Added unique SMDs for metrocop alternate aim idles

This commit is contained in:
Blixibon 2021-11-18 23:28:40 -06:00
parent 67493ad4e4
commit 8258603f9b
3 changed files with 16500 additions and 44 deletions

View File

@ -4,10 +4,7 @@
//
// ================================================================
$pushd "police_animations_anims"
// ================================================================
@ -52,15 +49,15 @@ $weightlist "weights_stimulated_aim_2" {
// ----------------------------------------------------------------
$sequence "layer_stimulated_smg1" { "police_animations_anims\smg1angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
$sequence "layer_stimulated_pistol" { "police_animations_anims\layer_walk_hold_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
$sequence "layer_stimulated_ar2" { "police_animations_anims\custom\ar2angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
$sequence "layer_stimulated_shotgun" { "police_animations_anims\custom\shotgunangryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
$sequence "layer_stimulated_smg1" { "smg1angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
$sequence "layer_stimulated_pistol" { "layer_walk_hold_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
$sequence "layer_stimulated_ar2" { "custom\ar2angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
$sequence "layer_stimulated_shotgun" { "custom\shotgunangryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
$sequence "layer_stimulated_aim_smg1" { "police_animations_anims\lowcover_aim_smg1.smd" weightlist "weights_stimulated_aim" addlayer "SMG1_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
$sequence "layer_stimulated_aim_pistol" { "police_animations_anims\layer_walk_aiming_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" addlayer "WalkN_pistol_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
$sequence "layer_stimulated_aim_ar2" { "police_animations_anims\custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
$sequence "layer_stimulated_aim_shotgun" { "police_animations_anims\custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden } // TEMP?
$sequence "layer_stimulated_aim_smg1" { "lowcover_aim_smg1.smd" weightlist "weights_stimulated_aim" addlayer "SMG1_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
$sequence "layer_stimulated_aim_pistol" { "layer_walk_aiming_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" addlayer "WalkN_pistol_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
$sequence "layer_stimulated_aim_ar2" { "custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
$sequence "layer_stimulated_aim_shotgun" { "custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden } // TEMP?
// ----------------------------------------------------------------
//
@ -77,7 +74,7 @@ $sequence "layer_stimulated_aim_shotgun" { "police_animations_anims\custom\lowco
// ----------------------------------------------------------------
$sequence "idle_stimulated_layer" {
"police_animations_anims\smg1angryidle1.smd"
"smg1angryidle1.smd"
weightlist "weights_stimulated_idle"
worldspace
//frame 0 0
@ -85,7 +82,7 @@ $sequence "idle_stimulated_layer" {
}
$sequence "pistolidle3" {
"police_animations_anims\pistolidle2.smd"
"pistolidle2.smd"
activity "ACT_IDLE_PISTOL_STIMULATED" 1
node "standing_pistol"
loop
@ -95,7 +92,7 @@ $sequence "pistolidle3" {
}
$sequence "smg1idle3" {
"police_animations_anims\smg1idle2.smd"
"smg1idle2.smd"
activity "ACT_IDLE_RIFLE_STIMULATED" 1
node "standing_smg"
loop
@ -105,7 +102,7 @@ $sequence "smg1idle3" {
}
$sequence "ar2idle3" {
"police_animations_anims\custom\ar2idle1.smd"
"custom\ar2idle1.smd"
activity "ACT_IDLE_AR2_STIMULATED" 1
node "standing_smg"
loop
@ -115,7 +112,7 @@ $sequence "ar2idle3" {
}
$sequence "shotgunidle3" {
"police_animations_anims\custom\shotgunidle1.smd"
"custom\shotgunidle1.smd"
activity "ACT_IDLE_SHOTGUN_STIMULATED" 1
node "standing_smg"
loop
@ -131,7 +128,7 @@ $sequence "shotgunidle3" {
//
// ----------------------------------------------------------------
$sequence "pistolangryidle3" {
"police_animations_anims\pistolangryidle2.smd"
"pistolangryidle2.smd"
activity "ACT_IDLE_AIM_PISTOL_STIMULATED" 1
addlayer "layer_stimulated_aim_pistol"
node "shooting_pistol"
@ -139,32 +136,9 @@ $sequence "pistolangryidle3" {
cmdlist lockfeet
}
$sequence "smg1angryidle2" {
"police_animations_anims\smg1angryidle1.smd"
activity "ACT_IDLE_AIM_RIFLE_STIMULATED" 1
addlayer "layer_stimulated_aim_smg1"
node "shooting_smg"
fps 4
cmdlist lockfeet
}
$sequence "ar2angryidle2" {
"police_animations_anims\custom\ar2angryidle1.smd"
activity "ACT_IDLE_AIM_AR2_STIMULATED" 1
addlayer "layer_stimulated_aim_ar2"
node "shooting_smg"
fps 4
cmdlist lockfeet
}
$sequence "shotgunangryidle2" {
"police_animations_anims\custom\shotgunangryidle1.smd"
activity "ACT_IDLE_AIM_SHOTGUN_STIMULATED" 1
addlayer "layer_stimulated_aim_shotgun"
node "shooting_smg"
fps 4
cmdlist lockfeet
}
$GenericCombatIdle "smg1angryidle2" "custom\smg1angryidle2.smd" "ACT_IDLE_AIM_RIFLE_STIMULATED" "soldier_Aim_9_directions" fps 4 node "shooting_smg"
$GenericCombatIdle "ar2angryidle2" "custom\ar2angryidle2.smd" "ACT_IDLE_AIM_AR2_STIMULATED" "soldier_Aim_9_directions" fps 4 node "shooting_smg"
$GenericCombatIdle "shotgunangryidle2" "custom\ar2angryidle2.smd" "ACT_IDLE_AIM_AR2_STIMULATED" "soldier_Aim_9_directions" fps 4 node "shooting_smg" // TEMP?
// ----------------------------------------------------------------
@ -178,3 +152,5 @@ $GenericWalkLayered "walk_aiming_stimulated_shotgun_all" "ACT_WALK_AIM_SHOTGUN_S
$GenericRunLayered "run_aiming_stimulated_shotgun_all" "ACT_RUN_AIM_SHOTGUN_STIMULATED" "layer_stimulated_aim_shotgun" "ACT_IDLE_SHOTGUN_STIMULATED"
// ----------------------------------------------------------------
$popd

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