2017-04-17 20:10:34 +02:00
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# Worms
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2017-04-17 22:01:27 +02:00
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The goal of this .NET library is to provide managed language access to game specific file formats of the Worms game series by Team17.
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Right now, the following file formats are supported:
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## First Generation (2D)
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Support for first generation 2D games is planned at a later stage.
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| Description | Extension | Games | Load | Save |
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|----------------|:---------:|:-------:|:----:|:----:|
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| Color Map | WRM | W1 | No | No |
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| DIY Terrain | DIY | DC | No | No |
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| Monochrome Map | GFT | DC | No | No |
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| Mountain Set | MNT | DC | No | No |
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| Option Scheme | OPT | DC | No | No |
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| Team Container | - | DC | No | No |
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## Second Generation (2D)
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Formats of the second generation 2D games are mostly focused right now.
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| Description | Extension | Games | Load | Save |
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|-------------------|:---------:|:-----------:|:----:|:----:|
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| Archive | DIR | W2, WA, WWP | Yes | Yes |
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2017-04-26 13:44:40 +02:00
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| Image | IMG | W2, WA, WWP | Yes | Yes |
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| Land Data | LAND.DAT | W2, WA, WWP | Yes | Yes |
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| Mission | DAT | W2 | No | No |
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| Mission | WAM | WA, WWP | No | No |
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2017-04-26 14:58:07 +02:00
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| Generated Map | LEV | WA, WWP | Yes | Yes |
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2017-04-17 22:01:27 +02:00
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| Monochrome Map | LEV | W2 | No | No |
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2017-04-26 14:58:07 +02:00
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| Monochrome Map | BIT | WA, WWP | No | No |
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2017-04-18 18:15:25 +02:00
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| Palette | PAL | W2, WA, WWP | Yes | Yes |
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2017-04-29 14:11:25 +02:00
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| Project X Library | PXL | WA+PX | Yes | No |
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| Project X Scheme | PXS | WA+PX | Yes | No |
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| Replay | WAGAME | WA | No | No |
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2017-04-21 15:35:28 +02:00
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| Scheme | WSC | WA, WWP | Yes | Yes |
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2017-04-21 17:59:04 +02:00
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| Scheme Options | OPT | W2 | Yes | Yes |
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2017-04-21 19:28:10 +02:00
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| Scheme Weapons | WEP | W2 | Yes | Yes |
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2017-04-23 16:40:40 +02:00
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| Team Container | ST1 | W2 | Yes | Yes |
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2017-04-25 18:44:26 +02:00
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| Team Container | WGT | WA | Yes | Yes |
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2017-04-25 20:12:31 +02:00
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| Team Container | WWP | WWP | Yes | Yes |
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2017-04-17 22:01:27 +02:00
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## Third Generation (3D)
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2017-04-17 22:02:50 +02:00
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Third generation file formats used by the 3D games have not yet been looked into.
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