Added hand IK to player animations

This commit is contained in:
Blixibon 2021-11-17 00:25:27 -06:00
parent 8a6ab4601a
commit 159e27f52a

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@ -90,7 +90,7 @@ $continue $layername$
// make an idle animation from a single frame, add in aiming
//
$definemacro makeidle idlename filename frame aimlayer \\
$sequence $idlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop addlayer $aimlayer$ \\
$sequence $idlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" addlayer $aimlayer$ \\
$continue $idlename$
@ -144,7 +144,7 @@ $continue $runname$
// make an idle animation from a single frame, add in aiming
//
$definemacro makecidle cidlename filename frame aimlayer \\
$sequence $cidlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop addlayer $aimlayer$ \\
$sequence $cidlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" addlayer $aimlayer$ \\
$continue $cidlename$
//
@ -159,6 +159,7 @@ $sequence $cidlename$ $filenameB$ { \\
worldspaceblend a_$cidlename$_base \\
weightlist AllBones \\
addlayer $aimlayer$ \\
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
loop \\
} \\
$continue $cidlename$