mapbase-game-src/VPKs/shared_content_v7_0/scripts/weapon_custom_scripted1.txt
2022-10-26 20:54:37 -05:00

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// Custom VScripted Weapon
// This can be overridden on a map-by-map basis with %mapname%_weapon_custom_scripted#.txt.
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "CUSTOM WEAPON"
"viewmodel" "models/weapons/v_irifle.mdl"
"playermodel" "models/weapons/w_irifle.mdl"
"anim_prefix" "ar2"
"bucket" "5"
"bucket_position" "2"
"bucket_360" "0"
"bucket_position_360" "1"
"clip_size" "25"
"default_clip" "25"
"clip2_size" "-1"
"default_clip2" "-1"
"primary_ammo" "AR2"
"secondary_ammo" "AR2AltFire"
"weight" "7"
"rumble" "2"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_Crossbow.Single"
"reload" "Weapon_AR2.Reload"
"double_shot" "Weapon_IRifle.Single"
"special1" "Weapon_CombineGuard.Special1"
// NPC SECTION
"single_shot_npc" "Weapon_Crossbow.Single"
"reload_npc" "Weapon_SMG1.NPC_Reload"
"double_shot_npc" "Weapon_AR2.NPC_Double"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "l"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "l"
}
"weapon_small"
{
"font" "WeaponIconsSmall"
"character" "l"
}
"ammo"
{
"font" "WeaponIconsSmall"
"character" "u"
}
"ammo2"
{
"font" "WeaponIconsSmall"
"character" "z"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}