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Shader programs allocate instructions and blocks within an `ObjectPool`, there was a global pool prior that was never reaped aside from on destruction. This led to a leak where the pool would contain resources from shader programs that had been deleted, to avert this the pools are now tied to shader programs. |
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.. | ||
libraries | ||
src/main | ||
.gitignore | ||
build.gradle | ||
CMakeLists.txt | ||
proguard-rules.pro |