Changed DefaultHolster.qci to use the new "_RIFLE" activities, no longer replacing Alyx's animations

This commit is contained in:
Blixibon 2021-10-14 02:22:33 -05:00
parent a2dbb9274d
commit 772740f05a

View File

@ -5,26 +5,24 @@
// This file should be included while in the desired animation folder via $pushd // This file should be included while in the desired animation folder via $pushd
// These animations must also be the same name as Alyx's sequences so they override them. $makeweapongesturep weapon_draw_rifle_gesture "weapon_draw_gesture.smd" 5 20 35
$append weapon_draw_rifle_gesture {
$makeweapongesturep weapon_draw_gesture "weapon_draw_gesture.smd" 5 20 35
$append weapon_draw_gesture {
fps 45 fps 45
activity "ACT_ARM" 1 activity "ACT_ARM_RIFLE" 1
{ event AE_NPC_DRAW 14 "" } { event AE_NPC_DRAW 14 "" }
} }
$append weapon_draw_gesturearms { $append weapon_draw_rifle_gesturearms {
// This is needed for some reason // This is needed for some reason
rotateto -90 rotateto -90
} }
$makeweapongesturep weapon_holster_gesture "weapon_holster_gesture.smd" 10 25 40 $makeweapongesturep weapon_holster_rifle_gesture "weapon_holster_gesture.smd" 10 25 40
$append weapon_holster_gesture { $append weapon_holster_rifle_gesture {
fps 45 fps 45
activity "ACT_DISARM" 1 activity "ACT_DISARM_RIFLE" 1
{ event AE_NPC_HOLSTER 23 "" } { event AE_NPC_HOLSTER 23 "" }
} }
$append weapon_holster_gesturearms { $append weapon_holster_rifle_gesturearms {
// This is needed for some reason // This is needed for some reason
rotateto -90 rotateto -90
} }