mapbase-model-src/modelsrc/NewPistolAnimations_357_Metrocop.qci

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// ================================================================
//
// 357 Animations for Metrocops
//
// ================================================================
$include "NewPistolAnimations_357_NPC.qci"
$sequence "shootp2" {
"police_animations_anims\pistolangryidle2.smd"
activity "ACT_RANGE_ATTACK_REVOLVER" 1
numframes 16
fadein 0.2
fadeout 0.2
{ event 3014 1 "" }
addlayer "pistol_Aim_all"
node "shooting_pistol"
blendlayer "gesture_shoot_357" 0 0 0 0 local
//weightlist "weights_357_shoot"
fps 30
ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3
ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2
}
// ----------------------------------------------------------------
// HACKHACK: Need soldier_Aim_9_directions instead of pistol_Aim_all to get past IK issues
$GenericReload "reload_357" "police_animations_anims\custom\reload_357.smd" "ACT_RELOAD_REVOLVER" "soldier_Aim_9_directions" 15 51 62 41
$append "reload_357" {
$357ReloadSounds
node "shooting_pistol"
fps 30
}
$GenericReloadFromIdle_NoAim "crouch_reload_357" "police_animations_anims\crouch_reload_pistol.smd" "ACT_RELOAD_REVOLVER_LOW" "gesture_reload_357" 62 41
$append "crouch_reload_357" {
$357ReloadSounds
node "crouching_pistol"
}