Add missing readiness animations to soldier animation nodes QCI

This commit is contained in:
ALLEN-PC\acj30 2023-12-23 13:22:35 -06:00
parent 6742e10c60
commit 6eb6ffbb44

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@ -102,21 +102,31 @@ $AddNodeToSequence "walk_relaxed_all_SMG1" "standing_smg1"
$AddNodeToSequence "walk_relaxed_all_SG" "standing_sg" $AddNodeToSequence "walk_relaxed_all_SG" "standing_sg"
$AddNodeToSequence "walk_relaxed_all_Pistol" "standing_pistol" $AddNodeToSequence "walk_relaxed_all_Pistol" "standing_pistol"
$AddNodeToSequence "Idle2_AR1" "standing_alert_ar1"
$AddNodeToSequence "Idle2_AR2" "standing_alert_ar2" $AddNodeToSequence "Idle2_AR2" "standing_alert_ar2"
$AddNodeToSequence "Idle2_SMG1" "standing_alert_smg1" $AddNodeToSequence "Idle2_SMG1" "standing_alert_smg1"
$AddNodeToSequence "Idle2_SG" "standing_alert_sg" $AddNodeToSequence "Idle2_SG" "standing_alert_sg"
$AddNodeToSequence "Idle2_Pistol" "standing_alert_pistol" $AddNodeToSequence "Idle2_Pistol" "standing_alert_pistol"
$AddNodeToSequence "CombatIdle2_AR1" "standing_alert_ar1"
$AddNodeToSequence "CombatIdle2" "standing_alert_ar2"
$AddNodeToSequence "CombatIdle2_SMG1" "standing_alert_smg1"
$AddNodeToSequence "CombatIdle2_SG" "standing_alert_sg"
$AddNodeToSequence "CombatIdle2_Pistol" "standing_alert_pistol"
$AddNodeToSequence "walk_stimulated_all_AR1" "standing_alert_ar1"
$AddNodeToSequence "walk_stimulated_all_AR2" "standing_alert_ar2" $AddNodeToSequence "walk_stimulated_all_AR2" "standing_alert_ar2"
$AddNodeToSequence "walk_stimulated_all_SMG1" "standing_alert_smg1" $AddNodeToSequence "walk_stimulated_all_SMG1" "standing_alert_smg1"
$AddNodeToSequence "walk_stimulated_all_SG" "standing_alert_sg" $AddNodeToSequence "walk_stimulated_all_SG" "standing_alert_sg"
$AddNodeToSequence "walk_stimulated_all_Pistol" "standing_alert_pistol" $AddNodeToSequence "walk_stimulated_all_Pistol" "standing_alert_pistol"
$AddNodeToSequence "walk_aiming_stimulated_all_AR1" "standing_alert_ar1"
$AddNodeToSequence "walk_aiming_stimulated_all_AR2" "standing_alert_ar2" $AddNodeToSequence "walk_aiming_stimulated_all_AR2" "standing_alert_ar2"
$AddNodeToSequence "walk_aiming_stimulated_all_SMG1" "standing_alert_smg1" $AddNodeToSequence "walk_aiming_stimulated_all_SMG1" "standing_alert_smg1"
$AddNodeToSequence "walk_aiming_stimulated_all_SG" "standing_alert_sg" $AddNodeToSequence "walk_aiming_stimulated_all_SG" "standing_alert_sg"
$AddNodeToSequence "walk_aiming_stimulated_all_Pistol" "standing_alert_pistol" $AddNodeToSequence "walk_aiming_stimulated_all_Pistol" "standing_alert_pistol"
$AddNodeToSequence "run_aiming_stimulated_all_AR1" "standing_alert_ar1"
$AddNodeToSequence "run_aiming_stimulated_all_AR2" "standing_alert_ar2" $AddNodeToSequence "run_aiming_stimulated_all_AR2" "standing_alert_ar2"
$AddNodeToSequence "run_aiming_stimulated_all_SMG1" "standing_alert_smg1" $AddNodeToSequence "run_aiming_stimulated_all_SMG1" "standing_alert_smg1"
$AddNodeToSequence "run_aiming_stimulated_all_SG" "standing_alert_sg" $AddNodeToSequence "run_aiming_stimulated_all_SG" "standing_alert_sg"