Fix bogus animation events in shoot macros

This commit is contained in:
ALLEN-PC\acj30 2023-12-23 13:19:24 -06:00
parent 28f299fc45
commit 8e2034cca5

@ -46,7 +46,7 @@ $continue $IdleName$
$definemacro GenericShoot SeqName FileName ActName AimLayer \\
$sequence $SeqName$ { \\
$FileName$ \\
{ event 3014 0 "" } \\ // { event 3014 1 "" }?
//{ event 3014 0 "" } \\ // { event 3014 1 "" }?
addlayer $AimLayer$ \\
activity $ActName$ 1 \\
cmdlist lockfeetandlefthand \\
@ -144,7 +144,7 @@ $definemacro GenericShootFromIdle SeqName FileName ActName AimLayer GestureLayer
$sequence $SeqName$ { \\
$FileName$ \\
numframes $NumFrames$ \\
{ event 3014 1 "" } \\
//{ event 3014 1 "" } \\
blendlayer $GestureLayer$ 0 0 0 0 local \\
addlayer $AimLayer$ \\
activity $ActName$ 1 \\
@ -156,7 +156,7 @@ $definemacro GenericShootFromIdle_NoHandIK SeqName FileName ActName AimLayer Ges
$sequence $SeqName$ { \\
$FileName$ \\
numframes $NumFrames$ \\
{ event 3014 1 "" } \\
//{ event 3014 1 "" } \\
blendlayer $GestureLayer$ 0 0 0 0 local \\
addlayer $AimLayer$ \\
activity $ActName$ 1 \\