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2022-10-26 20:54:37 -05:00
//============================================================================================================
// All of this is from EP2's npc_citizen.txt. I've re-structured it so the Episodic stuff is laid on top of the HL2 stuff
// instead of being the same content in the same files.
//============================================================================================================
//============================================================================================================
// Citizen criteria
//============================================================================================================
criterion "AlyxCitizenHelloOkay" "AlyxCitizenHelloOkay" "1" required
//============================================================================================================
// New, experimental Episodic Q&A.
//============================================================================================================
response "CitizenQuestion"
{
scene "scenes/npc/$gender01/question01.vcd" delay 1
scene "scenes/npc/$gender01/question02.vcd" delay 1
scene "scenes/npc/$gender01/question03.vcd" delay 1
scene "scenes/npc/$gender01/question04.vcd" delay 1
scene "scenes/npc/$gender01/question05.vcd" delay 1
scene "scenes/npc/$gender01/question06.vcd" delay 1
scene "scenes/npc/$gender01/question07.vcd" delay 1
//scene "scenes/npc/$gender01/question08.vcd" delay 1 // Breen is dead
scene "scenes/npc/$gender01/question09.vcd" delay 1
scene "scenes/npc/$gender01/question10.vcd" delay 1
scene "scenes/npc/$gender01/question11.vcd" delay 1
scene "scenes/npc/$gender01/question12.vcd" delay 1
scene "scenes/npc/$gender01/question13.vcd" delay 1
scene "scenes/npc/$gender01/question14.vcd" delay 1
scene "scenes/npc/$gender01/question15.vcd" delay 1
scene "scenes/npc/$gender01/question16.vcd" delay 1
scene "scenes/npc/$gender01/question17.vcd" delay 1
scene "scenes/npc/$gender01/question18.vcd" delay 1
scene "scenes/npc/$gender01/question19.vcd" delay 1
scene "scenes/npc/$gender01/question20.vcd" delay 1
scene "scenes/npc/$gender01/question21.vcd" delay 1
scene "scenes/npc/$gender01/question22.vcd" delay 1
scene "scenes/npc/$gender01/question23.vcd" delay 1
scene "scenes/npc/$gender01/question25.vcd" delay 1
scene "scenes/npc/$gender01/question26.vcd" delay 1
scene "scenes/npc/$gender01/question27.vcd" delay 1
scene "scenes/npc/$gender01/question28.vcd" delay 1
scene "scenes/npc/$gender01/question29.vcd" delay 1
scene "scenes/npc/$gender01/question30.vcd" delay 1
scene "scenes/npc/$gender01/question31.vcd" delay 1
// Episodic line to fill the void.
scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
}
rule CitizenQuestion
{
criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerAlive NotInPanic
response CitizenQuestion
}
//------------------------------------------------------------------------------------------------------------
response "CitizenAnswer"
{
scene "scenes/npc/$gender01/answer01.vcd" delay 2
scene "scenes/npc/$gender01/answer02.vcd" delay 2
scene "scenes/npc/$gender01/answer03.vcd" delay 2
scene "scenes/npc/$gender01/answer04.vcd" delay 2
scene "scenes/npc/$gender01/answer05.vcd" delay 2
scene "scenes/npc/$gender01/answer07.vcd" delay 2
scene "scenes/npc/$gender01/answer08.vcd" delay 2
scene "scenes/npc/$gender01/answer09.vcd" delay 2
scene "scenes/npc/$gender01/answer10.vcd" delay 2
scene "scenes/npc/$gender01/answer11.vcd" delay 2
scene "scenes/npc/$gender01/answer12.vcd" delay 2
scene "scenes/npc/$gender01/answer13.vcd" delay 2
scene "scenes/npc/$gender01/answer14.vcd" delay 2
scene "scenes/npc/$gender01/answer15.vcd" delay 2
scene "scenes/npc/$gender01/answer16.vcd" delay 2
scene "scenes/npc/$gender01/answer17.vcd" delay 2
scene "scenes/npc/$gender01/answer18.vcd" delay 2
scene "scenes/npc/$gender01/answer19.vcd" delay 2
scene "scenes/npc/$gender01/answer20.vcd" delay 2
scene "scenes/npc/$gender01/answer21.vcd" delay 2
scene "scenes/npc/$gender01/answer22.vcd" delay 2
scene "scenes/npc/$gender01/answer23.vcd" delay 2
scene "scenes/npc/$gender01/answer24.vcd" delay 2
scene "scenes/npc/$gender01/answer25.vcd" delay 2
scene "scenes/npc/$gender01/answer26.vcd" delay 2
scene "scenes/npc/$gender01/answer27.vcd" delay 2
scene "scenes/npc/$gender01/answer28.vcd" delay 2
scene "scenes/npc/$gender01/answer29.vcd" delay 2
scene "scenes/npc/$gender01/answer30.vcd" delay 2
scene "scenes/npc/$gender01/answer31.vcd" delay 2
scene "scenes/npc/$gender01/answer32.vcd" delay 2
scene "scenes/npc/$gender01/answer33.vcd" delay 2
scene "scenes/npc/$gender01/answer34.vcd" delay 2
scene "scenes/npc/$gender01/answer35.vcd" delay 2
scene "scenes/npc/$gender01/answer36.vcd" delay 2
scene "scenes/npc/$gender01/answer37.vcd" delay 2
scene "scenes/npc/$gender01/answer38.vcd" delay 2
scene "scenes/npc/$gender01/answer39.vcd" delay 2
scene "scenes/npc/$gender01/answer40.vcd" delay 2
}
//---------------------
rule CitizenAnswer
{
criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerAlive NotInPanic
response CitizenAnswer
}
//============================================================================================================
// Citizen Questions & Responses with Vortigaunts
//============================================================================================================
response "CitizenQuestionVort"
{
scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
}
rule CitizenQuestionVort
{
criteria IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAVort NotInPanic
response CitizenQuestionVort
}
//------------------------------------------------------------------------------------------------------------
response "CitizenAnswerVort"
{
scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
}
rule CitizenAnswerVort
{
criteria IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAVort NotInPanic
response CitizenAnswerVort
}
////============================================================================================================
//// Citizen Questions & Responses with Alyx
////============================================================================================================
//response "CitizenQuestionAlyx"
//{
// scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
//}
//
//rule CitizenQuestionAlyx
//{
// criteria IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAlyx NotInPanic AlyxCitizenHelloOkay
// response CitizenQuestionAlyx
//}
//
////------------------------------------------------------------------------------------------------------------
//response "CitizenAnswerAlyx"
//{
// scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
// scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
//}
//
//rule CitizenAnswerAlyx
//{
// criteria IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAlyx NotInPanic
// response CitizenAnswerAlyx
//}
//
////============================================================================================================
//// Citizen Hello Responses with Alyx
////============================================================================================================
//
//response "CitizenQuestionHelloAlyx1"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey! You<6F>re Alyx Vance!
//
//}
//
//rule CitizenQuestionHelloAlyx1
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore00 RGroupLess10 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx1
//}
//
//response "CitizenQuestionHelloAlyx2"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
//
//}
//
//rule CitizenQuestionHelloAlyx2
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore10 RGroupLess20 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx2
//}
//
//
//response "CitizenQuestionHelloAlyx3"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn<64>t you?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
//}
//
//rule CitizenQuestionHelloAlyx3
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore20 RGroupLess30 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx3
//}
//
//
//response "CitizenQuestionHelloAlyx4"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
//
//}
//
//rule CitizenQuestionHelloAlyx4
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore30 RGroupLess40 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx4
//}
//
//
//response "CitizenQuestionHelloAlyx5"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // your kleiner's daughter right?
//
//}
//
//rule CitizenQuestionHelloAlyx5
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore40 RGroupLess50 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx5
//}
//
//response "CitizenQuestionHelloAlyx6"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you. Now, where's Dog?
//
//}
//
//rule CitizenQuestionHelloAlyx6
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore50 RGroupLess60 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx6
//}
//
//response "CitizenQuestionHelloAlyx7"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 //Alyx, oh my god, where's Freeman!?! Oh, there he is...
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 //Oh, hey Freeman. And this is the Mrs., I presume?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 //Oh, hey Freeman. And this must be the little lady.(Male) - Dr. and Mrs. Freeman, I presume? (Female)
//}
//
//rule CitizenQuestionHelloAlyx7
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore60 RGroupLess70 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx7
//}
//
//response "CitizenQuestionHelloAlyx8"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 //honestly, do you think we have any chance?
//
//}
//
//rule CitizenQuestionHelloAlyx8
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore70 RGroupLess80 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx8
//}
//
//response "CitizenQuestionHelloAlyx9"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
//
//}
//
//rule CitizenQuestionHelloAlyx9
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore80 RGroupLess90 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx9
//}
//
//response "CitizenQuestionHelloAlyx10"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1
//
//}
//
//rule CitizenQuestionHelloAlyx10
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore90 RGroupLess100 AlyxCitizenHelloOkay
// response CitizenQuestionHelloAlyx10
//}
//response "CitizenQuestionHelloAlyx"
//{
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey! You<6F>re Alyx Vance!
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn<64>t you?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // You're Kleiner's daughter, right?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you. Now, where's Dog?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 // Alyx, oh my god, where's Freeman!?! Oh, there he is...
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 // Oh, hey Freeman. And this is the Mrs., I presume?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 // Alyx, Gordon - thank God you made it
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 // Alyx - honestly, do you think we have any chance?
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1 // Oh, hey Freeman. And this must be the little lady. [male only]
//
//}
//
//rule CitizenQuestionHelloAlyx
//{
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic
// response CitizenQuestionHelloAlyx
//}
//------------------------------------------------------------------------------------------------------------
response "CitizenAnswerHelloAlyx"
{
//scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
}
rule CitizenAnswerHelloAlyx
{
criteria IsCitizen ConceptTalkAnswerHello PlayerAlive IsSpeechTargetAlyx NotInPanic
response CitizenAnswerHelloAlyx
}
//============================================================================================================
// Citizen Combat speech
//============================================================================================================
response "CitizenAntLionDanger"
{
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions05.vcd" respeakdelay 30
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions06.vcd" respeakdelay 30
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions07.vcd" respeakdelay 30
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions08.vcd" respeakdelay 30
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions09.vcd" respeakdelay 30
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions18.vcd" respeakdelay 30
}
rule CitizenAntLionDanger
{
// This has "IsEpisodic" and the other don't because this seems like it might actually get annoying
criteria IsCitizen ConceptTalkAttacking EnemyIsAntLion IsEpisodic
response CitizenAntLionDanger
}
//------------------------------------------------------------------------------------------------------------
response "CitizenEnemyDead"
{
scene "scenes/episode_1/npc/$gender01/cit_kill01.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill02.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill03.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill04.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill06.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill07.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill08.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill09.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill10.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill11.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill12.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill13.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill14.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill17.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill18.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill19.vcd"
scene "scenes/episode_1/npc/$gender01/cit_kill20.vcd"
scene "scenes/npc/$gender01/gotone01.vcd"
scene "scenes/npc/$gender01/gotone02.vcd"
scene "scenes/npc/$gender01/likethat.vcd"
}
rule CitizenEnemyDead
{
criteria IsCitizen ConceptEnemyDead
response CitizenEnemyDead
}
//------------------------------------------------------------------------------------------------------------
response "CitizenAllyKilled"
{
scene "scenes/episode_1/npc/$gender01/cit_buddykilled01.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled02.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled03.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled04.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled05.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled06.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled07.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled08.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled09.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled10.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled11.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled12.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled13.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled14.vcd"
scene "scenes/episode_1/npc/$gender01/cit_buddykilled15.vcd"
scene "scenes/npc/$gender01/ohno.vcd"
scene "scenes/npc/$gender01/goodgod.vcd"
scene "scenes/npc/$gender01/startle01.vcd"
scene "scenes/npc/$gender01/startle02.vcd"
scene "scenes/npc/$gender01/no01.vcd"
scene "scenes/npc/$gender01/no02.vcd"
}
rule CitizenAllyKilled
{
criteria IsCitizen ConceptTalkAllyKilled
response CitizenAllyKilled
}
//============================================================================================================