2022-10-26 20:54:37 -05:00

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//
// This file contains a command and an "ideal" key. At startup, if a key is not bound for the
// given command, the availability of the ideal key is checked. If it is available, the key
// is bound - otherwise the game will go through all keys until it finds one that is available
// or it fails.
//
// If for any reason a mod binds a key to something nonsensical, like CS:S does, you can force
// an override by specifying an "override_if" key/value. For example, in CS:S, F6 is automatically
// bound to quick save, which is a feature unused in the game. So the "save_replay" subkey in cstrike
// looks like this:
//
// "save_replay"
// {
// "ideal_key" "F6"
// "override_if" "save quick"
// }
//
"scripts/newbindings.txt"
{
"headtrack_reset_home_pos"
{
"ideal_key" "p"
}
"vr_toggle"
{
"ideal_key" "F9"
}
//
// New Mapbase binds
//
"+attack3"
{
"ideal_key" "MOUSE3"
}
// Binds from MP and later games (useful in SP for VScript)
"slot8"
{
"ideal_key" "8"
}
"slot9"
{
"ideal_key" "9"
}
"slot10"
{
"ideal_key" "0"
}
"+showscores"
{
"ideal_key" "TAB"
}
"+voicerecord"
{
"ideal_key" "k"
}
"say"
{
"ideal_key" "y"
}
"say_team"
{
"ideal_key" "u"
}
}