2022-10-26 20:54:37 -05:00

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SDK_Refract
{
"<dx90"
{
$fallbackmaterial "particle\particle_ring_wave_10"
}
$normalmap "particle/warp_ripple_normal"
$dudvmap "particle/warp_ripple_dudv"
$refractamount "0.5"
$vertexalpha 1
$vertexcolor 1
$translucent 1
$forcerefract 1
$bluramount 0
$nofog 1
$vertexcolormodulate 1
$NoCull 1
}