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2022-10-26 20:54:37 -05:00
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<00>DmElementDmeParticleSystemDefinitionDmeParticleOperatorDmeParticleChildparticleSystemDefinitionsrenderersoperatorsinitializersemitterschildrenforcesconstraintspreventNameBasedLookupmax_particlesmaterialbounding_box_minbounding_box_maxcull_replacement_definitionfallback replacement definitioncontrol point to only enable rendering if it is the cameraSort particlesfunctionNameemission count scale control pointemission_ratealpha_maxalpha_minradius_maxradius_minlifetime_maxlifetime_mintint_perccolor2color1tint control pointtint clamp mintint clamp maxoutput maximumoutput minimumAbsolute ValueSpatial Noise Coordinate Scalesequence_maxspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_mincontrol_point_numberdistance_biasdistance_maxdistance_minoffset maxoffset mincull on missray trace environment namecull normalbias distancemaximum points to cachetrace recycle tolerancetrace offsetmaximum trace lengthtrace collision groupuse velocity for test directionvelocity test adjust lifespanoffset proportional to radius 0/1fade in time minfade in time maxfade out time maxfade out time minend_fadeout_maxend_fadeout_minstart_fadeout_maxstart_fadeout_minradius_end_scaleoperator fade oscillateoperator end fadeoutoperator start fadeoutInherited Velocity Scalegravityuse animation rate as FPSanimation ratetime to sleep when not drawnmax forcemin forcechilddelayminimum sim tick rateradius_start_scaleorientation_typeanimation_fit_lifetimespeed_maxdragscale_biasalpha_random_exponentlength_minend spreadmaximum speedminimum speedMaximum Velocitymin lengthmax lengthlength fade in timemaximum emission per framenum_to_emitparticles to map from start to endmid point positionend control point numberoutput is scalar of initial random rangedistance maximumoutput fieldproportional 0/1oscillation frequency minoscillation rate maxoscillation rate minoscillation frequency maxtexture_scroll_ratetexel_sizesubdivision_countamount of forcetwist axisdistance_bias_absolute_valueInvert Abs ValueTime Noise Coordinate Scalestart time minstart time maxoscillation fieldmaximum draw distanceminimum CPU levelminimum GPU levelease in and outfade biasfade_end_timeVisibility Proxy Input Control Point NumberVisibility input minimumVisibility input distance minimumVisibility input distance maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumsequence_minoscillation start phasesecond sequence animation rateTrace Update RateTrace Direction OverrideControl Point to Setinitial_particlesend time minend time maxControl Point to Trace Fromend_timestart_timedistance minimumoffset in local space 0/1tint update movement thresholdLocal Offset MaxLocal Offset Minfade_start_timecolor_fadecohesion strengthlength_maxview model effectscreen space effectmaxmininput minimuminput control point numberlight biasoperator end fadeinoperator start fadeinoscillation multiplierParticle file converted using the Source Particle Converter (Sparc)<00>untitledh<>ϋG)<29>O<EFBFBD><4F>VOX<4F><58>rain_outer_mist<00><> GU#<23>@<40><><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>emit_continuously<00><><1C>y<1D>@<40><>I<1E>Alpha Random <0A>c<EFBFBD>k$<24>C<EFBFBD><43>_n<5F>3& Radius Random<00>E-г<><D0B3>F<EFBFBD><46>=<3D><>I<EFBFBD>Lifetime Random<00>.<2E><> [G<>|Q<>q<EFBFBD><71><EFBFBD>Color Random2T<32><1D><>$E<>X<><58>N<EFBFBD><4E>Velocity Noise'
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<00><00><00>  particle\smoke1\smoke1_snow.vmt
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