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https://github.com/mapbase-source/mapbase-model-src.git
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CS:S dual pistol player animations
This commit is contained in:
parent
de3d8d72f0
commit
e3485e0199
@ -11,7 +11,7 @@ This repository accepts pull requests for contributing models or animations to M
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---
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---
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Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.
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Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.
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SMDs under `custom` subfolders (i.e. `combine_soldier_anims_anims/custom/Idle1_Pistol.smd`) are custom animations or modifications of decompiled animations created by Blixibon.
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SMDs under `custom` subfolders (i.e. `combine_soldier_anims_anims/custom/Idle1_Pistol.smd`) are custom animations or modifications of decompiled animations created by Blixibon.
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4605
modelsrc/css_ported_anims/Walk_Reload_ELITES_Layer.smd
Normal file
4605
modelsrc/css_ported_anims/Walk_Reload_ELITES_Layer.smd
Normal file
File diff suppressed because it is too large
Load Diff
1126
modelsrc/css_ported_anims/crouch_idle_elites.smd
Normal file
1126
modelsrc/css_ported_anims/crouch_idle_elites.smd
Normal file
File diff suppressed because it is too large
Load Diff
157
modelsrc/css_ported_anims/idle_elites.smd
Normal file
157
modelsrc/css_ported_anims/idle_elites.smd
Normal file
@ -0,0 +1,157 @@
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version 1
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nodes
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0 "ValveBiped.Bip01_Pelvis" -1
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1 "ValveBiped.Bip01_L_Thigh" 0
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2 "ValveBiped.Bip01_L_Calf" 1
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3 "ValveBiped.Bip01_L_Foot" 2
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4 "ValveBiped.Bip01_L_Toe0" 3
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5 "ValveBiped.Bip01_R_Thigh" 0
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6 "ValveBiped.Bip01_R_Calf" 5
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7 "ValveBiped.Bip01_R_Foot" 6
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8 "ValveBiped.Bip01_R_Toe0" 7
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9 "ValveBiped.Bip01_Spine" 0
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10 "ValveBiped.Bip01_Spine1" 9
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11 "ValveBiped.Bip01_Spine2" 10
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12 "ValveBiped.Bip01_Spine4" 11
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13 "ValveBiped.Bip01_Neck1" 12
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14 "ValveBiped.Bip01_Head1" 13
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15 "ValveBiped.forward" 14
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16 "ValveBiped.Bip01_L_Clavicle" 12
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17 "ValveBiped.Bip01_L_UpperArm" 16
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18 "ValveBiped.Bip01_L_Forearm" 17
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19 "ValveBiped.Bip01_L_Hand" 18
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20 "ValveBiped.Bip01_L_Finger2" 19
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21 "ValveBiped.Bip01_L_Finger21" 20
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22 "ValveBiped.Bip01_L_Finger22" 21
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23 "ValveBiped.Bip01_L_Finger1" 19
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24 "ValveBiped.Bip01_L_Finger11" 23
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25 "ValveBiped.Bip01_L_Finger12" 24
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26 "ValveBiped.Bip01_L_Finger0" 19
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27 "ValveBiped.Bip01_L_Finger01" 26
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28 "ValveBiped.Bip01_L_Finger02" 27
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29 "ValveBiped.Bip01_L_Wrist" 18
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30 "ValveBiped.Bip01_L_Ulna" 18
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31 "ValveBiped.Bip01_R_Clavicle" 12
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32 "ValveBiped.Bip01_R_UpperArm" 31
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33 "ValveBiped.Bip01_R_Forearm" 32
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34 "ValveBiped.Bip01_R_Hand" 33
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35 "ValveBiped.Bip01_R_Finger2" 34
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36 "ValveBiped.Bip01_R_Finger21" 35
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37 "ValveBiped.Bip01_R_Finger22" 36
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38 "ValveBiped.Bip01_R_Finger1" 34
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39 "ValveBiped.Bip01_R_Finger11" 38
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40 "ValveBiped.Bip01_R_Finger12" 39
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41 "ValveBiped.Bip01_R_Finger0" 34
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42 "ValveBiped.Bip01_R_Finger01" 41
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43 "ValveBiped.Bip01_R_Finger02" 42
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44 "ValveBiped.Bip01_R_Wrist" 33
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45 "ValveBiped.Bip01_R_Ulna" 33
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46 "ValveBiped.weapon_bone" 9
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47 "ValveBiped.weapon_bone_RHand" 46
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48 "ValveBiped.weapon_bone_LHand" 47
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49 "ValveBiped.weapon_bone_Clip" 48
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end
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skeleton
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time 0
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0 0.002760 0.410150 37.436367 1.570800 -0.078540 -0.523656
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1 4.162780 -0.000011 -0.000000 -2.085649 -0.500214 -1.291741
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2 19.097565 0.000066 0.000057 -0.000142 -0.000372 0.766490
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3 17.682049 0.000061 -0.000015 -0.070420 0.032670 -1.150834
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4 7.359941 -0.000022 0.000000 -0.009980 -0.005349 -0.584364
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5 -4.162780 0.000009 0.000020 -1.782990 -0.153479 -1.783450
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6 19.097561 -0.000026 0.000000 0.000221 0.000560 0.780717
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7 17.682022 0.000031 -0.000010 0.264860 0.087800 -1.610299
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8 7.359929 0.000020 -0.000002 -0.084391 -0.004890 -0.577310
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9 0.000000 3.579299 -3.190630 1.586259 0.004504 1.223238
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10 4.275559 0.000019 0.000033 -0.101160 0.118075 0.185779
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11 3.766731 -0.000014 -0.000030 -0.061418 0.057210 0.278376
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12 9.545987 0.000004 0.000018 -0.040560 0.016559 0.152879
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13 3.536831 -0.000007 -0.000009 3.141590 -0.000000 0.406112
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14 3.852009 0.000008 -0.000012 0.703990 -0.008600 0.686187
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15 20.204243 -89.991295 34.903336 -0.000010 -0.000003 -0.000005
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16 2.203694 1.046384 2.073300 -2.107196 -1.686883 0.105167
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17 6.450112 -0.000019 -0.000011 -2.291456 -0.710777 -0.215482
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18 12.511066 -0.000031 -0.000029 -0.000006 -0.000004 -1.022248
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19 12.285407 -0.000058 -0.000067 0.968042 -0.299381 0.591755
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20 4.152346 0.229613 0.428218 0.048791 0.209092 -1.266710
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21 1.839842 0.000012 -0.000001 0.000011 0.036072 -0.974920
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22 1.292972 -0.000014 0.000006 -0.126781 -0.026159 -1.176484
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23 4.140623 0.125602 1.391597 0.353419 -0.024690 -0.492753
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24 1.838871 0.000001 -0.000010 0.000034 -0.072636 -0.704485
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25 1.175779 -0.000004 -0.000000 0.044844 -0.018550 -1.931513
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26 0.897461 -0.321293 1.404296 -1.276489 -0.056579 -0.967101
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27 1.915042 0.000001 -0.000005 -0.000034 -0.255103 0.298814
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28 1.291008 -0.000008 0.000004 -0.057663 -0.156152 0.941257
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29 12.282519 -0.000054 -0.000026 -0.670388 0.000001 -0.000004
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30 6.139308 -0.000029 -0.000014 -0.337446 0.000002 -0.000006
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31 2.203701 1.046384 -2.073299 -0.079983 2.258603 -1.722062
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32 6.450122 0.000015 -0.000005 0.360468 1.816758 -1.989855
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33 12.511064 -0.000014 -0.000049 0.000047 0.000056 -0.814501
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34 12.285429 -0.000007 0.000015 -1.161356 0.133474 0.565600
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35 4.152354 0.226085 -0.429937 -0.061928 -0.158883 -1.081453
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36 1.839841 -0.000013 0.000013 -0.000010 0.147168 -0.963512
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37 1.292972 -0.000000 0.000011 0.000002 -0.149350 -1.138838
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38 4.140632 0.114081 -1.392596 -0.355917 0.134890 -0.509967
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39 1.838871 0.000006 -0.000003 0.000006 0.322146 -0.847929
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40 1.175779 -0.000004 -0.000008 -0.288519 0.290096 -1.585500
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41 0.897469 -0.332772 -1.401368 1.231754 0.339129 -0.821836
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42 1.915038 0.000001 0.000005 -0.000008 0.143716 0.318311
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43 1.291010 0.000001 -0.000015 0.053393 0.026955 0.924178
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44 12.282806 -0.000006 0.000017 0.675842 0.000002 -0.000002
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45 6.141810 -0.003494 -0.003066 0.339972 0.000040 -0.000020
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46 18.789120 27.751549 2.339051 -0.528588 -1.014593 -1.109953
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47 -1.174801 0.048364 -0.362546 1.660805 -0.556319 -0.336807
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48 11.371440 -0.000008 -0.000064 0.061201 3.102611 -0.270425
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49 9.040189 -0.000018 0.000040 -1.601246 -2.797855 0.293908
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time 1
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0 0.002760 0.410150 37.436367 1.570800 -0.078540 -0.523656
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1 4.162780 -0.000011 -0.000000 -2.085649 -0.500214 -1.291741
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2 19.097565 0.000066 0.000057 -0.000142 -0.000372 0.766490
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3 17.682049 0.000061 -0.000015 -0.070420 0.032670 -1.150834
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4 7.359941 -0.000022 0.000000 -0.009980 -0.005349 -0.584364
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5 -4.162780 0.000009 0.000020 -1.782990 -0.153479 -1.783450
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6 19.097561 -0.000026 0.000000 0.000221 0.000560 0.780717
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7 17.682022 0.000031 -0.000010 0.264860 0.087800 -1.610299
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8 7.359929 0.000020 -0.000002 -0.084391 -0.004890 -0.577310
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9 0.000000 3.579299 -3.190630 1.586259 0.004504 1.223238
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10 4.275559 0.000019 0.000033 -0.101160 0.118075 0.185779
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11 3.766731 -0.000014 -0.000030 -0.061418 0.057210 0.278376
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12 9.545987 0.000004 0.000018 -0.040560 0.016559 0.152879
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13 3.536831 -0.000007 -0.000009 3.141590 -0.000000 0.406112
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14 3.852009 0.000008 -0.000012 0.703990 -0.008600 0.686187
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15 20.204243 -89.991295 34.903336 -0.000010 -0.000003 -0.000005
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16 2.203694 1.046384 2.073300 -2.107196 -1.686883 0.105167
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17 6.450112 -0.000019 -0.000011 -2.291456 -0.710777 -0.215482
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18 12.511066 -0.000031 -0.000029 -0.000006 -0.000004 -1.022248
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19 12.285407 -0.000058 -0.000067 0.968042 -0.299381 0.591755
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20 4.152346 0.229613 0.428218 0.048791 0.209092 -1.266710
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21 1.839842 0.000012 -0.000001 0.000011 0.036072 -0.974920
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22 1.292972 -0.000014 0.000006 -0.126781 -0.026159 -1.176484
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23 4.140623 0.125602 1.391597 0.353419 -0.024690 -0.492753
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24 1.838871 0.000001 -0.000010 0.000034 -0.072636 -0.704485
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25 1.175779 -0.000004 -0.000000 0.044844 -0.018550 -1.931513
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26 0.897461 -0.321293 1.404296 -1.276489 -0.056579 -0.967101
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27 1.915042 0.000001 -0.000005 -0.000034 -0.255103 0.298814
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28 1.291008 -0.000008 0.000004 -0.057663 -0.156152 0.941257
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29 12.282519 -0.000054 -0.000026 -0.670388 0.000001 -0.000004
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30 6.139308 -0.000029 -0.000014 -0.337446 0.000002 -0.000006
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31 2.203701 1.046384 -2.073299 -0.079983 2.258603 -1.722062
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32 6.450122 0.000015 -0.000005 0.360468 1.816758 -1.989855
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33 12.511064 -0.000014 -0.000049 0.000047 0.000056 -0.814501
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34 12.285429 -0.000007 0.000015 -1.161356 0.133474 0.565600
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35 4.152354 0.226085 -0.429937 -0.061928 -0.158883 -1.081453
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36 1.839841 -0.000013 0.000013 -0.000010 0.147168 -0.963512
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37 1.292972 -0.000000 0.000011 0.000002 -0.149350 -1.138838
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38 4.140632 0.114081 -1.392596 -0.355917 0.134890 -0.509967
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39 1.838871 0.000006 -0.000003 0.000006 0.322146 -0.847929
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40 1.175779 -0.000004 -0.000008 -0.288519 0.290096 -1.585500
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41 0.897469 -0.332772 -1.401368 1.231754 0.339129 -0.821836
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42 1.915038 0.000001 0.000005 -0.000008 0.143716 0.318311
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43 1.291010 0.000001 -0.000015 0.053393 0.026955 0.924178
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44 12.282806 -0.000006 0.000017 0.675842 0.000002 -0.000002
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45 6.141810 -0.003494 -0.003066 0.339972 0.000040 -0.000020
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46 18.789120 27.751549 2.339051 -0.528588 -1.014593 -1.109953
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47 -1.174801 0.048364 -0.362546 1.660805 -0.556319 -0.336807
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48 11.371440 -0.000008 -0.000064 0.061201 3.102611 -0.270425
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49 9.040189 -0.000018 0.000040 -1.601246 -2.797855 0.293908
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end
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@ -47,6 +47,7 @@ $makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_A
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$makeidle mp_idle_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
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$makeidle mp_idle_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
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$makeidle mp_idle_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
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$makeidle mp_idle_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
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$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
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// ---------------------------------------------------
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// ---------------------------------------------------
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// Run
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// Run
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@ -73,6 +74,7 @@ $makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldie
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$makerun_9way mp_run_smg2 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1
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$makerun_9way mp_run_smg2 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1
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$makematchrun_9way mp_run_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1
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$makematchrun_9way mp_run_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1
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$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
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// ---------------------------------------------------
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// ---------------------------------------------------
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// Crouch Idle
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// Crouch Idle
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@ -93,6 +95,7 @@ $makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl
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$makecidleB mp_cidle_smg2 "custom\Idle_SMG2_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
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$makecidleB mp_cidle_smg2 "custom\Idle_SMG2_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
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$makecidleB mp_cidle_ar1 "custom\idle_ar1_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
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$makecidleB mp_cidle_ar1 "custom\idle_ar1_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
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$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
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// ---------------------------------------------------
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// ---------------------------------------------------
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// Crouch Walk
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// Crouch Walk
|
||||||
@ -119,6 +122,7 @@ $makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier
|
|||||||
|
|
||||||
$makecwalk_9way mp_cwalk_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
$makecwalk_9way mp_cwalk_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
||||||
$makecwalk_9way mp_cwalk_ar1 "custom\idle_ar1_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
$makecwalk_9way mp_cwalk_ar1 "custom\idle_ar1_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
||||||
|
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Attack
|
// Attack
|
||||||
@ -137,6 +141,7 @@ $makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2
|
|||||||
|
|
||||||
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
||||||
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
||||||
|
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Jump
|
// Jump
|
||||||
@ -157,6 +162,7 @@ $makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP
|
|||||||
|
|
||||||
$makejump mp_jump_smg2 "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_JUMP_SMG2 1
|
$makejump mp_jump_smg2 "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_JUMP_SMG2 1
|
||||||
$makejump mp_jump_ar1 "custom\idle_ar1_aim" 0 ACT_HL2MP_JUMP_AR1 1
|
$makejump mp_jump_ar1 "custom\idle_ar1_aim" 0 ACT_HL2MP_JUMP_AR1 1
|
||||||
|
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Reload
|
// Reload
|
||||||
@ -170,6 +176,7 @@ $makeweapongesturep mp_reload_crossbow "custom\reload_crossbow" 10 25 40 fps 20
|
|||||||
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||||
|
|
||||||
$makeweapongesturep mp_reload_ar1 "..\male_shared_anims\custom\reload_ar1" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR1 1
|
$makeweapongesturep mp_reload_ar1 "..\male_shared_anims\custom\reload_ar1" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR1 1
|
||||||
|
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Walk
|
// Walk
|
||||||
@ -196,6 +203,7 @@ $makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 sold
|
|||||||
|
|
||||||
$makematchwalk_9way mp_walk_smg2 "custom\Idle_SMG2_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_WALK_SMG2 1
|
$makematchwalk_9way mp_walk_smg2 "custom\Idle_SMG2_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_WALK_SMG2 1
|
||||||
$makematchwalk_9way mp_walk_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_WALK_AR1 1
|
$makematchwalk_9way mp_walk_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_WALK_AR1 1
|
||||||
|
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Lower
|
// Lower
|
||||||
|
@ -45,6 +45,8 @@ $makeidle mp_idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 so
|
|||||||
$makeidle_noik mp_idle_melee "batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
$makeidle_noik mp_idle_melee "batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||||
$makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
$makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||||
|
|
||||||
|
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Run
|
// Run
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -68,6 +70,8 @@ $makematchrun_9way mp_run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Ai
|
|||||||
$makematchrun_9way mp_run_melee "a_RunN" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
|
$makematchrun_9way mp_run_melee "a_RunN" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
|
||||||
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||||
|
|
||||||
|
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Crouch Idle
|
// Crouch Idle
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -85,6 +89,8 @@ $makecidleB mp_cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim"
|
|||||||
$makecidleB_noik mp_cidle_melee "batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
$makecidleB_noik mp_cidle_melee "batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||||
$makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
$makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||||
|
|
||||||
|
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Crouch Walk
|
// Crouch Walk
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -108,6 +114,8 @@ $makecwalk_9way mp_cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim
|
|||||||
$makecwalk_9way mp_cwalk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
$makecwalk_9way mp_cwalk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||||
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||||
|
|
||||||
|
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Attack
|
// Attack
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -123,6 +131,8 @@ $makerange mp_range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 A
|
|||||||
$makerange mp_range_melee "custom/hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping
|
$makerange mp_range_melee "custom/hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping
|
||||||
$makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
$makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||||
|
|
||||||
|
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Jump
|
// Jump
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -140,6 +150,8 @@ $makejump mp_jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT
|
|||||||
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||||
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||||
|
|
||||||
|
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Reload
|
// Reload
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -151,6 +163,8 @@ $makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 AC
|
|||||||
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||||
$makeweapongesturep mp_reload_357 "custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
$makeweapongesturep mp_reload_357 "custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||||
|
|
||||||
|
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Walk
|
// Walk
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
@ -174,6 +188,8 @@ $makematchwalk_9way mp_walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_
|
|||||||
$makematchwalk_9way mp_walk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
|
$makematchwalk_9way mp_walk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
|
||||||
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||||
|
|
||||||
|
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Lower
|
// Lower
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
|
@ -48,6 +48,7 @@ $makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_A
|
|||||||
|
|
||||||
$makeidle mp_idle_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
|
$makeidle mp_idle_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
|
||||||
$makeidle mp_idle_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
|
$makeidle mp_idle_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
|
||||||
|
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Run
|
// Run
|
||||||
@ -74,6 +75,7 @@ $makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldie
|
|||||||
|
|
||||||
$makematchrun_9way mp_run_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_RUN_SMG2 1
|
$makematchrun_9way mp_run_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_RUN_SMG2 1
|
||||||
$makematchrun_9way mp_run_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_RUN_AR1 1
|
$makematchrun_9way mp_run_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_RUN_AR1 1
|
||||||
|
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Crouch Idle
|
// Crouch Idle
|
||||||
@ -94,6 +96,7 @@ $makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl
|
|||||||
|
|
||||||
$makecidleB mp_cidle_smg2 "custom\CombatIdle1_SMG2" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
|
$makecidleB mp_cidle_smg2 "custom\CombatIdle1_SMG2" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
|
||||||
$makecidleB mp_cidle_ar1 "custom\CombatIdle1_AR1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
|
$makecidleB mp_cidle_ar1 "custom\CombatIdle1_AR1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
|
||||||
|
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Crouch Walk
|
// Crouch Walk
|
||||||
@ -120,6 +123,7 @@ $makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier
|
|||||||
|
|
||||||
$makecwalk_9way mp_cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
$makecwalk_9way mp_cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
||||||
$makecwalk_9way mp_cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
$makecwalk_9way mp_cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
||||||
|
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Attack
|
// Attack
|
||||||
@ -138,6 +142,7 @@ $makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2
|
|||||||
|
|
||||||
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
||||||
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
||||||
|
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Jump
|
// Jump
|
||||||
@ -158,6 +163,7 @@ $makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP
|
|||||||
|
|
||||||
$makejump mp_jump_smg2 "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_JUMP_SMG2 1
|
$makejump mp_jump_smg2 "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_JUMP_SMG2 1
|
||||||
$makejump mp_jump_ar1 "custom\CombatIdle1_AR1" 0 ACT_HL2MP_JUMP_AR1 1
|
$makejump mp_jump_ar1 "custom\CombatIdle1_AR1" 0 ACT_HL2MP_JUMP_AR1 1
|
||||||
|
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Reload
|
// Reload
|
||||||
@ -169,6 +175,7 @@ $makeweapongesturep mp_reload_smg1 "..\combine_soldier_anims_anims\reload" 19 5
|
|||||||
$makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
$makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||||
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||||
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||||
|
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Walk
|
// Walk
|
||||||
@ -195,6 +202,7 @@ $makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 sold
|
|||||||
|
|
||||||
$makematchwalk_9way mp_walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1
|
$makematchwalk_9way mp_walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1
|
||||||
$makematchwalk_9way mp_walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1
|
$makematchwalk_9way mp_walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1
|
||||||
|
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
|
||||||
|
|
||||||
// ---------------------------------------------------
|
// ---------------------------------------------------
|
||||||
// Lower
|
// Lower
|
||||||
|
Loading…
x
Reference in New Issue
Block a user