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Added hand IK to player animations
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@ -90,7 +90,7 @@ $continue $layername$
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// make an idle animation from a single frame, add in aiming
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//
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$definemacro makeidle idlename filename frame aimlayer \\
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$sequence $idlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop addlayer $aimlayer$ \\
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$sequence $idlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" addlayer $aimlayer$ \\
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$continue $idlename$
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@ -144,7 +144,7 @@ $continue $runname$
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// make an idle animation from a single frame, add in aiming
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//
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$definemacro makecidle cidlename filename frame aimlayer \\
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$sequence $cidlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop addlayer $aimlayer$ \\
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$sequence $cidlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" addlayer $aimlayer$ \\
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$continue $cidlename$
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//
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@ -159,6 +159,7 @@ $sequence $cidlename$ $filenameB$ { \\
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worldspaceblend a_$cidlename$_base \\
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weightlist AllBones \\
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addlayer $aimlayer$ \\
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
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loop \\
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} \\
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$continue $cidlename$
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