2022-10-26 20:54:37 -05:00

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SDK_Refract
{
"<dx90"
{
$fallbackmaterial "particle\warp1_dx8"
}
$normalmap "particle/warp_rain_normal"
$additive 1
$refractamount "0.15"
$vertexalpha 1
$vertexcolor 1
$forcerefract 1
$bluramount ".5"
$nofog 1
$vertexcolormodulate 1
$NoCull 1
}