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Added new melee activity names
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@ -204,7 +204,7 @@ $sequence "layer_run_hold_baton_angry" {
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// "a_WalkW"
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// "a_WalkW"
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// "a_WalkSW"
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// "a_WalkSW"
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// "a_WalkS"
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// "a_WalkS"
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// activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY
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// activity "ACT_WALK_ANGRY" 1
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// blend "move_yaw" -180 180
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// blend "move_yaw" -180 180
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// blendwidth 9
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// blendwidth 9
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// { event 6004 9 "NPC_MetroPolice" }
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// { event 6004 9 "NPC_MetroPolice" }
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@ -3,7 +3,7 @@ $include "PoliceMelee.qci"
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$sequence "batonidle1" {
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$sequence "batonidle1" {
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"combine_soldier_anims_anims\Idle_Unarmed.smd"
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"combine_soldier_anims_anims\Idle_Unarmed.smd"
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activity "ACT_MP_STAND_MELEE" 1 // ACT_IDLE
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activity "ACT_IDLE_MELEE" 1 // ACT_IDLE
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fadein 0.2
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fadein 0.2
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fadeout 0.2
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fadeout 0.2
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node "standing_baton"
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node "standing_baton"
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@ -26,7 +26,7 @@ $sequence "walk_hold_baton_angry" {
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"a_SoldierWalkEasyW"
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"a_SoldierWalkEasyW"
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"a_SoldierWalkEasySW"
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"a_SoldierWalkEasySW"
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"a_SoldierWalkEasyS"
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"a_SoldierWalkEasyS"
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activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY
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activity "ACT_WALK_MELEE" 1 // ACT_WALK_ANGRY
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blend "move_yaw" -180 180
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blend "move_yaw" -180 180
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blendwidth 9
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blendwidth 9
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{ event 6004 9 "NPC_CombineS" }
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{ event 6004 9 "NPC_CombineS" }
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@ -46,7 +46,7 @@ $sequence "run_hold_baton_angry" {
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"a_SoldierRunW"
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"a_SoldierRunW"
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"a_SoldierRunSW"
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"a_SoldierRunSW"
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"a_SoldierRunS"
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"a_SoldierRunS"
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activity "ACT_MP_RUN_MELEE" 1 // ACT_WALK_ANGRY
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activity "ACT_RUN_MELEE" 1 // ACT_WALK_ANGRY
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blend "move_yaw" -180 180
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blend "move_yaw" -180 180
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blendwidth 9
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blendwidth 9
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{ event 6004 7 "NPC_CombineS" }
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{ event 6004 7 "NPC_CombineS" }
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