mapbase-game-src/mapbase_hl2mp/gameinfo.txt

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2022-10-27 04:54:37 +03:00
"GameInfo"
{
game "Mapbase - HL2:DM"
title "HALF+LIFE'"
title2 "deathmatch"
nomodels 0
nohimodel 1
nocrosshair 1
type multiplayer_only
supportsvr 0
GameData "bin/hl2mp.fgd"
// All versions run on the EP2 version of the flashlight by default,
// but you could use this setting to make it run on the HL2 & EP1 version of the flashlight,
// which runs on the player's own aux power.
use_legacy_flashlight 1
// Indicates this is an original Mapbase mod and not just a mod using its features.
mapbase_core 1
icon "resource/icon1"
FileSystem
{
SteamAppId 243750 // This sets the app ID in Steam
//
// Mapbase has a fairly unique file system that needs some explanation.
// In its rawest form, it is spread out across 2-3 folders:
//
// mapbase_shared - Shared Mapbase content, like editor icons, that are not unique to Half-Life 2.
// mapbase_hl2 - Original HL2 branch of Mapbase.
// mapbase_episodic - Episodic branch of Mapbase.
// mapbase_hl2mp - Multiplayer branch of Mapbase.
//
// Except mapbase_hl2mp, each folder relies on the previous, meaning mapbase_episodic cannot function
// without mapbase_hl2 and mapbase_hl2 cannot function without mapbase_shared.
// mapbase_hl2mp is split like mapbase_episodic is: It relies on mapbase_hl2, but not mapbase_episodic.
//
// mapbase_episodic > mapbase_hl2 > mapbase_shared
// mapbase_hl2mp > mapbase_hl2 > mapbase_shared
//
// Each Mapbase folder has its own "content" subfolder contianing VPKs.
// These are mounted similar to the "custom" folder in which everything is mounted without listing out their names.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod+addon |gameinfo_path|custom/*
game+mod+addon hl2/custom/*
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
game+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
game+mod |gameinfo_path|content/*
// Get our shared mapbase files.
// They should be right next to this mod.
game+mod |gameinfo_path|../mapbase_hl2
game+mod |gameinfo_path|../mapbase_hl2/content/*
game+mod |gameinfo_path|../mapbase_shared/shared_content_v7_0.vpk
gamebin |gameinfo_path|../mapbase_shared/shared_misc/bin
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game+mod hl2mp/hl2mp_english.vpk
game+mod hl2mp/hl2mp_pak.vpk
game |all_source_engine_paths|hl2/hl2_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Add the hl2mp directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write hl2mp
// Where the game's binaries are
gamebin hl2mp/bin
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
// Random files downloaded from gameservers go into a seperate directory, so
// that it's easy to keep those files segregated from the official game files
// or customizations intentially installed by the user.
//
// This directory is searched LAST. If you visit a server and download
// a custom model, etc, we don't want that file to override the default
// game file indefinitely (after you have left the server). Servers CAN have
// custom content that overrides the default game files, it just needs to be
// packed up in the .bsp file so that it will be mounted as a map search pack.
// The map search pack is mounted at the top of the search path list,
// but only while you are connected that server and on that map.
game+download hl2mp/download
}
}
}