mirror of
https://github.com/mapbase-source/mapbase-game-src.git
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299 lines
18 KiB
Plaintext
299 lines
18 KiB
Plaintext
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// Question / Answer concepts
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criterion "ConceptTalkQuestion" "Concept" "TLK_QUESTION" required
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criterion "ConceptTalkAnswer" "Concept" "TLK_ANSWER" required
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criterion "ConceptTalkQuestionHello" "Concept" "TLK_HELLO_NPC" required
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criterion "ConceptTalkAnswerHello" "Concept" "TLK_ANSWER_HELLO" required
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// General concepts
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criterion "ConceptTalkLook" "Concept" "TLK_LOOK" required
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criterion "ConceptTalkStare" "Concept" "TLK_STARE" required
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criterion "NotUsedAlyxResponse" "UsedAlyxResponse" "!=1" "required" weight 0
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criterion "NotUsedCitizenResponse" "UsedCitizenResponse" "!=1" "required" weight 0
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criterion "ConceptTalkIdle" "Concept" "TLK_IDLE" required
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criterion "ConceptTalkUse" "Concept" "TLK_USE" required
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criterion "ConceptTalkStartFollow" "Concept" "TLK_STARTFOLLOW" required
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criterion "ConceptTalkStopFollow" "Concept" "TLK_STOPFOLLOW" required
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criterion "ConceptTalkStop" "Concept" "TLK_STOP" required
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criterion "ConceptTalkNoShoot" "Concept" "TLK_NOSHOOT" required
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criterion "ConceptTalkHello" "Concept" "TLK_HELLO" required
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criterion "ConceptTalkPHello" "Concept" "TLK_PHELLO" required
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criterion "ConceptTalkPIdle" "Concept" "TLK_PIDLE" required
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criterion "ConceptTalkPQuestion" "Concept" "TLK_PQUESTION" required
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criterion "ConceptTalkPlayerHurt1" "Concept" "TLK_PLHURT1" required //if players health is <= (MaxHealth / 2)
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criterion "ConceptTalkPlayerHurt2" "Concept" "TLK_PLHURT2" required //if players health is <= (MaxHealth / 4)
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criterion "ConceptTalkPlayerHurt3" "Concept" "TLK_PLHURT3" required //if players health is <= (MaxHealth / 8)
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criterion "ConceptTalkPlayerHurt" "Concept" "TLK_PLHURT" required //if players health is < (MaxHealth) - Alyx speaks this one
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criterion "ConceptTalkPlayerPushed" "Concept" "TLK_PLPUSH" required // when the player pushes an npc
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criterion "ConceptTalkSmell" "Concept" "TLK_SMELL" required
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criterion "ConceptTalkWound" "Concept" "TLK_WOUND" required
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criterion "ConceptTalkMortal" "Concept" "TLK_MORTAL" required
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criterion "ConceptTalkDanger" "Concept" "TLK_DANGER" required
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criterion "ConceptTalkResume" "Concept" "TLK_RESUME" required
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criterion "ConceptTalkHeal" "Concept" "TLK_HEAL" required
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criterion "ConceptTalkTourGuideStayPut" "Concept" "TLK_TGSTAYPUT" required
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criterion "ConceptTalkTourGuideFind" "Concept" "TLK_TGFIND" required
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criterion "ConceptTalkTourGuideSeek" "Concept" "TLK_TGSEEK" required
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criterion "ConceptTalkTourGuideLostYou" "Concept" "TLK_TGLOSTYOU" required
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criterion "ConceptTalkTourGuideCatchUp" "Concept" "TLK_TGCATCHUP" required
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criterion "ConceptTalkTourGuideEndTour" "Concept" "TLK_TGENDTOUR" required
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criterion "ConceptTalkSelected" "Concept" "TLK_SELECTED" required
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criterion "ConceptTalkCommanded" "Concept" "TLK_COMMANDED" required
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criterion "ConceptTalkCommandFailed" "Concept" "TLK_COMMAND_FAILED" required
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criterion "ConceptTalkDenyCommand" "Concept" "TLK_DENY_COMMAND" required
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criterion "ConceptTalkBetrayed" "Concept" "TLK_BETRAYED" required
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criterion "ConceptTalkGiveAmmo" "Concept" "TLK_GIVEAMMO" required
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criterion "ConceptTalkAllyKilled" "Concept" "TLK_ALLY_KILLED" required
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criterion "ConceptSeeCombine" "Concept" "TLK_SEE_COMBINE" required
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criterion "ConceptEnemyDead" "Concept" "TLK_ENEMY_DEAD" required
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criterion "ConceptAlyxEnemyDead" "Concept" "TLK_ALYX_ENEMY_DEAD" required
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criterion "ConceptTalkWatchOut" "Concept" "TLK_WATCHOUT" required
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criterion "ConceptTalkAttacking" "Concept" "TLK_ATTACKING" required
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criterion "ConceptTalkDeath" "Concept" "TLK_DEATH" required
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criterion "ConceptTalkHelpMe" "Concept" "TLK_HELP_ME" required
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criterion "ConceptTalkPlayerPhysAttack" "Concept" "TLK_PLYR_PHYSATK" required
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criterion "ConceptDissolveScream" "Concept" "TLK_DISSOLVESCREAM" required
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criterion "ConceptElectrocuteScream" "Concept" "TLK_ELECTROCUTESCREAM" required
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criterion "ConceptNewWeapon" "Concept" "TLK_NEWWEAPON" required
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criterion "ConceptShot" "Concept" "TLK_SHOT" required
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criterion "ConceptPlayerReload" "Concept" "TLK_PLRELOAD" required
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criterion "ConceptPlayerDead" "Concept" "TLK_PLDEAD" required
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criterion "ConceptHideAndReload" "Concept" "TLK_HIDEANDRELOAD" required
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criterion "ConceptStartCombat" "Concept" "TLK_STARTCOMBAT" required
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criterion "ContextActivityReload" "activity" "ACT_RELOAD" required
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criterion "ContextActivityRangeAttack" "activity" "ACT_RANGE_ATTACK1" required
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criterion "ContextActivityCower" "activity" "ACT_COWER" required
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criterion "ContextActivityRunAim" "activity" "ACT_RUN_AIM" required
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criterion "ContextActivityRun" "activity" "ACT_RUN" required
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criterion "ContextActivityDuckDodge" "activity" "ACT_DUCK_DODG" required
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criterion "ContextActivityIdle" "activity" "ACT_IDLE" required
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criterion "ConceptJoinPlayer" "Concept" "TLK_JOINPLAYER" required
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criterion "ConceptTalkRestart" "Concept" "TLK_RESTART_MONOLOG" "required"
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criterion "ConceptEnemyBurning" "Concept" "TLK_ENEMY_BURNING" "required"
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criterion "ConceptManyEnemies" "Concept" "TLK_MANY_ENEMIES" "required"
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criterion "ConceptMobbed" "Concept" "TLK_MOBBED" "required"
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criterion "ConceptThanksMobbed" "Concept" "TLK_PLAYER_KILLED_MOB_NPC" "required"
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criterion "ConceptSomeEnemies" "num_enemies" ">2" "required"
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criterion "ConceptMoreThanOneEnemies" "num_enemies" ">1" "required"
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criterion "ConceptNoEnemies" "num_enemies" "=0" "required"
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criterion "ConceptOneorLessEnemy" "num_enemies" "<=1" "required"
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criterion "ConceptFewEnemies" "num_enemies" "<3" "required"
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criterion "ContextEnemies" "num_enemies" "!=0" "required"
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criterion "ContextSomeEnemies" "num_enemies" ">2" "required"
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criterion "ContextMoreThanOneEnemies" "num_enemies" ">1" "required"
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criterion "ContextNoEnemies" "num_enemies" "=0" "required"
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criterion "ContextOneorLessEnemy" "num_enemies" "<=1" "required"
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criterion "ContextFewEnemies" "num_enemies" "<3" "required"
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criterion "ContextKilledMob" "victim_was_mob" "1" "required"
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criterion "ContextPlayerKilledEnemy" "victim_was_enemy" "1" "required"
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criterion "ContextPlayerKilledAttacker" "victim_was_attacker" "1" "required"
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criterion "ContextPlayerPuntedGrenade" "punted_grenade" "1" "required"
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criterion "ConceptSpottedZombieWakeup" "Concept" "TLK_SPOTTED_ZOMBIE_WAKEUP" "required"
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criterion "ConceptPlayerHeadShot" "Concept" "TLK_PLAYER_HEADSHOT" "required"
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criterion "ConceptDarknessFlashlightExpired" "Concept" "TLK_DARKNESS_FLASHLIGHT_EXPIRED" "required"
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criterion "ContextPlayer1Shot" "oneshot" "1" "required"
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criterion "ConceptDangerZombineGrenade" "Concept" "TLK_DANGER_ZOMBINE_GRENADE" "required"
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criterion "ConceptPlayerConsecutiveKill" "Concept" "TLK_PLAYER_CONSECUTIVE_KILL" "required"
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criterion "ConceptPlayerKillStreak" "consecutive_player_kills" ">4" "required"
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criterion "ConceptPlayerKilledBarrel" "Concept" "TLK_PLAYER_KILLED_BARREL" "required"
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criterion "ConceptPlayerKillsBarrels" "num_barrels" ">2" "required"
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criterion "PlayerUsingPhysCannon" "playerweapon" "weapon_physcannon" required
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criterion "PlayerNotUsingPhysCannon" "playerweapon" "!=weapon_physcannon" required
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criterion "PlayerUsingMines" "playerweapon" "weapon_frag" required
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criterion "ConceptPlayerKilledNPC" "Concept" "TLK_PLAYER_KILLED_NPC" "required"
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criterion "ConceptPlayerWound" "Concept" "TLK_WOUND" "required"
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criterion "ConceptSpottedHeadcrabLeavingZombie" "Concept" "TLK_SPOTTED_HEADCRAB_LEAVING_ZOMBIE" "required"
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criterion "ConceptSpotIncHeadcrab" "Concept" "TLK_SPOTTED_INCOMING_HEADCRAB" "required" // Spoken when headcrab is first seen jumping while illuminated
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criterion "ConceptAllyInBarnacle" "Concept" "TLK_ALLY_IN_BARNACLE" "required"
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//darkness
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criterion "ConceptDarkLostPlayer" "Concept" "TLK_DARKNESS_LOSTPLAYER" "required" // Spoken 8-15 seconds after Alyx loses player in dark
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criterion "ConceptDarkFoundPlayer" "Concept" "TLK_DARKNESS_FOUNDPLAYER" "required" // Spoken when Alyx first spots player after spoken LOSTPLAYER
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criterion "ConceptDarkUnknownWound" "Concept" "TLK_DARKNESS_UNKNOWN_WOUND" "required" // Spoken when Alyx takes damage in the dark from enemy she can't see
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criterion "ConceptDarkHearSound" "Concept" "TLK_DARKNESS_HEARDSOUND" "required" // Spoken 1-3 seconds after Alyx hears sound in the dark
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criterion "ConceptDarkLostEnemyByFlashlight" "Concept" "TLK_DARKNESS_LOSTENEMY_BY_FLASHLIGHT" "required" // Spoken when Alyx loses sight of enemy if player turns off light
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criterion "ConceptDarkFoundEnemyByFlashlight" "Concept" "TLK_DARKNESS_FOUNDENEMY_BY_FLASHLIGHT" "required" // Spoken when Alyx first spots enemy by flashlight
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criterion "ConceptDarkLostEnemyByFlashlightExpired" "Concept" "TLK_DARKNESS_LOSTENEMY_BY_FLASHLIGHT_EXPIRED" "required" // Alyx loses sight of enemy by light turning off when battery is out or low
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// Lead behavior
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criterion "ConceptLeadStart" "Concept" "TLK_LEAD_START" required // Spoken once when the NPC first starts to lead the player
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criterion "ConceptLeadWaitOver" "Concept" "TLK_LEAD_WAITOVER" required // Spoken when the player arrives at an NPC waiting to lead the player
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criterion "ConceptLeadAttractPlayer" "Concept" "TLK_LEAD_ATTRACTPLAYER" required // Nag spoken by a NPC waiting to lead the player, trying to attract the player
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criterion "ConceptLeadCatchup" "Concept" "TLK_LEAD_CATCHUP" required // Spoken by the NPC when the player's lagging behind
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criterion "ConceptLeadComingBack" "Concept" "TLK_LEAD_COMINGBACK" required // Spoken when the NPC comes back to find a lost player
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criterion "ConceptLeadRetrieve" "Concept" "TLK_LEAD_RETRIEVE" required // Spoken when the NPC has come back to the player, and is now resuming the lead
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criterion "ConceptLeadArrival" "Concept" "TLK_LEAD_ARRIVAL" required // Spoken when the leading NPC reaches the target point
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criterion "ConceptLeadSuccess" "Concept" "TLK_LEAD_SUCCESS" required // Spoken when the player and the leading NPC have both reached the target point
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criterion "ConceptLeadMissingWeapon" "Concept" "TLK_LEAD_MISSING_WEAPON" required // Spoken when the NPC refuses to lead the player because he's missing a weapon
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criterion "ConceptLeadIdle" "Concept" "TLK_LEAD_IDLE" required // Spoken when a leading NPC is idling
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// Passenger behavior
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criterion "ConceptPassengerImpact" "Concept" "TLK_PASSENGER_IMPACT" required // Vehicle has impacted an obstacle suddenly
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criterion "ConceptPassengerOverturned" "Concept" "TLK_PASSENGER_OVERTURNED" required // Vehicle has overturned
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criterion "ConceptPassengerCollisionWarning" "Concept" "TLK_PASSENGER_WARN_COLLISION" required // Vehicle is about to collide with something
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criterion "ConceptPassengerRequestUpright" "Concept" "TLK_PASSENGER_REQUEST_UPRIGHT" required // Ask player to right the vehicle when upside-down
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criterion "ConceptPassengedJostled" "Concept" "TLK_PASSENGER_ERRATIC_DRIVING" required // Player is driving erratically
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criterion "ConceptPassengedVehicleStarted" "Concept" "TLK_PASSENGER_VEHICLE_STARTED" required // Vehicle has started moving
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criterion "ConceptPassengedVehicleStopped" "Concept" "TLK_PASSENGER_VEHICLE_STOPPED" required // Vehicle has stopped moving
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criterion "ConceptPassengedVehiclePunted" "Concept" "TLK_PASSENGER_PUNTED" required // Vehicle has been punted
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criterion "ConceptAlyxPassengerPlayerOut" "Concept" "TLK_PASSENGER_PLAYER_EXITED" required
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criterion "ConceptPassengerEntered" "Concept" "TLK_PASSENGER_PLAYER_ENTERED" required
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criterion "ConceptAlyxPassengerEntered" "Concept" "TLK_PASSENGER_FINISH_ENTRANCE" required
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criterion "IsInVehicle" "vehicle_inside" "1" required weight 5
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criterion "IsNotInVehicle" "vehicle_inside" "0" required
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criterion "ConceptPassengerNewRadarContact" "Concept" "TLK_PASSENGER_NEW_RADAR_CONTACT" required // New contact on the radar
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criterion "IsNotVehicleTilt" "vehicle_tilt" ">.7" required
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criterion "IsVehicleSlightTilt" "vehicle_tilt" "<.9" required
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// Citizen responses
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criterion "ConceptCRPlayerShotGunship" "Concept" "TLK_CITIZEN_RESPONSE_SHOT_GUNSHIP" required
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criterion "ConceptCRPlayerKilledGunship" "Concept" "TLK_CITIZEN_RESPONSE_KILLEd_GUNSHIP" required
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criterion "ConceptCRVitalNPCDied" "Concept" "TLK_VITALNPC_DIED" required
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criterion "ConceptFlashlightIlluminated" "Concept" "TLK_FLASHLIGHT_ILLUM" required // Spoken when the player shines flashlight on me
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criterion "IsNPCGrenade" "damageammo" "npc_grenade_frag" required
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criterion "IsAmmoVehicle" "playerAmmo" "prop_vehicle_jeep" required
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criterion "IsNotAmmoVehicle" "playerAmmo" "!=prop_vehicle_jeep" required
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criterion "PlayerAlive" "PlayerHealth" ">0" required
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criterion "PlayerDead" "PlayerHealth" "<=0" required
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criterion "PlayerWounded" "playerhealthfrac" ">0,<=.5" required
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criterion "PlayerCouldHeal" "playerhealthfrac" ">0,<=.9" required weight 2
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criterion "NPCAlive" "Health" ">0" required
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criterion "NPCAlert" "NPCState" ">=[NPCState::Idle],<[NPCState::Alert]"
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criterion "NPCIdle" "NPCState" "[NPCState::Idle]" required
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criterion "PlayerNear" "distancetoplayer" "<500" required
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criterion "PlayerReallyNear" "distancetoplayer" "<200" required
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criterion "PlayerNotNear" "distancetoplayer" ">400" required
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criterion "PlayerReallyNotNear" "distancetoplayer" ">150" required //might use to check alyx not entering car for - wait for me...
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criterion "PlayerWithin800" "distancetoplayer" "<800" required
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criterion "PlayerNotWithin800" "distancetoplayer" ">800" required
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criterion "SeePlayer" "seeplayer" "1" required
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criterion "SeenByPlayer" "seenbyplayer" "1" required
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criterion "NotSeePlayer" "seeplayer" "!=1" required
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criterion "NotSeenByPlayer" "seenbyplayer" "!=1" required
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criterion "NoRecentCombat" "timesincecombat" ">25" required
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criterion "NoRecentCombatShort" "timesincecombat" ">8" required
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criterion "NotInCombat" "timesincecombat" ">1" required
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criterion "InCombat" "timesincecombat" "<0" required
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criterion "InCombatLong" "combat_length" ">60" required
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criterion "InCombatMedium" "combat_length" ">20" required
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criterion "NoRecentSeenPlayerShort" "timesinceseenplayer" ">12, <=25" required
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criterion "NoRecentSeenPlayer" "timesinceseenplayer" ">25, <=120" required
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criterion "NoRecentSeenPlayerLong" "timesinceseenplayer" ">120" required
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criterion "EnemyIsFar" "distancetoenemy" ">600" required
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criterion "EnemyIsNotClose" "distancetoenemy" ">80" required
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criterion "EnemyIsClose" "distancetoenemy" "<80" required
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criterion "EnemyCouleBeDistant" "distancetoenemy" "<1500" required
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criterion "EnemyIsReallyClose" "distancetoenemy" "<20" required
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criterion "RecentCombat" "timesincecombat" ">0, <3" required
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criterion "PlayerFallDeath" "Concept" "TLK_PLAYERFELL" required //Fired by mapper when the player falls to his imminent death
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criterion "GroundShakeSmall" "Concept" "TLK_GROUNDSHAKESMALL" required //Fired by mapper to have Alyx react to an earthquake, shake or rumble (small)
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criterion "GroundShakeLarge" "Concept" "TLK_GROUNDSHAKELARGE" required //Fired by mapper to have Alyx react to an earthquake, shake or rumble (small)
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criterion "StartleReact" "Concept" "TLK_STARTLEREACT" required //Fired by mapper to have Alyx react to a startling event (flinch)
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criterion "ShotInLeg" "shotloc" "leg" required weight 0
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criterion "ShotInArm" "shotloc" "arm" required weight 0
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criterion "ShotInGut" "shotloc" "gut" required weight 0
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criterion "EnemyIsTurret" "enemy" "npc_turret_floor" required
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criterion "EnemyIsNotTurret" "enemy" "!=npc_turret_floor" required
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criterion "EnemyIsHunter" "enemy" "npc_hunter" required weight 50
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criterion "EnemyIsNotHunter" "enemy" "!=npc_hunter" required weight 50
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criterion "EnemyIsMortar" "enemy" "func_tankmortar" required
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criterion "EnemyIsZombie" "enemy" "npc_zombie" required
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criterion "EnemyIsAntLion" "enemy" "npc_antlion" required
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criterion "EnemyIsBarnacle" "enemy" "npc_barnacle" required
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criterion "EnemyIsNotBarnacle" "enemy" "!=npc_barnacle" required
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criterion "EnemyIsPoisonHeadcrab" "enemy" "npc_headcrab_black" required
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criterion "EnemyIsPoisonZombie" "enemy" "npc_poisonzombie" required
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criterion "EnemyIsHeadcrab" "enemy" "npc_headcrab" required
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criterion "EnemyIsRollerMine" "enemy" "npc_rollermine" required
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criterion "EnemyIsStrider" "enemy" "npc_strider" required
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criterion "NoCombatTalk" "NoCombatTalk" "1" required
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criterion "CombatTalk" "NoCombatTalk" "!=1" required
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criterion "EnemyIsNotPoisonHeadcrab" "enemy" "!=npc_headcrab_black" required //since mappers feel the need to stick these lousy things everywhere
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criterion "ContextPlayerHeadShot" "headshot" "1" "required"
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//Vort fix to not conflict with hl2
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criterion "NotUsedVortResponse" "UsedVortResponse" "!=1" "required" weight 0
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criterion "IsVortLabUseDisable" "VortLab_Enable" "0" weight 2 required
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// Global states
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criterion "IsGordonCriminal" "gordon_precriminal" "0" required
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criterion "IsGordonPreCriminal" "gordon_precriminal" "1" required
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// Q&A
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criterion "IsSpeechTargetACitizen" "speechtarget" "npc_citizen" required
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criterion "IsSpeechTargetAVort" "speechtarget" "npc_vortigaunt" required
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criterion "IsSpeechTargetAlyx" "speechtarget" "npc_alyx" required
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// Alyx criteria
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criterion "ConceptAlyxStartCombat" "Concept" "TLK_STARTCOMBAT" required
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criterion "AlyxGunNotHolstered" "weapon" "weapon_alyxgun" required
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// Episode 2
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// Outland02
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criterion "ConceptVortUnderAttack" "Concept" "TLK_VORT_UNDER_ATTACK" required
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criterion "ConceptVortsNagPlayerAlyxHealOutland02" "Concept" "TLK_OUTLAND_02_VORT_NAG_PLAYER" required
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criterion "IsVortHealingAlyx" "vort_healing_alyx" "1" required
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//behavoirs
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Criterion "ContextFollowing" "active_behavior" "Follow" required
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Criterion "ContextInAssault" "active_behavior" "Assault" required
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criterion "AlyxNotPraised" "AlyxPraised" "!=1" "required" weight 0
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//Level Definitions with weight of 10
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criterion "IsMap_ep2_outland_11" "map" "ep2_outland_11" weight 10 "required"
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criterion "IsMap_ep2_outland_10a" "map" "ep2_outland_10a" weight 10 "required"
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criterion "IsMap_ep2_outland_10" "map" "ep2_outland_10" weight 10 "required"
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criterion "IsMap_ep2_outland_09" "map" "ep2_outland_09" weight 10 "required"
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criterion "IsMap_ep2_outland_07" "map" "ep2_outland_07" weight 10 "required"
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criterion "IsMap_ep2_outland_06a" "map" "ep2_outland_06a" weight 10 "required"
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criterion "IsMap_ep2_outland_05" "map" "ep2_outland_05" weight 10 "required"
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criterion "IsMap_ep3_outland_03" "map" "ep2_outland_03" weight 10 "required"
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criterion "IsMap_ep2_outland_01" "map" "ep2_outland_01" weight 10 "required"
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//Odds
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criterion "10PercentChance" "randomnum" ">90" required |