mapbase-model-src/modelsrc/AlyxHolster.qci

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$weightlist "weights_weapon_draw_spine" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_R_Clavicle" 0
}
$weightlist "weights_weapon_draw_arms" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0
"ValveBiped.Bip01_L_Clavicle" 1
"ValveBiped.Bip01_R_Clavicle" 1
}
$weightlist "weights_weapon_draw_gesture" {
"ValveBiped.Bip01_Pelvis" 0
}
$animation "@weapon_draw_spine_corrective_animation" "alyx_animations_hl2\@weapon_draw_spine_corrective_animation.smd" {
}
$animation "@weapon_holster_spine_corrective_animation" "alyx_animations_hl2\@weapon_holster_spine_corrective_animation.smd" {
}
$sequence "weapon_draw_spine" {
"alyx_animations_hl2\weapon_draw_spine.smd"
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@weapon_draw_spine_corrective_animation" 0
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_spine"
}
$sequence "weapon_draw_arms" {
"alyx_animations_hl2\weapon_draw_arms.smd"
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_arms"
}
$sequence "weapon_draw_gesture" {
"alyx_animations_hl2\weapon_draw_gesture.smd"
activity "ACT_ARM" 1
{ event AE_NPC_DRAW 10 "" }
fadein 0.2
fadeout 0.2
iklock "rfoot" 1 0
iklock "lfoot" 1 0
blendlayer "weapon_draw_arms" 0 10 26 40 spline
blendlayer "weapon_draw_spine" 0 10 26 40 spline
fps 30
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 1 target 0 usesequence
weightlist "weights_weapon_draw_gesture"
}
$sequence "weapon_holster_spine" {
"alyx_animations_hl2\weapon_holster_spine.smd"
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@weapon_holster_spine_corrective_animation" 0
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_spine"
}
$sequence "weapon_holster_arms" {
"alyx_animations_hl2\weapon_holster_arms.smd"
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_arms"
}
$sequence "weapon_holster_gesture" {
"alyx_animations_hl2\weapon_holster_gesture.smd"
activity "ACT_DISARM" 1
{ event AE_NPC_HOLSTER 33 "" }
fadein 0.2
fadeout 0.2
iklock "rfoot" 1 0
iklock "lfoot" 1 0
blendlayer "weapon_holster_arms" 0 21 40 45 spline
blendlayer "weapon_holster_spine" 0 21 30 45 spline
fps 30
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 21 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 21 40 1 target 0 usesequence
weightlist "weights_weapon_draw_gesture"
}