mapbase-model-src/modelsrc/CitizenSuitcase_FemaleCitizen.qci

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// ================================================================
//
// Full weapon_citizensuitcase animations
//
// ================================================================
$weightlist "weights_layer_luggage_idle" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$weightlist "weights_layer_luggage_drop" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$weightlist "weights_layer_luggage_walk" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 0.8
"ValveBiped.Bip01_R_Clavicle" 0.5
"ValveBiped.Bip01_R_UpperArm" 0.5
"ValveBiped.Bip01_R_Forearm" 1
"ValveBiped.Bip01_L_Clavicle" 0
}
$weightlist "weights_layer_luggage_run" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$include "CitizenSuitcase.qci"
$sequence "luggage_walk_all" {
"a_CitizenWalkS"
"a_CitizenWalkSE"
"a_CitizenWalkE"
"a_CitizenWalkNE"
"a_CitizenWalkN" // a_luggage_walk
"a_CitizenWalkNW"
"a_CitizenWalkW"
"a_CitizenWalkSW"
"a_CitizenWalkS"
activity "ACT_WALK_SUITCASE" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6006 8 "NPC_Citizen" }
{ event 6007 23 "NPC_Citizen" }
fadein 0.2
fadeout 0.2
blendlayer "layer_luggage_walk" 0 0 0 0 local
node "walking"
}
$sequence "luggage_run_all" {
"a_CitizenRunS"
"a_CitizenRunSE"
"a_CitizenRunE"
"a_CitizenRunNE"
"a_CitizenRunN" // a_luggage_walk
"a_CitizenRunNW"
"a_CitizenRunW"
"a_CitizenRunSW"
"a_CitizenRunS"
activity "ACT_RUN_SUITCASE" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 6 "NPC_Citizen" }
{ event 6005 15 "NPC_Citizen" }
fadein 0.2
fadeout 0.2
blendlayer "layer_luggage_run" 0 0 0 0 local
node "running"
}