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Improved sounds on NPC crossbow reload animation
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@ -42,8 +42,8 @@ $GenericShoot "shoot_crossbow" "custom\shoot_crossbow.smd" "ACT_RANGE_ATTACK_CRO
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$GenericShootFromIdle "crouch_shoot_crossbow" "crouch_shoot_smg1.smd" "ACT_RANGE_ATTACK_CROSSBOW_LOW" "soldier_Aim_9_directions" "gesture_shoot_crossbow" 10
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$GenericReload "reload_crossbow" "custom\reload_crossbow.smd" "ACT_RELOAD_CROSSBOW" "soldier_Aim_9_directions" 10 25 40 20
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$append reload_crossbow { fps 25 }
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$GenericReloadSoundMatched "reload_crossbow" "custom\reload_crossbow.smd" "ACT_RELOAD_CROSSBOW" "soldier_Aim_9_directions" 10 25 40 20
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$append reload_crossbow { fps 25 { event AE_CL_PLAYSOUND 20 "Weapon_Crossbow.BoltElectrify" } }
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$GenericReloadFromIdle "crouch_reload_crossbow" "Crouch_idleD.smd" "ACT_RELOAD_CROSSBOW_LOW" "soldier_Aim_9_directions" "gesture_reload_crossbow" 10 25 40 20
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$append crouch_reload_crossbow { fps 25 }
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@ -53,7 +53,7 @@ $append crouch_idle_crossbow { blendlayer "relaxed_smg1_to_crossbow" 0 0 0 0 loc
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$sequence "gesture_shoot_crossbow" "custom\shoot_crossbow.smd" subtract "gesture_shoot_crossbow" 0 delta activity "ACT_GESTURE_RANGE_ATTACK_CROSSBOW" 1
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$makeweapongesturep "gesture_reload_crossbow" "custom\reload_crossbow.smd" 10 25 40
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$append gesture_reload_crossbow { fps 25 activity "ACT_GESTURE_RELOAD_CROSSBOW" 1 { event 3018 20 "" } }
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$append gesture_reload_crossbow { fps 25 activity "ACT_GESTURE_RELOAD_CROSSBOW" 1 { event 3015 20 "" } { event AE_CL_PLAYSOUND 20 "Weapon_Crossbow.BoltElectrify" } }
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$sequence "layer_relaxed_smg1" { "Idle_SMG1_Relaxed.smd" frame 0 0 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "relaxed_smg1_to_crossbow" "custom\Idle_Crossbow_Relaxed.smd" frame 0 0 subtract "layer_relaxed_smg1" 0 delta hidden
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@ -60,6 +60,18 @@ $sequence $SeqName$ { \\
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ikrule "lhand" release \\
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}
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$definemacro GenericReloadSoundMatched SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$sequence $SeqName$ { \\
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$FileName$ \\
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{ event 3015 $EventFrame$ "" } \\
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blendlayer $AimLayer$ 0 0 0 $AimFadeOut$ spline \\
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blendlayer $AimLayer$ $AimFadeIn$ $NumFrames$ $NumFrames$ $NumFrames$ spline \\
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activity $ActName$ 1 \\
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cmdlist lockfeet \\
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ikrule "rhand" release \\
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ikrule "lhand" release \\
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}
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$definemacro GenericReloadNoAim SeqName FileName ActName EventFrame \\
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$sequence $SeqName$ { \\
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$FileName$ \\
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