mirror of
https://github.com/mapbase-source/mapbase-game-src.git
synced 2025-01-30 15:47:58 +03:00
424 lines
6.3 KiB
Plaintext
424 lines
6.3 KiB
Plaintext
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"NPC_CeilingTurret.Retire"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/retract.wav"
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}
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"NPC_CeilingTurret.Deploy"
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{
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"channel" "CHAN_BODY"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/deploy.wav" //"npc/turret_ceiling/deploy.wav"
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}
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"NPC_CeilingTurret.Move"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.100"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_wall/turret_loop1.wav"
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}
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"NPC_CeilingTurret.Active"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/active.wav"
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}
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"NPC_CeilingTurret.Alert"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/alert.wav"
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}
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"NPC_CeilingTurret.ShotSounds"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "^npc/turret_ceiling/shoot1.wav"
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}
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"NPC_CeilingTurret.Ping"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.750"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/ping.wav"
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}
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"NPC_CeilingTurret.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/die.wav"
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}
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"NPC_FloorTurret.Retire"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/retract.wav"
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}
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"NPC_FloorTurret.Deploy"
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{
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"channel" "CHAN_BODY"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/deploy.wav"
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}
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"NPC_FloorTurret.Move"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.100"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_wall/turret_loop1.wav"
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}
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"NPC_FloorTurret.Activate"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_IDLE"
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"wave" "npc/turret_floor/active.wav"
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}
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"NPC_FloorTurret.Alert"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_80dB"
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"wave" "npc/turret_floor/alert.wav"
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}
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"NPC_FloorTurret.Shoot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "^npc/turret_floor/shoot1.wav"
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}
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"NPC_FloorTurret.ShotSounds"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_GUNFIRE"
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"rndwave"
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{
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"wave" "^npc/turret_floor/shoot1.wav"
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"wave" "^npc/turret_floor/shoot2.wav"
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"wave" "^npc/turret_floor/shoot3.wav"
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}
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}
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"NPC_FloorTurret.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.750"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/die.wav"
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}
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"NPC_FloorTurret.Retract"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/retract.wav"
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}
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"NPC_FloorTurret.Alarm"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_80dB"
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"wave" "npc/turret_floor/alarm.wav"
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}
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"NPC_FloorTurret.Ping"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.750"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_IDLE"
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"wave" "npc/turret_floor/ping.wav"
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}
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"NPC_GroundTurret.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/die.wav"
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}
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//
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// Eli's Lab Turret
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// Functional with Mapbase
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//
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"NPC_LabTurret.Retire"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "doors/heavy_metal_move1.wav"
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}
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"NPC_LabTurret.Deploy"
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{
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"channel" "CHAN_BODY"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "vehicles/tank_readyfire1.wav"
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}
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"NPC_LabTurret.Move"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.100"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "vehicles/tank_turret_loop1.wav"
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}
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"NPC_LabTurret.Active"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/active.wav"
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}
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"NPC_LabTurret.Alert"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "150"
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"soundlevel" "SNDLVL_NORM"
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"wave" "ambient/alarms/combine_bank_alarm_loop4.wav"
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}
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"NPC_LabTurret.ShotSounds"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "50"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "^weapons/smg1/npc_smg1_fire1.wav"
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}
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"NPC_LabTurret.Ping"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "75"
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"soundlevel" "SNDLVL_NORM"
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"wave" "hl1/fvox/beep.wav" // "npc/turret_ceiling/labturret_ping1.wav"
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}
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"NPC_LabTurret.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "npc/turret_floor/die.wav"
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}
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// OBSOLETE?
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"NPC_Turret.Ping"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.750"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_IDLE"
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"wave" "npc/turret_floor/ping.wav"
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}
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"NPC_Turret.Deploy"
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{
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"channel" "CHAN_BODY"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/deploy.wav"
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}
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"NPC_Turret.Retire"
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{
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"channel" "CHAN_BODY"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/deploy.wav"
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}
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"NPC_Turret.Alert"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_80dB"
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"wave" "npc/turret_floor/alarm.wav"
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}
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"NPC_Turret.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.750"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/die.wav"
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}
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"CeilingTurret.Shoot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "^weapons/smg1/smg1_fire1.wav"
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}
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"MiniTurret.Shoot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "^npc/turret_floor/shoot1.wav"
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}
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"Sentry.Shoot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "^npc/turret_floor/shoot1.wav"
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}
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"Sentry.Die"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.750"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/turret_floor/die.wav"
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} |