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https://github.com/mapbase-source/mapbase-game-src.git
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92 lines
3.6 KiB
Plaintext
92 lines
3.6 KiB
Plaintext
"GameInfo"
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{
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game "Mapbase - HL2"
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title "HALF-LIFE'"
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title2 ""
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type singleplayer_only
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supportsvr 0
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GameData "bin/halflife2.fgd"
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// All versions run on the EP2 version of the flashlight by default,
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// but you could use this setting to make it run on the HL2 & EP1 version of the flashlight,
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// which runs on the player's own aux power.
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use_legacy_flashlight 1
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// Indicates this is an original Mapbase mod and not just a mod using its features.
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mapbase_core 1
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icon "resource/icon1"
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FileSystem
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{
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SteamAppId 243730 // This sets the app ID in Steam
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//
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// Mapbase has a fairly unique file system that needs some explanation.
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// In its rawest form, it is spread out across 2-3 folders:
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//
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// mapbase_shared - Shared Mapbase content, like editor icons, that are not unique to Half-Life 2.
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// mapbase_hl2 - Original HL2 branch of Mapbase.
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// mapbase_episodic - Episodic branch of Mapbase.
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//
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// Each folder relies on the previous, meaning mapbase_episodic cannot function without mapbase_hl2 and
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// mapbase_hl2 cannot function without mapbase_shared.
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//
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// mapbase_episodic > mapbase_hl2 > mapbase_shared
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//
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// Each Mapbase folder has its own "content" subfolder contianing VPKs.
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// These are mounted similar to the "custom" folder in which everything is mounted without listing out their names.
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//
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SearchPaths
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{
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// First, mount all user customizations. This will search for VPKs and subfolders
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// and mount them in alphabetical order. The easiest way to distribute a mod is to
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// pack up the custom content into a VPK. To "install" a mod, just drop it in this
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// folder.
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//
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// Note that this folder is scanned only when the game is booted.
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game+mod+addon |gameinfo_path|custom/*
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game+mod+addon hl2/custom/*
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// Now search loose files. We'll set the directory containing the gameinfo.txt file
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// as the first "mod" search path (after any user customizations). This is also the one
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// that's used when writing to the "mod" path.
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game+mod+mod_write+default_write_path |gameinfo_path|.
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gamebin |gameinfo_path|bin
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game+mod |gameinfo_path|content/*
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// Get our shared mapbase files.
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// They should be right next to this mod.
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game+mod |gameinfo_path|../mapbase_shared/shared_misc
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gamebin |gameinfo_path|../mapbase_shared/shared_misc/bin
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game+mod |gameinfo_path|../mapbase_shared/shared_content_v7_0.vpk
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// We search VPK files before ordinary folders, because most files will be found in
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// VPK and we can avoid making thousands of file system calls to attempt to open files
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// in folders where they don't exist. (Searching a VPK is much faster than making an operating
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// system call.)
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game_lv hl2/hl2_lv.vpk
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game |all_source_engine_paths|hl2/hl2_english.vpk
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game |all_source_engine_paths|hl2/hl2_pak.vpk
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game |all_source_engine_paths|hl2/hl2_textures.vpk
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game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
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game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
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game |all_source_engine_paths|hl2/hl2_misc.vpk
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game |all_source_engine_paths|sourcetest/sourcetest_pak.vpk // sourcetest has Lost Coast content
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game |all_source_engine_paths|lostcoast/lostcoast_pak.vpk // For those using Hammer with Half-Life 2's bin
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platform |all_source_engine_paths|platform/platform_misc.vpk
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// Add the HL2 directory as a game search path. This is also where where writes
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// to the "game" path go.
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game+game_write hl2
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// Last, mount in shared HL2 loose files
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game |all_source_engine_paths|hl2
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platform |all_source_engine_paths|platform
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}
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}
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}
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