseSet;
int fuseType; // 1<<0 - for new , 1<<1 - for catched
float nadeFuse;
bool ingame;
bool bot;
void Init( int pi, edict_t* pe );
void Connect();
void PutInServer();
void Disconnect();
void killPlayer();
void setTeamName( char *szName );
void getTeamName( char *szName );
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
#endif // CMISC_H