mirror of
https://github.com/mapbase-source/mapbase-model-src.git
synced 2025-03-20 17:30:14 +03:00
78 lines
1.9 KiB
Plaintext
78 lines
1.9 KiB
Plaintext
|
|
||
|
// Requires "hl2mp_ported_anims/weaponmacros.qci"
|
||
|
|
||
|
|
||
|
|
||
|
// This file should be included while in the desired animation folder via $pushd
|
||
|
|
||
|
// These animations must also be the same name as Alyx's sequences so they override them.
|
||
|
|
||
|
$makeweapongesturep weapon_draw_gesture "weapon_draw_gesture.smd" 5 20 35
|
||
|
$append weapon_draw_gesture {
|
||
|
fps 45
|
||
|
activity "ACT_ARM" 1
|
||
|
{ event AE_NPC_DRAW 14 "" }
|
||
|
}
|
||
|
$append weapon_draw_gesturearms {
|
||
|
// This is needed for some reason
|
||
|
rotateto -90
|
||
|
}
|
||
|
|
||
|
$makeweapongesturep weapon_holster_gesture "weapon_holster_gesture.smd" 10 25 40
|
||
|
$append weapon_holster_gesture {
|
||
|
fps 45
|
||
|
activity "ACT_DISARM" 1
|
||
|
{ event AE_NPC_HOLSTER 23 "" }
|
||
|
}
|
||
|
$append weapon_holster_gesturearms {
|
||
|
// This is needed for some reason
|
||
|
rotateto -90
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//$weightlist "HolsterWeightlist" {
|
||
|
// "ValveBiped.Bip01_Pelvis" 0
|
||
|
// "ValveBiped.Bip01_Spine" 1
|
||
|
// //"ValveBiped.Bip01_Spine1" 1
|
||
|
// //"ValveBiped.Bip01_Spine2" 1
|
||
|
// //"ValveBiped.Bip01_Spine4" 1
|
||
|
// //"ValveBiped.Bip01_L_Clavicle" 1
|
||
|
// "ValveBiped.Bip01_L_UpperArm" 1
|
||
|
// "ValveBiped.Bip01_L_Forearm" 1
|
||
|
// "ValveBiped.Bip01_L_Hand" 1
|
||
|
// //"ValveBiped.Bip01_R_Clavicle" 1
|
||
|
// "ValveBiped.Bip01_R_UpperArm" 1
|
||
|
// "ValveBiped.Bip01_R_Forearm" 1
|
||
|
// "ValveBiped.Bip01_R_Hand" 1
|
||
|
//}
|
||
|
|
||
|
//$sequence "weapon_draw_gesture" {
|
||
|
// "weapon_draw_gesture.smd"
|
||
|
// activity "ACT_ARM" 1
|
||
|
// { event AE_NPC_DRAW 14 "" }
|
||
|
// fadein 0.35
|
||
|
// fadeout 0.2
|
||
|
// fps 45
|
||
|
// ikrule "rhand" release
|
||
|
// ikrule "lhand" release
|
||
|
// ikrule "rfoot" release
|
||
|
// ikrule "lfoot" release
|
||
|
// weightlist "HolsterWeightlist"
|
||
|
//}
|
||
|
//
|
||
|
//$sequence "weapon_holster_gesture" {
|
||
|
// "weapon_holster_gesture.smd"
|
||
|
// activity "ACT_DISARM" 1
|
||
|
// { event AE_NPC_HOLSTER 23 "" }
|
||
|
// fadein 0.2
|
||
|
// fadeout 0.2
|
||
|
// //blendlayer "smgholster_gesture" 0 0.25 0.75 1.0 spline
|
||
|
// fps 45
|
||
|
// ikrule "rhand" release
|
||
|
// ikrule "lhand" release
|
||
|
// ikrule "rfoot" release
|
||
|
// ikrule "lfoot" release
|
||
|
// weightlist "HolsterWeightlist"
|
||
|
//}
|