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87 lines
1.7 KiB
Plaintext
87 lines
1.7 KiB
Plaintext
// Custom VScripted Weapon
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// This can be overridden on a map-by-map basis with %mapname%_weapon_custom_scripted#.txt.
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WeaponData
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{
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "CUSTOM WEAPON"
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"viewmodel" "models/weapons/v_irifle.mdl"
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"playermodel" "models/weapons/w_irifle.mdl"
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"anim_prefix" "ar2"
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"bucket" "5"
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"bucket_position" "2"
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"bucket_360" "0"
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"bucket_position_360" "1"
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"clip_size" "25"
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"default_clip" "25"
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"clip2_size" "-1"
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"default_clip2" "-1"
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"primary_ammo" "AR2"
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"secondary_ammo" "AR2AltFire"
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"weight" "7"
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"rumble" "2"
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"item_flags" "0"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"empty" "Weapon_Pistol.Empty"
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"single_shot" "Weapon_Crossbow.Single"
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"reload" "Weapon_AR2.Reload"
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"double_shot" "Weapon_IRifle.Single"
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"special1" "Weapon_CombineGuard.Special1"
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// NPC SECTION
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"single_shot_npc" "Weapon_Crossbow.Single"
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"reload_npc" "Weapon_SMG1.NPC_Reload"
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"double_shot_npc" "Weapon_AR2.NPC_Double"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "l"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "l"
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}
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"weapon_small"
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{
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"font" "WeaponIconsSmall"
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"character" "l"
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}
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"ammo"
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{
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"font" "WeaponIconsSmall"
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"character" "u"
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}
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"ammo2"
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{
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"font" "WeaponIconsSmall"
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"character" "z"
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}
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"crosshair"
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{
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"font" "Crosshairs"
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"character" "Q"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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}
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} |