Added some missing QCI files for NPC animations

This commit is contained in:
Blixibon 2021-10-02 13:14:30 -05:00
parent 6ad3b73272
commit 491f66c5b2
3 changed files with 116 additions and 0 deletions

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// Requires "hl2mp_ported_anims/weaponmacros.qci"
// This file should be included while in the desired animation folder via $pushd
// These animations must also be the same name as Alyx's sequences so they override them.
$makeweapongesturep weapon_draw_gesture "weapon_draw_gesture.smd" 5 20 35
$append weapon_draw_gesture {
fps 45
activity "ACT_ARM" 1
{ event AE_NPC_DRAW 14 "" }
}
$append weapon_draw_gesturearms {
// This is needed for some reason
rotateto -90
}
$makeweapongesturep weapon_holster_gesture "weapon_holster_gesture.smd" 10 25 40
$append weapon_holster_gesture {
fps 45
activity "ACT_DISARM" 1
{ event AE_NPC_HOLSTER 23 "" }
}
$append weapon_holster_gesturearms {
// This is needed for some reason
rotateto -90
}
//$weightlist "HolsterWeightlist" {
// "ValveBiped.Bip01_Pelvis" 0
// "ValveBiped.Bip01_Spine" 1
// //"ValveBiped.Bip01_Spine1" 1
// //"ValveBiped.Bip01_Spine2" 1
// //"ValveBiped.Bip01_Spine4" 1
// //"ValveBiped.Bip01_L_Clavicle" 1
// "ValveBiped.Bip01_L_UpperArm" 1
// "ValveBiped.Bip01_L_Forearm" 1
// "ValveBiped.Bip01_L_Hand" 1
// //"ValveBiped.Bip01_R_Clavicle" 1
// "ValveBiped.Bip01_R_UpperArm" 1
// "ValveBiped.Bip01_R_Forearm" 1
// "ValveBiped.Bip01_R_Hand" 1
//}
//$sequence "weapon_draw_gesture" {
// "weapon_draw_gesture.smd"
// activity "ACT_ARM" 1
// { event AE_NPC_DRAW 14 "" }
// fadein 0.35
// fadeout 0.2
// fps 45
// ikrule "rhand" release
// ikrule "lhand" release
// ikrule "rfoot" release
// ikrule "lfoot" release
// weightlist "HolsterWeightlist"
//}
//
//$sequence "weapon_holster_gesture" {
// "weapon_holster_gesture.smd"
// activity "ACT_DISARM" 1
// { event AE_NPC_HOLSTER 23 "" }
// fadein 0.2
// fadeout 0.2
// //blendlayer "smgholster_gesture" 0 0.25 0.75 1.0 spline
// fps 45
// ikrule "rhand" release
// ikrule "lhand" release
// ikrule "rfoot" release
// ikrule "lfoot" release
// weightlist "HolsterWeightlist"
//}

17
modelsrc/OnFirePolice.qci Normal file
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//
// Animations for metrocops being on fire.
// It burns.
//
$sequence "idleonfire" {
"police_animations_anims\idleonfire.smd"
activity "ACT_IDLE_ON_FIRE" 1
loop
}
$sequence "moveonfire" {
"police_animations_anims\moveonfire.smd"
activity "ACT_RUN_ON_FIRE" 1
loop
walkframe 66 LX LY
}

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//
// Metrocop flinches.
//
$pushd "police_animations_anims"
$definemacro MakePoliceFlinchGest name file activity \\
$sequence $name$ $file$ subtract flinch_gesture 0 delta { \\
activity $activity$ 1 \\
fps 30 \\
} \\
$MakePoliceFlinchGest flinch_gesture "a_flinch_gesture" "ACT_GESTURE_SMALL_FLINCH"
$MakePoliceFlinchGest flinchheadgest1 "a_flinch_head_gesture1" "ACT_GESTURE_FLINCH_HEAD"
$MakePoliceFlinchGest flinchheadgest2 "a_flinch_head_gesture2" "ACT_GESTURE_FLINCH_HEAD"
$MakePoliceFlinchGest flinchgutgest1 "a_flinch_gut_gesture1" "ACT_GESTURE_FLINCH_STOMACH"
$MakePoliceFlinchGest flinchgutgest2 "a_flinch_gut_gesture2" "ACT_GESTURE_FLINCH_STOMACH"
$MakePoliceFlinchGest flinchlarmgest "a_flinch_larm_gesture" "ACT_GESTURE_FLINCH_LEFTARM"
$MakePoliceFlinchGest flinchrarmgest "a_flinch_rarm_gesture" "ACT_GESTURE_FLINCH_RIGHTARM"
$popd