mirror of
https://github.com/mapbase-source/mapbase-game-src.git
synced 2025-02-05 18:10:29 +03:00
232 lines
4.4 KiB
Plaintext
232 lines
4.4 KiB
Plaintext
// Channels
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// CHAN_AUTO = 0,
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// CHAN_WEAPON = 1,
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// CHAN_VOICE = 2,
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// CHAN_ITEM = 3,
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// CHAN_BODY = 4,
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// CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area
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// CHAN_STATIC = 6, // allocate channel from the static area
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// these can be set with "channel" "2" or "channel" "chan_voice"
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//-----------------------------------------------------------------------------
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// common attenuation values
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//-----------------------------------------------------------------------------
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// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
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// ATTN_NONE 0.0f
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// ATTN_NORM 0.8f
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// ATTN_IDLE 2.0f
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// ATTN_STATIC 1.25f
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// ATTN_RICOCHET 1.5f
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// ATTN_GUNFIRE 0.27f
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// SNDLVL_NONE = 0,
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// SNDLVL_25dB = 25,
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// SNDLVL_30dB = 30,
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// SNDLVL_35dB = 35,
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// SNDLVL_40dB = 40,
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// SNDLVL_45dB = 45,
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// SNDLVL_50dB = 50, // 3.9
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// SNDLVL_55dB = 55, // 3.0
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// SNDLVL_IDLE = 60, // 2.0
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// SNDLVL_TALKING = 60, // 2.0
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// SNDLVL_60dB = 60, // 2.0
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// SNDLVL_65dB = 65, // 1.5
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// SNDLVL_STATIC = 66, // 1.25
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// SNDLVL_70dB = 70, // 1.0
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// SNDLVL_NORM = 75,
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// SNDLVL_75dB = 75, // 0.8
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// SNDLVL_80dB = 80, // 0.7
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// SNDLVL_85dB = 85, // 0.6
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// SNDLVL_90dB = 90, // 0.5
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// SNDLVL_95dB = 95,
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// SNDLVL_100dB = 100, // 0.4
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// SNDLVL_105dB = 105,
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// SNDLVL_120dB = 120,
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// SNDLVL_130dB = 130,
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// SNDLVL_GUNFIRE = 140, // 0.27
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// SNDLVL_140dB = 140, // 0.2
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// SNDLVL_150dB = 150, // 0.2
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"AI_BaseNPC.BodyDrop_Heavy"
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{
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"channel" "CHAN_BODY"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90"
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"rndwave"
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{
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"wave" "physics/flesh/flesh_impact_hard1.wav"
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"wave" "physics/flesh/flesh_impact_hard2.wav"
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"wave" "physics/flesh/flesh_impact_hard3.wav"
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"wave" "physics/flesh/flesh_impact_hard4.wav"
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"wave" "physics/flesh/flesh_impact_hard5.wav"
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"wave" "physics/flesh/flesh_impact_hard6.wav"
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}
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}
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"AI_BaseNPC.BodyDrop_Light"
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{
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"channel" "CHAN_BODY"
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"volume" "0.9"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "105"
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"rndwave"
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{
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"wave" "physics/flesh/flesh_impact_hard1.wav"
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"wave" "physics/flesh/flesh_impact_hard2.wav"
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"wave" "physics/flesh/flesh_impact_hard3.wav"
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"wave" "physics/flesh/flesh_impact_hard4.wav"
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"wave" "physics/flesh/flesh_impact_hard5.wav"
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"wave" "physics/flesh/flesh_impact_hard6.wav"
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}
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}
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"AI_BaseNPC.SwishSound"
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{
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"channel" "CHAN_BODY"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "npc/zombie/claw_miss2.wav"
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}
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"AI_BaseNPC.SentenceStop"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_60dB"
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"wave" "common/null.wav"
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}
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"BaseCombatCharacter.CorpseGib"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "physics/flesh/flesh_squishy_impact_hard2.wav"
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}
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}
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// Added with Mapbase for dynamic interactions
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"BaseCombatCharacter.FleshBreak"
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{
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"channel" "CHAN_WEAPON"
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"soundlevel" "SNDLVL_NORM"
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"volume" "0.7"
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"rndwave"
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{
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"wave" "physics/flesh/flesh_bloody_break.wav"
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}
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}
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"BaseCombatCharacter.StopWeaponSounds"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/null.wav"
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}
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"BaseCombatCharacter.AmmoPickup"
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{
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"channel" "CHAN_ITEM"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammo_pickup.wav"
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}
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"BaseCombatWeapon.WeaponDrop"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "95,110"
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"rndwave"
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{
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"wave" "physics/metal/weapon_impact_hard1.wav"
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"wave" "physics/metal/weapon_impact_hard2.wav"
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"wave" "physics/metal/weapon_impact_hard3.wav"
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}
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}
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"BaseCombatWeapon.WeaponMaterialize"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "150"
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"wave" "items/suitchargeok1.wav"
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}
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"General.BurningFlesh"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.45"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/headcrab/headcrab_burning_loop2.wav"
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}
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"General.BurningObject"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "ambient/fire/fire_small_loop2.wav"
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}
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"General.StopBurning"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "common/null.wav"
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}
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// Ported from Alien Swarm for the game instructor in Mapbase
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"Instructor.LessonStart"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.75"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "#ui/beepclear.wav"
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}
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"Instructor.ImportantLessonStart"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.75"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "#ui/beep22.wav"
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}
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