2022-10-26 20:54:37 -05:00

424 lines
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"NPC_CeilingTurret.Retire"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/retract.wav"
}
"NPC_CeilingTurret.Deploy"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/deploy.wav" //"npc/turret_ceiling/deploy.wav"
}
"NPC_CeilingTurret.Move"
{
"channel" "CHAN_ITEM"
"volume" "0.100"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_wall/turret_loop1.wav"
}
"NPC_CeilingTurret.Active"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/active.wav"
}
"NPC_CeilingTurret.Alert"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/alert.wav"
}
"NPC_CeilingTurret.ShotSounds"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^npc/turret_ceiling/shoot1.wav"
}
"NPC_CeilingTurret.Ping"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/ping.wav"
}
"NPC_CeilingTurret.Die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/die.wav"
}
"NPC_FloorTurret.Retire"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/retract.wav"
}
"NPC_FloorTurret.Deploy"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/deploy.wav"
}
"NPC_FloorTurret.Move"
{
"channel" "CHAN_ITEM"
"volume" "0.100"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_wall/turret_loop1.wav"
}
"NPC_FloorTurret.Activate"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_IDLE"
"wave" "npc/turret_floor/active.wav"
}
"NPC_FloorTurret.Alert"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"wave" "npc/turret_floor/alert.wav"
}
"NPC_FloorTurret.Shoot"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^npc/turret_floor/shoot1.wav"
}
"NPC_FloorTurret.ShotSounds"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"rndwave"
{
"wave" "^npc/turret_floor/shoot1.wav"
"wave" "^npc/turret_floor/shoot2.wav"
"wave" "^npc/turret_floor/shoot3.wav"
}
}
"NPC_FloorTurret.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/die.wav"
}
"NPC_FloorTurret.Retract"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/retract.wav"
}
"NPC_FloorTurret.Alarm"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"wave" "npc/turret_floor/alarm.wav"
}
"NPC_FloorTurret.Ping"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_IDLE"
"wave" "npc/turret_floor/ping.wav"
}
"NPC_GroundTurret.Die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/die.wav"
}
//
// Eli's Lab Turret
// Functional with Mapbase
//
"NPC_LabTurret.Retire"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "doors/heavy_metal_move1.wav"
}
"NPC_LabTurret.Deploy"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "vehicles/tank_readyfire1.wav"
}
"NPC_LabTurret.Move"
{
"channel" "CHAN_ITEM"
"volume" "0.100"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "vehicles/tank_turret_loop1.wav"
}
"NPC_LabTurret.Active"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/active.wav"
}
"NPC_LabTurret.Alert"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "150"
"soundlevel" "SNDLVL_NORM"
"wave" "ambient/alarms/combine_bank_alarm_loop4.wav"
}
"NPC_LabTurret.ShotSounds"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "50"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^weapons/smg1/npc_smg1_fire1.wav"
}
"NPC_LabTurret.Ping"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "75"
"soundlevel" "SNDLVL_NORM"
"wave" "hl1/fvox/beep.wav" // "npc/turret_ceiling/labturret_ping1.wav"
}
"NPC_LabTurret.Die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/turret_floor/die.wav"
}
// OBSOLETE?
"NPC_Turret.Ping"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_IDLE"
"wave" "npc/turret_floor/ping.wav"
}
"NPC_Turret.Deploy"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/deploy.wav"
}
"NPC_Turret.Retire"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/deploy.wav"
}
"NPC_Turret.Alert"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"wave" "npc/turret_floor/alarm.wav"
}
"NPC_Turret.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/die.wav"
}
"CeilingTurret.Shoot"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^weapons/smg1/smg1_fire1.wav"
}
"MiniTurret.Shoot"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^npc/turret_floor/shoot1.wav"
}
"Sentry.Shoot"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^npc/turret_floor/shoot1.wav"
}
"Sentry.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.750"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/turret_floor/die.wav"
}