2022-10-26 20:54:37 -05:00

607 lines
9.5 KiB
Plaintext

//"ACT_IDLE" - This is the name of the original activity
//{
// "remapactivity" "ACT_IDLE_RELAXED" - This is the name of the activy we're going to remap to.
// "readiness" "AIRL_STIMULATED" - This is the value of the readiness level
// "aiming" "TRS_FALSE" - Does this activity aim a weapon
//}
// "extra"
// Use extra to add extra information that is specific to certain classes.
// For example, citizens use readiness and aiming so they specify the values there.
// Valid readiness level names:
// AIRL_PANIC
// AIRL_STEALTH
// AIRL_RELAXED
// AIRL_STIMULATED
// AIRL_AGITATED
// Valid aiming values names:
// TRS_FALSE - This animation doesn't aim
// TRS_TRUE - This animation needs to aim
// TRS_NONE - Don't care
"npc_playercompanion"
{
//ACT_IDLE
"ACT_IDLE"
{
"remapactivity" "ACT_IDLE_RELAXED"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_IDLE_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_IDLE_AIM_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_IDLE_AGITATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_IDLE_STEALTH"
"extra"
{
"readiness" "AIRL_STEALTH"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_CROUCH_PANICKED"
"extra"
{
"readiness" "AIRL_PANIC"
"aiming" "TRS_NONE"
"weaponrequired" "FALSE"
"invehicle" "FALSE"
}
}
//ACT_IDLE_ANGRY
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_IDLE_RELAXED"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_IDLE_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_IDLE_AIM_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_IDLE_AGITATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_IDLE_STEALTH"
"extra"
{
"readiness" "AIRL_STEALTH"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
//ACT_CROUCHIDLE
// Mapbase - All instances of ACT_CROUCHIDLE are replaced with ACT_RANGE_AIM_LOW
// due to changes in the code.
"ACT_RANGE_AIM_LOW"
{
"remapactivity" "ACT_CROUCHIDLE_STIMULATED"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RANGE_AIM_LOW"
{
"remapactivity" "ACT_CROUCHIDLE_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RANGE_AIM_LOW"
{
"remapactivity" "ACT_CROUCHIDLE_AIM_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RANGE_AIM_LOW"
{
"remapactivity" "ACT_CROUCHIDLE_AGITATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
//ACT_WALK
"ACT_WALK"
{
"remapactivity" "ACT_WALK_RELAXED"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_WALK"
{
"remapactivity" "ACT_WALK_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_WALK"
{
"remapactivity" "ACT_WALK_AIM_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_WALK"
{
"remapactivity" "ACT_WALK_AGITATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_WALK"
{
"remapactivity" "ACT_WALK_STEALTH"
"extra"
{
"readiness" "AIRL_STEALTH"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_WALK"
{
"remapactivity" "ACT_WALK_AIM_STEALTH"
"extra"
{
"readiness" "AIRL_STEALTH"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_WALK"
{
"remapactivity" "ACT_WALK_PANICKED"
"extra"
{
"readiness" "AIRL_PANIC"
"aiming" "TRS_NONE"
"weaponrequired" "FALSE"
"invehicle" "FALSE"
}
}
//ACT_RUN
"ACT_RUN"
{
"remapactivity" "ACT_RUN_RELAXED"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RUN"
{
"remapactivity" "ACT_RUN_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RUN"
{
"remapactivity" "ACT_RUN_AIM_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RUN"
{
"remapactivity" "ACT_RUN_AGITATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RUN"
{
"remapactivity" "ACT_RUN_STEALTH"
"extra"
{
"readiness" "AIRL_STEALTH"
"aiming" "TRS_FALSE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RUN"
{
"remapactivity" "ACT_RUN_AIM_STEALTH"
"extra"
{
"readiness" "AIRL_STEALTH"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "FALSE"
}
}
"ACT_RUN"
{
"remapactivity" "ACT_RUN_PANICKED"
"extra"
{
"readiness" "AIRL_PANIC"
"aiming" "TRS_NONE"
"weaponrequired" "FALSE"
"invehicle" "FALSE"
}
}
// -------------------
//
// Vehicle remaps
"ACT_IDLE"
{
"remapactivity" "ACT_PASSENGER_IDLE"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_PASSENGER_IDLE_READY"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_PASSENGER_IDLE_READY"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_PASSENGER_IDLE_AIM"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE"
{
"remapactivity" "ACT_PASSENGER_IDLE"
"extra"
{
"invehicle" "TRUE"
}
}
"ACT_RELOAD"
{
"remapactivity" "ACT_PASSENGER_RELOAD"
"extra"
{
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_RANGE_ATTACK1"
{
"remapactivity" "ACT_PASSENGER_RANGE_ATTACK1"
"extra"
{
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
// ANGRY
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_PASSENGER_IDLE"
"extra"
{
"readiness" "AIRL_RELAXED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_PASSENGER_IDLE_READY"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_PASSENGER_IDLE_AIM"
"extra"
{
"readiness" "AIRL_AGITATED"
"aiming" "TRS_NONE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_IDLE_ANGRY"
{
"remapactivity" "ACT_PASSENGER_IDLE_AIM"
"extra"
{
"readiness" "AIRL_STIMULATED"
"aiming" "TRS_TRUE"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
// Gesture transitions
"ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED"
{
"remapactivity" "ACT_READINESS_PASSENGER_PISTOL_AGITATED_TO_STIMULATED"
"extra"
{
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED"
{
"remapactivity" "ACT_READINESS_PASSENGER_PISTOL_STIMULATED_TO_RELAXED"
"extra"
{
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED"
{
"remapactivity" "ACT_READINESS_PASSENGER_PISTOL_RELAXED_TO_STIMULATED"
"extra"
{
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_PASSENGER_GESTURE_JOSTLE_SMALL"
{
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_SMALL_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_PASSENGER_GESTURE_JOSTLE_LARGE"
{
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_LARGE_STIMULATED"
"extra"
{
"readiness" "AIRL_STIMULATED"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_PASSENGER_GESTURE_JOSTLE_SMALL"
{
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_SMALL_STIMULATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
"ACT_PASSENGER_GESTURE_JOSTLE_LARGE"
{
"remapactivity" "ACT_PASSENGER_GESTURE_JOSTLE_LARGE_STIMULATED"
"extra"
{
"readiness" "AIRL_AGITATED"
"weaponrequired" "TRUE"
"invehicle" "TRUE"
}
}
}