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https://github.com/skyline-emu/skyline.git
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Attach TextureView
/BufferView
Lifetime to FenceCycle
The lifetime of a texture and buffer view is now bound by the `FenceCycle` in `CommandExecutor`, this ensures that a `VkImageView` isn't destroyed prior to usage leading to UB.
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@ -10,7 +10,7 @@ namespace skyline::gpu {
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* @brief A descriptor for a GPU buffer on the guest
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* @brief A descriptor for a GPU buffer on the guest
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*/
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*/
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struct GuestBuffer {
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struct GuestBuffer {
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using Mappings = boost::container::small_vector<span<u8>, 3>;
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using Mappings = boost::container::small_vector<span < u8>, 3>;
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Mappings mappings; //!< Spans to CPU memory for the underlying data backing this buffer
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Mappings mappings; //!< Spans to CPU memory for the underlying data backing this buffer
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/**
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/**
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@ -114,7 +114,7 @@ namespace skyline::gpu {
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* @note The object **must** be locked prior to accessing any members as values will be mutated
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* @note The object **must** be locked prior to accessing any members as values will be mutated
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* @note This class conforms to the Lockable and BasicLockable C++ named requirements
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* @note This class conforms to the Lockable and BasicLockable C++ named requirements
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*/
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*/
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struct BufferView {
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struct BufferView : public FenceCycleDependency, public std::enable_shared_from_this<BufferView> {
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std::shared_ptr<Buffer> buffer;
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std::shared_ptr<Buffer> buffer;
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vk::DeviceSize offset;
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vk::DeviceSize offset;
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vk::DeviceSize range;
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vk::DeviceSize range;
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@ -25,30 +25,32 @@ namespace skyline::gpu::interconnect {
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return newRenderPass;
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return newRenderPass;
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}
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}
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void CommandExecutor::AttachTexture(const std::shared_ptr<Texture> &texture) {
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void CommandExecutor::AttachTexture(TextureView *view) {
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if (!syncTextures.contains(texture.get())) {
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auto texture{view->texture.get()};
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if (!syncTextures.contains(texture)) {
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texture->WaitOnFence();
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texture->WaitOnFence();
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texture->cycle = cycle;
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texture->cycle = cycle;
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cycle->AttachObject(texture);
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cycle->AttachObject(view->shared_from_this());
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syncTextures.emplace(texture.get());
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syncTextures.emplace(texture);
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}
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}
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}
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}
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void CommandExecutor::AttachBuffer(const std::shared_ptr<Buffer> &buffer) {
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void CommandExecutor::AttachBuffer(BufferView *view) {
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if (!syncBuffers.contains(buffer.get())) {
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auto buffer{view->buffer.get()};
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if (!syncBuffers.contains(buffer)) {
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buffer->WaitOnFence();
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buffer->WaitOnFence();
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buffer->cycle = cycle;
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buffer->cycle = cycle;
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cycle->AttachObject(buffer);
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cycle->AttachObject(view->shared_from_this());
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syncBuffers.emplace(buffer.get());
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syncBuffers.emplace(buffer);
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}
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}
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}
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}
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void CommandExecutor::AddSubpass(std::function<void(vk::raii::CommandBuffer &, const std::shared_ptr<FenceCycle> &, GPU &, vk::RenderPass, u32)> &&function, vk::Rect2D renderArea, span<TextureView *> inputAttachments, span<TextureView *> colorAttachments, TextureView *depthStencilAttachment) {
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void CommandExecutor::AddSubpass(std::function<void(vk::raii::CommandBuffer &, const std::shared_ptr<FenceCycle> &, GPU &, vk::RenderPass, u32)> &&function, vk::Rect2D renderArea, span<TextureView *> inputAttachments, span<TextureView *> colorAttachments, TextureView *depthStencilAttachment) {
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for (const auto &attachments : {inputAttachments, colorAttachments})
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for (const auto &attachments : {inputAttachments, colorAttachments})
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for (const auto &attachment : attachments)
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for (const auto &attachment : attachments)
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AttachTexture(attachment->texture);
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AttachTexture(attachment);
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if (depthStencilAttachment)
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if (depthStencilAttachment)
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AttachTexture(depthStencilAttachment->texture);
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AttachTexture(depthStencilAttachment);
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bool newRenderPass{CreateRenderPass(renderArea)};
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bool newRenderPass{CreateRenderPass(renderArea)};
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renderPass->AddSubpass(inputAttachments, colorAttachments, depthStencilAttachment ? &*depthStencilAttachment : nullptr);
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renderPass->AddSubpass(inputAttachments, colorAttachments, depthStencilAttachment ? &*depthStencilAttachment : nullptr);
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@ -59,7 +61,7 @@ namespace skyline::gpu::interconnect {
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}
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}
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void CommandExecutor::AddClearColorSubpass(TextureView *attachment, const vk::ClearColorValue &value) {
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void CommandExecutor::AddClearColorSubpass(TextureView *attachment, const vk::ClearColorValue &value) {
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AttachTexture(attachment->texture);
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AttachTexture(attachment);
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bool newRenderPass{CreateRenderPass(vk::Rect2D{
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bool newRenderPass{CreateRenderPass(vk::Rect2D{
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.extent = attachment->texture->dimensions,
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.extent = attachment->texture->dimensions,
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@ -90,7 +92,7 @@ namespace skyline::gpu::interconnect {
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}
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}
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void CommandExecutor::AddClearDepthStencilSubpass(TextureView *attachment, const vk::ClearDepthStencilValue &value) {
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void CommandExecutor::AddClearDepthStencilSubpass(TextureView *attachment, const vk::ClearDepthStencilValue &value) {
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AttachTexture(attachment->texture);
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AttachTexture(attachment);
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bool newRenderPass{CreateRenderPass(vk::Rect2D{
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bool newRenderPass{CreateRenderPass(vk::Rect2D{
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.extent = attachment->texture->dimensions,
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.extent = attachment->texture->dimensions,
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@ -34,15 +34,17 @@ namespace skyline::gpu::interconnect {
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/**
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/**
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* @brief Attach the lifetime of the texture to the command buffer
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* @brief Attach the lifetime of the texture to the command buffer
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* @note The supplied texture **must** be locked by the calling thread
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* @note This'll automatically handle syncing of the texture in the most optimal way possible
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* @note This'll automatically handle syncing of the texture in the most optimal way possible
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*/
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*/
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void AttachTexture(const std::shared_ptr<Texture> &texture);
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void AttachTexture(TextureView *view);
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/**
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/**
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* @brief Attach the lifetime of a buffer to the command buffer
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* @brief Attach the lifetime of a buffer to the command buffer
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* @note The supplied buffer **must** be locked by the calling thread
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* @note This'll automatically handle syncing of the buffer in the most optimal way possible
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* @note This'll automatically handle syncing of the buffer in the most optimal way possible
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*/
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*/
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void AttachBuffer(const std::shared_ptr<Buffer> &buffer);
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void AttachBuffer(BufferView *view);
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/**
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/**
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* @brief Adds a command that needs to be executed inside a subpass configured with certain attachments
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* @brief Adds a command that needs to be executed inside a subpass configured with certain attachments
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@ -1308,7 +1308,7 @@ namespace skyline::gpu::interconnect {
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vertexBindingDivisorsDescriptions.push_back(vertexBuffer.bindingDivisorDescription);
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vertexBindingDivisorsDescriptions.push_back(vertexBuffer.bindingDivisorDescription);
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vertexBufferLocks.emplace_back(*vertexBufferView);
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vertexBufferLocks.emplace_back(*vertexBufferView);
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executor.AttachBuffer(vertexBufferView->buffer);
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executor.AttachBuffer(vertexBufferView);
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vertexBufferHandles[index] = vertexBufferView->buffer->GetBacking();
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vertexBufferHandles[index] = vertexBufferView->buffer->GetBacking();
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vertexBufferOffsets[index] = vertexBufferView->offset;
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vertexBufferOffsets[index] = vertexBufferView->offset;
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}
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}
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@ -293,7 +293,7 @@ namespace skyline::gpu {
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* @note The object **must** be locked prior to accessing any members as values will be mutated
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* @note The object **must** be locked prior to accessing any members as values will be mutated
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* @note This class conforms to the Lockable and BasicLockable C++ named requirements
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* @note This class conforms to the Lockable and BasicLockable C++ named requirements
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*/
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*/
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class TextureView {
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class TextureView : public FenceCycleDependency, public std::enable_shared_from_this<TextureView> {
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private:
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private:
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std::optional<vk::raii::ImageView> view;
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std::optional<vk::raii::ImageView> view;
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