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Replaced female_shared's "male to female" conversion method with the "$lockbonelengths" command
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// ================================================================
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//
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// This file adds a crude "male to female" layer to a bunch of sequences originally designed with male proprortions.
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//
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// ================================================================
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$definemacro AddMtoFLayer SeqName \\
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$append $SeqName$ { blendlayer "male_to_female_layer" 0 0 0 0 local }
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$definemacro AddMtoFGestureLayer SeqName \\
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$append $SeqName$spine { blendlayer "male_to_female_layer" 0 0 0 0 local } \\
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$append $SeqName$arms { blendlayer "male_to_female_layer" 0 0 0 0 local } \\
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$append $SeqName$ { blendlayer "male_to_female_layer" 0 0 0 0 local }
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// ----------------------------------------------------------------
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// CitizenActivityFixes.qci
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// ----------------------------------------------------------------
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//$AddMtoFLayer "Idle_Crossbow_Aim"
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//$AddMtoFLayer "shoot_crossbow"
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$AddMtoFLayer "reload_crossbow"
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// ----------------------------------------------------------------
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// AntlionRecvDI.qci
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// ----------------------------------------------------------------
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$AddMtoFLayer "antlion_soldier_DI_01"
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$AddMtoFLayer "antlion_soldier_DI_02"
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// ----------------------------------------------------------------
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// HunterRecvDI.qci
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// ----------------------------------------------------------------
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$AddMtoFLayer "hunter_cit_throw_ground"
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$AddMtoFLayer "hunter_cit_tackle_di"
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$AddMtoFLayer "hunter_cit_stomp"
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$AddMtoFLayer "hunter_cit_tackle"
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$AddMtoFLayer "hunter_cit_tackle_postI"
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// ----------------------------------------------------------------
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// PoliceHarassGestures.qci
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// ----------------------------------------------------------------
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$AddMtoFLayer "harassfront1_layer"
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$AddMtoFLayer "harassfront2_layer"
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// ----------------------------------------------------------------
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// ArrestAnims.qci
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// ----------------------------------------------------------------
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$AddMtoFLayer "arrest_act_floor"
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$AddMtoFLayer "arrest_act_standing_gesture"
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$AddMtoFLayer "arrest_act_floor_enter"
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$AddMtoFLayer "arrest_act_floor_enter_panicked"
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$AddMtoFLayer "arrest_act_floor_exit"
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// ----------------------------------------------------------------
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// CitizenWallCover.qci
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//
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// Note that most of these animations already existed on female citizens, but they were previously proportioned
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// to the male skeleton.
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// ----------------------------------------------------------------
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$AddMtoFLayer "Cover_R"
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$AddMtoFLayer "Cover_L"
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$AddMtoFLayer "CoverLow_R"
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$AddMtoFLayer "CoverLow_L"
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$AddMtoFLayer "Cover_R_pistol"
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$AddMtoFLayer "Cover_L_pistol"
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$AddMtoFLayer "CoverLow_R_pistol"
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$AddMtoFLayer "CoverLow_L_pistol"
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// ----------------------------------------------------------------
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// NewPistolAnimations_357_FemaleCitizen.qci / NewPistolAnimations_357_FemaleCitizen.qci
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// ----------------------------------------------------------------
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$AddMtoFLayer "reload_357"
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$AddMtoFLayer "gesture_reload_357"
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// ----------------------------------------------------------------
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// L4D1_LadderClimb_Female.qci
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// ----------------------------------------------------------------
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$AddMtoFLayer "Ladder_Ascend"
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$AddMtoFLayer "Ladder_Descend"
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$AddMtoFLayer "Ladder_updown"
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$AddMtoFLayer "Ladder_idle"
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$AddMtoFLayer "Ladder_Mount_Top"
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$AddMtoFLayer "Ladder_Dismount_Top"
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// ----------------------------------------------------------------
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// NPCDoorAnims.qci
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// ----------------------------------------------------------------
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$AddMtoFGestureLayer "g_open_door_lever_back"
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$AddMtoFGestureLayer "g_open_door_lever_front"
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$AddMtoFGestureLayer "g_open_door_pushbar_back"
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$AddMtoFGestureLayer "g_open_door_pushbar_front"
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@ -4,6 +4,9 @@ $modelname "Humans\female_shared.mdl"
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//$includemodel "player/female_anims.mdl"
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//$includemodel "player/female_anims.mdl"
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// Automatically tries to convert any non-female animations to the female skeleton
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$lockbonelengths
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// Must be included
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// Must be included
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$include "BaseModel.qci"
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$include "BaseModel.qci"
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$include "hl2mp_ported_anims/commonbones_female.qci"
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$include "hl2mp_ported_anims/commonbones_female.qci"
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@ -193,10 +196,6 @@ $include "l4d1_ported_anims\L4D1_LadderClimb_Female.qci"
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$include "NPCDoorAnims.qci"
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$include "NPCDoorAnims.qci"
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// Converts certain sequences from the above files to the female skeleton
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// (Keep this at the bottom!)
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$include "FemaleCitizenConversions.qci"
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$KeyValues
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$KeyValues
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{
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{
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dynamic_interactions
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dynamic_interactions
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