mirror of
https://github.com/mapbase-source/mapbase-game-src.git
synced 2025-02-19 18:11:12 +03:00
607 lines
9.5 KiB
Plaintext
607 lines
9.5 KiB
Plaintext
//"ACT_IDLE" - This is the name of the original activity
|
|
//{
|
|
// "remapactivity" "ACT_IDLE_RELAXED" - This is the name of the activy we're going to remap to.
|
|
// "readiness" "AIRL_STIMULATED" - This is the value of the readiness level
|
|
// "aiming" "TRS_FALSE" - Does this activity aim a weapon
|
|
//}
|
|
|
|
// "extra"
|
|
// Use extra to add extra information that is specific to certain classes.
|
|
// For example, citizens use readiness and aiming so they specify the values there.
|
|
// Valid readiness level names:
|
|
// AIRL_PANIC
|
|
// AIRL_STEALTH
|
|
// AIRL_RELAXED
|
|
// AIRL_STIMULATED
|
|
// AIRL_AGITATED
|
|
|
|
// Valid aiming values names:
|
|
// TRS_FALSE - This animation doesn't aim
|
|
// TRS_TRUE - This animation needs to aim
|
|
// TRS_NONE - Don't care
|
|
|
|
"npc_playercompanion"
|
|
{
|
|
//ACT_IDLE
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_IDLE_RELAXED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_IDLE_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_IDLE_AIM_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_IDLE_AGITATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_IDLE_STEALTH"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STEALTH"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_CROUCH_PANICKED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_PANIC"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "FALSE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
|
|
|
|
//ACT_IDLE_ANGRY
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_IDLE_RELAXED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_IDLE_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_IDLE_AIM_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_IDLE_AGITATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_IDLE_STEALTH"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STEALTH"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
|
|
//ACT_CROUCHIDLE
|
|
// Mapbase - All instances of ACT_CROUCHIDLE are replaced with ACT_RANGE_AIM_LOW
|
|
// due to changes in the code.
|
|
"ACT_RANGE_AIM_LOW"
|
|
{
|
|
"remapactivity" "ACT_CROUCHIDLE_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RANGE_AIM_LOW"
|
|
{
|
|
"remapactivity" "ACT_CROUCHIDLE_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RANGE_AIM_LOW"
|
|
{
|
|
"remapactivity" "ACT_CROUCHIDLE_AIM_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RANGE_AIM_LOW"
|
|
{
|
|
"remapactivity" "ACT_CROUCHIDLE_AGITATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
|
|
//ACT_WALK
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_RELAXED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_AIM_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_AGITATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_STEALTH"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STEALTH"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_AIM_STEALTH"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STEALTH"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_WALK"
|
|
{
|
|
"remapactivity" "ACT_WALK_PANICKED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_PANIC"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "FALSE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
|
|
|
|
//ACT_RUN
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_RELAXED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_AIM_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_AGITATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_STEALTH"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STEALTH"
|
|
"aiming" "TRS_FALSE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_AIM_STEALTH"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STEALTH"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
"ACT_RUN"
|
|
{
|
|
"remapactivity" "ACT_RUN_PANICKED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_PANIC"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "FALSE"
|
|
"invehicle" "FALSE"
|
|
}
|
|
}
|
|
|
|
// -------------------
|
|
//
|
|
// Vehicle remaps
|
|
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE_READY"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE_READY"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE_AIM"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_IDLE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE"
|
|
|
|
"extra"
|
|
{
|
|
"invehicle" "TRUE"
|
|
}
|
|
|
|
}
|
|
|
|
"ACT_RELOAD"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_RELOAD"
|
|
|
|
"extra"
|
|
{
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_RANGE_ATTACK1"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_RANGE_ATTACK1"
|
|
|
|
"extra"
|
|
{
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
// ANGRY
|
|
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_RELAXED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE_READY"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE_AIM"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"aiming" "TRS_NONE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
"ACT_IDLE_ANGRY"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_IDLE_AIM"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"aiming" "TRS_TRUE"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
// Gesture transitions
|
|
"ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED"
|
|
{
|
|
"remapactivity" "ACT_READINESS_PASSENGER_PISTOL_AGITATED_TO_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED"
|
|
{
|
|
"remapactivity" "ACT_READINESS_PASSENGER_PISTOL_STIMULATED_TO_RELAXED"
|
|
|
|
"extra"
|
|
{
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED"
|
|
{
|
|
"remapactivity" "ACT_READINESS_PASSENGER_PISTOL_RELAXED_TO_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_PASSENGER_GESTURE_JOSTLE_SMALL"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_SMALL_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_PASSENGER_GESTURE_JOSTLE_LARGE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_LARGE_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_STIMULATED"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_PASSENGER_GESTURE_JOSTLE_SMALL"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_SMALL_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
|
|
"ACT_PASSENGER_GESTURE_JOSTLE_LARGE"
|
|
{
|
|
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_LARGE_STIMULATED"
|
|
|
|
"extra"
|
|
{
|
|
"readiness" "AIRL_AGITATED"
|
|
"weaponrequired" "TRUE"
|
|
"invehicle" "TRUE"
|
|
}
|
|
}
|
|
} |