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Misc. pistol/357 improvements for female citizens and metrocops
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@ -83,6 +83,17 @@ $sequence "crouch_shoot_357" {
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand"
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}
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$sequence "idle_357_crouch" {
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"alyx_animations_ep2\idle_p_crouch.smd"
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activity "ACT_COVER_REVOLVER_LOW" 1
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fadein 0.2
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fadeout 0.2
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node "crouching_pistol"
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loop
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ikrule "lfoot" footstep contact 0 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 40 40 target 3
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ikrule "rfoot" footstep contact 0 fakeorigin -8.09 -4.55 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 40 40 target 2
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}
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// ----------------------------------------------------------------
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$makeaimlayer soldier_Aim_9_directions "hl2mp_ported_anims\Aim_9_directions"
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@ -32,3 +32,10 @@ $append "reload_357" {
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node "shooting_pistol"
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fps 30
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}
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$GenericReloadFromIdle_NoAim "crouch_reload_357" "police_animations_anims\crouch_reload_pistol.smd" "ACT_RELOAD_REVOLVER_LOW" "gesture_reload_357" 62 41
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$append "crouch_reload_357" {
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$357ReloadSounds
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node "crouching_pistol"
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}
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@ -117,7 +117,7 @@ $sequence "idle_p_crouch" { // crouch_idle_pistol
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activity "ACT_COVER_PISTOL_LOW" 1
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fadein 0.2
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fadeout 0.2
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node "crouching"
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node "crouching_pistol"
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loop
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ikrule "lfoot" footstep contact 0 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 40 40 target 3
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ikrule "rfoot" footstep contact 0 fakeorigin -8.09 -4.55 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 40 40 target 2
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@ -195,6 +195,7 @@ $sequence "Crouch_to_shoot_pistol" {
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_Aim_p_all" 8 15 25 25 spline
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blendlayer "Crouchshoot_to_standshoot_pistol" 1 25 26 26 // Alyx animation doesn't aim for some reason
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transition "crouching_pistol" "shooting_pistol" // shooting
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ikrule "rfoot" footstep contact 1 fakeorigin -8.02 -4.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 5 10 target 2
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ikrule "rfoot" footstep contact 12 fakeorigin -3.09 -7.27 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 12 24 25 target 2
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@ -208,6 +209,7 @@ $sequence "Shoot_to_crouch" {
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_Aim_p_all" 8 15 25 25 spline
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blendlayer "Pistol_idle_aim" 0 0 0 15 // Alyx animation doesn't aim for some reason
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transition "shooting_pistol" "crouching_pistol" // shooting
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ikrule "rfoot" footstep contact 6 fakeorigin -8.34 -4.37 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 6 24 25 target 2
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ikrule "lfoot" footstep contact 1 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 7 10 target 3
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