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https://github.com/mapbase-source/mapbase-model-src.git
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Added unique SMDs for metrocop alternate aim idles
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@ -4,10 +4,7 @@
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//
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// ================================================================
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$pushd "police_animations_anims"
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// ================================================================
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@ -52,15 +49,15 @@ $weightlist "weights_stimulated_aim_2" {
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// ----------------------------------------------------------------
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$sequence "layer_stimulated_smg1" { "police_animations_anims\smg1angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "layer_stimulated_pistol" { "police_animations_anims\layer_walk_hold_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
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$sequence "layer_stimulated_ar2" { "police_animations_anims\custom\ar2angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "layer_stimulated_shotgun" { "police_animations_anims\custom\shotgunangryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "layer_stimulated_smg1" { "smg1angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "layer_stimulated_pistol" { "layer_walk_hold_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
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$sequence "layer_stimulated_ar2" { "custom\ar2angryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "layer_stimulated_shotgun" { "custom\shotgunangryidle1.smd" weightlist "weights_stimulated_idle" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden }
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$sequence "layer_stimulated_aim_smg1" { "police_animations_anims\lowcover_aim_smg1.smd" weightlist "weights_stimulated_aim" addlayer "SMG1_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
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$sequence "layer_stimulated_aim_pistol" { "police_animations_anims\layer_walk_aiming_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" addlayer "WalkN_pistol_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
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$sequence "layer_stimulated_aim_ar2" { "police_animations_anims\custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
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$sequence "layer_stimulated_aim_shotgun" { "police_animations_anims\custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden } // TEMP?
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$sequence "layer_stimulated_aim_smg1" { "lowcover_aim_smg1.smd" weightlist "weights_stimulated_aim" addlayer "SMG1_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
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$sequence "layer_stimulated_aim_pistol" { "layer_walk_aiming_pistol.smd" frame 0 0 weightlist "weights_stimulated_aim" addlayer "WalkN_pistol_Aim_all" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace rotate 90 hidden }
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$sequence "layer_stimulated_aim_ar2" { "custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden }
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$sequence "layer_stimulated_aim_shotgun" { "custom\lowcover_aim_ar2.smd" weightlist "weights_stimulated_aim" addlayer "soldier_Aim_9_directions" ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" worldspace hidden } // TEMP?
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// ----------------------------------------------------------------
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//
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@ -77,7 +74,7 @@ $sequence "layer_stimulated_aim_shotgun" { "police_animations_anims\custom\lowco
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// ----------------------------------------------------------------
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$sequence "idle_stimulated_layer" {
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"police_animations_anims\smg1angryidle1.smd"
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"smg1angryidle1.smd"
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weightlist "weights_stimulated_idle"
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worldspace
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//frame 0 0
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@ -85,7 +82,7 @@ $sequence "idle_stimulated_layer" {
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}
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$sequence "pistolidle3" {
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"police_animations_anims\pistolidle2.smd"
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"pistolidle2.smd"
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activity "ACT_IDLE_PISTOL_STIMULATED" 1
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node "standing_pistol"
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loop
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@ -95,7 +92,7 @@ $sequence "pistolidle3" {
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}
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$sequence "smg1idle3" {
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"police_animations_anims\smg1idle2.smd"
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"smg1idle2.smd"
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activity "ACT_IDLE_RIFLE_STIMULATED" 1
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node "standing_smg"
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loop
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@ -105,7 +102,7 @@ $sequence "smg1idle3" {
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}
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$sequence "ar2idle3" {
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"police_animations_anims\custom\ar2idle1.smd"
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"custom\ar2idle1.smd"
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activity "ACT_IDLE_AR2_STIMULATED" 1
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node "standing_smg"
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loop
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@ -115,7 +112,7 @@ $sequence "ar2idle3" {
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}
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$sequence "shotgunidle3" {
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"police_animations_anims\custom\shotgunidle1.smd"
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"custom\shotgunidle1.smd"
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activity "ACT_IDLE_SHOTGUN_STIMULATED" 1
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node "standing_smg"
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loop
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@ -131,7 +128,7 @@ $sequence "shotgunidle3" {
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//
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// ----------------------------------------------------------------
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$sequence "pistolangryidle3" {
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"police_animations_anims\pistolangryidle2.smd"
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"pistolangryidle2.smd"
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activity "ACT_IDLE_AIM_PISTOL_STIMULATED" 1
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addlayer "layer_stimulated_aim_pistol"
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node "shooting_pistol"
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@ -139,32 +136,9 @@ $sequence "pistolangryidle3" {
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cmdlist lockfeet
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}
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$sequence "smg1angryidle2" {
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"police_animations_anims\smg1angryidle1.smd"
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activity "ACT_IDLE_AIM_RIFLE_STIMULATED" 1
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addlayer "layer_stimulated_aim_smg1"
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node "shooting_smg"
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fps 4
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cmdlist lockfeet
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}
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$sequence "ar2angryidle2" {
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"police_animations_anims\custom\ar2angryidle1.smd"
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activity "ACT_IDLE_AIM_AR2_STIMULATED" 1
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addlayer "layer_stimulated_aim_ar2"
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node "shooting_smg"
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fps 4
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cmdlist lockfeet
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}
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$sequence "shotgunangryidle2" {
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"police_animations_anims\custom\shotgunangryidle1.smd"
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activity "ACT_IDLE_AIM_SHOTGUN_STIMULATED" 1
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addlayer "layer_stimulated_aim_shotgun"
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node "shooting_smg"
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fps 4
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cmdlist lockfeet
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}
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$GenericCombatIdle "smg1angryidle2" "custom\smg1angryidle2.smd" "ACT_IDLE_AIM_RIFLE_STIMULATED" "soldier_Aim_9_directions" fps 4 node "shooting_smg"
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$GenericCombatIdle "ar2angryidle2" "custom\ar2angryidle2.smd" "ACT_IDLE_AIM_AR2_STIMULATED" "soldier_Aim_9_directions" fps 4 node "shooting_smg"
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$GenericCombatIdle "shotgunangryidle2" "custom\ar2angryidle2.smd" "ACT_IDLE_AIM_AR2_STIMULATED" "soldier_Aim_9_directions" fps 4 node "shooting_smg" // TEMP?
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// ----------------------------------------------------------------
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@ -178,3 +152,5 @@ $GenericWalkLayered "walk_aiming_stimulated_shotgun_all" "ACT_WALK_AIM_SHOTGUN_S
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$GenericRunLayered "run_aiming_stimulated_shotgun_all" "ACT_RUN_AIM_SHOTGUN_STIMULATED" "layer_stimulated_aim_shotgun" "ACT_IDLE_SHOTGUN_STIMULATED"
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// ----------------------------------------------------------------
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$popd
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8240
modelsrc/police_animations_anims/custom/ar2angryidle2.smd
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8240
modelsrc/police_animations_anims/custom/ar2angryidle2.smd
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Load Diff
8240
modelsrc/police_animations_anims/custom/smg1angryidle2.smd
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8240
modelsrc/police_animations_anims/custom/smg1angryidle2.smd
Normal file
File diff suppressed because it is too large
Load Diff
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