Fixed various soldier movement animations not emitting sounds and added a new "unarmed run" animation

This commit is contained in:
Blixibon 2021-10-03 21:32:51 -05:00
parent ee8f075d07
commit 4d7e1f6680

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@ -132,10 +132,132 @@ $declaresequence "leanwall_CrouchLeft_D_exit"
$declaresequence "breen_grav_grab" $declaresequence "breen_grav_grab"
$declaresequence "breen_gravCarry_Idle" $declaresequence "breen_gravCarry_Idle"
$declaresequence "breen_grav_placeDesk" $declaresequence "breen_grav_placeDesk"
$declaresequence "WalkEasy_all" //$declaresequence "WalkEasy_all"
$sequence "WalkEasy_all" {
"a_SoldierWalkEasyS"
"a_SoldierWalkEasySE"
"a_SoldierWalkEasyE"
"a_SoldierWalkEasyNE"
"a_SoldierWalkEasyN"
"a_SoldierWalkEasyNW"
"a_SoldierWalkEasyW"
"a_SoldierWalkEasySW"
"a_SoldierWalkEasyS"
activity "ACT_WALK_EASY" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_CombineS" } // New animation events
{ event 6005 25 "NPC_CombineS" } // New animation events
fadein 0.2
fadeout 0.2
}
$declaresequence "Idle_Unarmed" $declaresequence "Idle_Unarmed"
$declaresequence "layer_walk_unarmed" $declaresequence "layer_walk_unarmed"
$declaresequence "WalkUnarmed_all" //$declaresequence "WalkUnarmed_all"
$sequence "WalkUnarmed_all" {
"a_SoldierWalkEasyS"
"a_SoldierWalkEasySE"
"a_SoldierWalkEasyE"
"a_SoldierWalkEasyNE"
"a_SoldierWalkEasyN"
"a_SoldierWalkEasyNW"
"a_SoldierWalkEasyW"
"a_SoldierWalkEasySW"
"a_SoldierWalkEasyS"
activity "ACT_WALK_UNARMED" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_CombineS" } // New animation events
{ event 6005 25 "NPC_CombineS" } // New animation events
fadein 0.2
fadeout 0.2
keyvalues
{
interior ACT_IDLE_UNARMED
}
blendlayer "layer_walk_unarmed" 0 0 0 0 local
}
$weightlist "weights_layer_run_unarmed" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_L_Clavicle" 1
"ValveBiped.Bip01_L_UpperArm" 0.8
"ValveBiped.Bip01_L_Forearm" 0.8
"ValveBiped.Bip01_L_Thigh" 0
"ValveBiped.Bip01_R_Clavicle" 1
"ValveBiped.Bip01_R_UpperArm" 0.8
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Thigh" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 0.8
"ValveBiped.Bip01_Neck1" 0
//"ValveBiped.Cod" 0.1
}
//$sequence "layer_run_unarmed" {
// //"combine_soldier_anims_anims\layer_walk_unarmed.smd"
// "male_shared_anims\a_RunN.smd"
// fadein 0.2
// fadeout 0.2
// hidden
// //worldspace
// fps 30
// loop
// ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
// ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
// weightlist "weights_layer_run_unarmed"
// subtract "layer_run_unarmed" 0
// delta
//}
$sequence "layer_run_unarmed" {
"male_shared_anims\a_RunN.smd"
fadein 0.2
fadeout 0.2
hidden
//worldspace
fps 30
loop
ikrule "lfoot" footstep contact 7 fakeorigin 4.52 2.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
ikrule "rfoot" footstep contact 16 fakeorigin 4.56 -1.62 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 1 7 target 2
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 18 18 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 18 18 target 1
//walkframe 18 LX LY
weightlist "weights_layer_run_unarmed"
}
$sequence "RunUnarmed_all" {
"a_SoldierRunS"
"a_SoldierRunSE"
"a_SoldierRunE"
"a_SoldierRunNE"
"a_SoldierRunN"
"a_SoldierRunNW"
"a_SoldierRunW"
"a_SoldierRunSW"
"a_SoldierRunS"
activity "ACT_RUN_UNARMED" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 7 "NPC_CombineS" }
{ event 6005 16 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
keyvalues
{
interior ACT_IDLE_UNARMED
}
blendlayer "layer_walk_unarmed" 0 0 0 0 local
blendlayer "layer_run_unarmed" 0 0 0 0 local
}
$declaresequence "WalkMarch_all" $declaresequence "WalkMarch_all"
$declaresequence "layer_walk_GravCarry" $declaresequence "layer_walk_GravCarry"
$declaresequence "WalkGravCarry_all" $declaresequence "WalkGravCarry_all"