CS:S dual pistol player animations

This commit is contained in:
ALLEN-PC\acj30 2024-08-11 21:17:00 -05:00
parent de3d8d72f0
commit e3485e0199
7 changed files with 5921 additions and 1 deletions

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@ -11,7 +11,7 @@ This repository accepts pull requests for contributing models or animations to M
---
Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.
Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.
SMDs under `custom` subfolders (i.e. `combine_soldier_anims_anims/custom/Idle1_Pistol.smd`) are custom animations or modifications of decompiled animations created by Blixibon.

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@ -0,0 +1,157 @@
version 1
nodes
0 "ValveBiped.Bip01_Pelvis" -1
1 "ValveBiped.Bip01_L_Thigh" 0
2 "ValveBiped.Bip01_L_Calf" 1
3 "ValveBiped.Bip01_L_Foot" 2
4 "ValveBiped.Bip01_L_Toe0" 3
5 "ValveBiped.Bip01_R_Thigh" 0
6 "ValveBiped.Bip01_R_Calf" 5
7 "ValveBiped.Bip01_R_Foot" 6
8 "ValveBiped.Bip01_R_Toe0" 7
9 "ValveBiped.Bip01_Spine" 0
10 "ValveBiped.Bip01_Spine1" 9
11 "ValveBiped.Bip01_Spine2" 10
12 "ValveBiped.Bip01_Spine4" 11
13 "ValveBiped.Bip01_Neck1" 12
14 "ValveBiped.Bip01_Head1" 13
15 "ValveBiped.forward" 14
16 "ValveBiped.Bip01_L_Clavicle" 12
17 "ValveBiped.Bip01_L_UpperArm" 16
18 "ValveBiped.Bip01_L_Forearm" 17
19 "ValveBiped.Bip01_L_Hand" 18
20 "ValveBiped.Bip01_L_Finger2" 19
21 "ValveBiped.Bip01_L_Finger21" 20
22 "ValveBiped.Bip01_L_Finger22" 21
23 "ValveBiped.Bip01_L_Finger1" 19
24 "ValveBiped.Bip01_L_Finger11" 23
25 "ValveBiped.Bip01_L_Finger12" 24
26 "ValveBiped.Bip01_L_Finger0" 19
27 "ValveBiped.Bip01_L_Finger01" 26
28 "ValveBiped.Bip01_L_Finger02" 27
29 "ValveBiped.Bip01_L_Wrist" 18
30 "ValveBiped.Bip01_L_Ulna" 18
31 "ValveBiped.Bip01_R_Clavicle" 12
32 "ValveBiped.Bip01_R_UpperArm" 31
33 "ValveBiped.Bip01_R_Forearm" 32
34 "ValveBiped.Bip01_R_Hand" 33
35 "ValveBiped.Bip01_R_Finger2" 34
36 "ValveBiped.Bip01_R_Finger21" 35
37 "ValveBiped.Bip01_R_Finger22" 36
38 "ValveBiped.Bip01_R_Finger1" 34
39 "ValveBiped.Bip01_R_Finger11" 38
40 "ValveBiped.Bip01_R_Finger12" 39
41 "ValveBiped.Bip01_R_Finger0" 34
42 "ValveBiped.Bip01_R_Finger01" 41
43 "ValveBiped.Bip01_R_Finger02" 42
44 "ValveBiped.Bip01_R_Wrist" 33
45 "ValveBiped.Bip01_R_Ulna" 33
46 "ValveBiped.weapon_bone" 9
47 "ValveBiped.weapon_bone_RHand" 46
48 "ValveBiped.weapon_bone_LHand" 47
49 "ValveBiped.weapon_bone_Clip" 48
end
skeleton
time 0
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2 19.097565 0.000066 0.000057 -0.000142 -0.000372 0.766490
3 17.682049 0.000061 -0.000015 -0.070420 0.032670 -1.150834
4 7.359941 -0.000022 0.000000 -0.009980 -0.005349 -0.584364
5 -4.162780 0.000009 0.000020 -1.782990 -0.153479 -1.783450
6 19.097561 -0.000026 0.000000 0.000221 0.000560 0.780717
7 17.682022 0.000031 -0.000010 0.264860 0.087800 -1.610299
8 7.359929 0.000020 -0.000002 -0.084391 -0.004890 -0.577310
9 0.000000 3.579299 -3.190630 1.586259 0.004504 1.223238
10 4.275559 0.000019 0.000033 -0.101160 0.118075 0.185779
11 3.766731 -0.000014 -0.000030 -0.061418 0.057210 0.278376
12 9.545987 0.000004 0.000018 -0.040560 0.016559 0.152879
13 3.536831 -0.000007 -0.000009 3.141590 -0.000000 0.406112
14 3.852009 0.000008 -0.000012 0.703990 -0.008600 0.686187
15 20.204243 -89.991295 34.903336 -0.000010 -0.000003 -0.000005
16 2.203694 1.046384 2.073300 -2.107196 -1.686883 0.105167
17 6.450112 -0.000019 -0.000011 -2.291456 -0.710777 -0.215482
18 12.511066 -0.000031 -0.000029 -0.000006 -0.000004 -1.022248
19 12.285407 -0.000058 -0.000067 0.968042 -0.299381 0.591755
20 4.152346 0.229613 0.428218 0.048791 0.209092 -1.266710
21 1.839842 0.000012 -0.000001 0.000011 0.036072 -0.974920
22 1.292972 -0.000014 0.000006 -0.126781 -0.026159 -1.176484
23 4.140623 0.125602 1.391597 0.353419 -0.024690 -0.492753
24 1.838871 0.000001 -0.000010 0.000034 -0.072636 -0.704485
25 1.175779 -0.000004 -0.000000 0.044844 -0.018550 -1.931513
26 0.897461 -0.321293 1.404296 -1.276489 -0.056579 -0.967101
27 1.915042 0.000001 -0.000005 -0.000034 -0.255103 0.298814
28 1.291008 -0.000008 0.000004 -0.057663 -0.156152 0.941257
29 12.282519 -0.000054 -0.000026 -0.670388 0.000001 -0.000004
30 6.139308 -0.000029 -0.000014 -0.337446 0.000002 -0.000006
31 2.203701 1.046384 -2.073299 -0.079983 2.258603 -1.722062
32 6.450122 0.000015 -0.000005 0.360468 1.816758 -1.989855
33 12.511064 -0.000014 -0.000049 0.000047 0.000056 -0.814501
34 12.285429 -0.000007 0.000015 -1.161356 0.133474 0.565600
35 4.152354 0.226085 -0.429937 -0.061928 -0.158883 -1.081453
36 1.839841 -0.000013 0.000013 -0.000010 0.147168 -0.963512
37 1.292972 -0.000000 0.000011 0.000002 -0.149350 -1.138838
38 4.140632 0.114081 -1.392596 -0.355917 0.134890 -0.509967
39 1.838871 0.000006 -0.000003 0.000006 0.322146 -0.847929
40 1.175779 -0.000004 -0.000008 -0.288519 0.290096 -1.585500
41 0.897469 -0.332772 -1.401368 1.231754 0.339129 -0.821836
42 1.915038 0.000001 0.000005 -0.000008 0.143716 0.318311
43 1.291010 0.000001 -0.000015 0.053393 0.026955 0.924178
44 12.282806 -0.000006 0.000017 0.675842 0.000002 -0.000002
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47 -1.174801 0.048364 -0.362546 1.660805 -0.556319 -0.336807
48 11.371440 -0.000008 -0.000064 0.061201 3.102611 -0.270425
49 9.040189 -0.000018 0.000040 -1.601246 -2.797855 0.293908
time 1
0 0.002760 0.410150 37.436367 1.570800 -0.078540 -0.523656
1 4.162780 -0.000011 -0.000000 -2.085649 -0.500214 -1.291741
2 19.097565 0.000066 0.000057 -0.000142 -0.000372 0.766490
3 17.682049 0.000061 -0.000015 -0.070420 0.032670 -1.150834
4 7.359941 -0.000022 0.000000 -0.009980 -0.005349 -0.584364
5 -4.162780 0.000009 0.000020 -1.782990 -0.153479 -1.783450
6 19.097561 -0.000026 0.000000 0.000221 0.000560 0.780717
7 17.682022 0.000031 -0.000010 0.264860 0.087800 -1.610299
8 7.359929 0.000020 -0.000002 -0.084391 -0.004890 -0.577310
9 0.000000 3.579299 -3.190630 1.586259 0.004504 1.223238
10 4.275559 0.000019 0.000033 -0.101160 0.118075 0.185779
11 3.766731 -0.000014 -0.000030 -0.061418 0.057210 0.278376
12 9.545987 0.000004 0.000018 -0.040560 0.016559 0.152879
13 3.536831 -0.000007 -0.000009 3.141590 -0.000000 0.406112
14 3.852009 0.000008 -0.000012 0.703990 -0.008600 0.686187
15 20.204243 -89.991295 34.903336 -0.000010 -0.000003 -0.000005
16 2.203694 1.046384 2.073300 -2.107196 -1.686883 0.105167
17 6.450112 -0.000019 -0.000011 -2.291456 -0.710777 -0.215482
18 12.511066 -0.000031 -0.000029 -0.000006 -0.000004 -1.022248
19 12.285407 -0.000058 -0.000067 0.968042 -0.299381 0.591755
20 4.152346 0.229613 0.428218 0.048791 0.209092 -1.266710
21 1.839842 0.000012 -0.000001 0.000011 0.036072 -0.974920
22 1.292972 -0.000014 0.000006 -0.126781 -0.026159 -1.176484
23 4.140623 0.125602 1.391597 0.353419 -0.024690 -0.492753
24 1.838871 0.000001 -0.000010 0.000034 -0.072636 -0.704485
25 1.175779 -0.000004 -0.000000 0.044844 -0.018550 -1.931513
26 0.897461 -0.321293 1.404296 -1.276489 -0.056579 -0.967101
27 1.915042 0.000001 -0.000005 -0.000034 -0.255103 0.298814
28 1.291008 -0.000008 0.000004 -0.057663 -0.156152 0.941257
29 12.282519 -0.000054 -0.000026 -0.670388 0.000001 -0.000004
30 6.139308 -0.000029 -0.000014 -0.337446 0.000002 -0.000006
31 2.203701 1.046384 -2.073299 -0.079983 2.258603 -1.722062
32 6.450122 0.000015 -0.000005 0.360468 1.816758 -1.989855
33 12.511064 -0.000014 -0.000049 0.000047 0.000056 -0.814501
34 12.285429 -0.000007 0.000015 -1.161356 0.133474 0.565600
35 4.152354 0.226085 -0.429937 -0.061928 -0.158883 -1.081453
36 1.839841 -0.000013 0.000013 -0.000010 0.147168 -0.963512
37 1.292972 -0.000000 0.000011 0.000002 -0.149350 -1.138838
38 4.140632 0.114081 -1.392596 -0.355917 0.134890 -0.509967
39 1.838871 0.000006 -0.000003 0.000006 0.322146 -0.847929
40 1.175779 -0.000004 -0.000008 -0.288519 0.290096 -1.585500
41 0.897469 -0.332772 -1.401368 1.231754 0.339129 -0.821836
42 1.915038 0.000001 0.000005 -0.000008 0.143716 0.318311
43 1.291010 0.000001 -0.000015 0.053393 0.026955 0.924178
44 12.282806 -0.000006 0.000017 0.675842 0.000002 -0.000002
45 6.141810 -0.003494 -0.003066 0.339972 0.000040 -0.000020
46 18.789120 27.751549 2.339051 -0.528588 -1.014593 -1.109953
47 -1.174801 0.048364 -0.362546 1.660805 -0.556319 -0.336807
48 11.371440 -0.000008 -0.000064 0.061201 3.102611 -0.270425
49 9.040189 -0.000018 0.000040 -1.601246 -2.797855 0.293908
end

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@ -47,6 +47,7 @@ $makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_A
$makeidle mp_idle_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
$makeidle mp_idle_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
// ---------------------------------------------------
// Run
@ -73,6 +74,7 @@ $makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldie
$makerun_9way mp_run_smg2 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1
$makematchrun_9way mp_run_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
// ---------------------------------------------------
// Crouch Idle
@ -93,6 +95,7 @@ $makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl
$makecidleB mp_cidle_smg2 "custom\Idle_SMG2_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
$makecidleB mp_cidle_ar1 "custom\idle_ar1_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
// ---------------------------------------------------
// Crouch Walk
@ -119,6 +122,7 @@ $makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier
$makecwalk_9way mp_cwalk_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
$makecwalk_9way mp_cwalk_ar1 "custom\idle_ar1_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
// ---------------------------------------------------
// Attack
@ -137,6 +141,7 @@ $makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
// ---------------------------------------------------
// Jump
@ -157,6 +162,7 @@ $makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP
$makejump mp_jump_smg2 "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_JUMP_SMG2 1
$makejump mp_jump_ar1 "custom\idle_ar1_aim" 0 ACT_HL2MP_JUMP_AR1 1
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
// ---------------------------------------------------
// Reload
@ -170,6 +176,7 @@ $makeweapongesturep mp_reload_crossbow "custom\reload_crossbow" 10 25 40 fps 20
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
$makeweapongesturep mp_reload_ar1 "..\male_shared_anims\custom\reload_ar1" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR1 1
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
// ---------------------------------------------------
// Walk
@ -196,6 +203,7 @@ $makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 sold
$makematchwalk_9way mp_walk_smg2 "custom\Idle_SMG2_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_WALK_SMG2 1
$makematchwalk_9way mp_walk_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_WALK_AR1 1
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
// ---------------------------------------------------
// Lower

View File

@ -45,6 +45,8 @@ $makeidle mp_idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 so
$makeidle_noik mp_idle_melee "batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
$makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
// ---------------------------------------------------
// Run
// ---------------------------------------------------
@ -68,6 +70,8 @@ $makematchrun_9way mp_run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Ai
$makematchrun_9way mp_run_melee "a_RunN" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
// ---------------------------------------------------
// Crouch Idle
// ---------------------------------------------------
@ -85,6 +89,8 @@ $makecidleB mp_cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim"
$makecidleB_noik mp_cidle_melee "batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
$makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
// ---------------------------------------------------
// Crouch Walk
// ---------------------------------------------------
@ -108,6 +114,8 @@ $makecwalk_9way mp_cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim
$makecwalk_9way mp_cwalk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
// ---------------------------------------------------
// Attack
// ---------------------------------------------------
@ -123,6 +131,8 @@ $makerange mp_range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 A
$makerange mp_range_melee "custom/hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping
$makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
// ---------------------------------------------------
// Jump
// ---------------------------------------------------
@ -140,6 +150,8 @@ $makejump mp_jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
// ---------------------------------------------------
// Reload
// ---------------------------------------------------
@ -151,6 +163,8 @@ $makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 AC
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
$makeweapongesturep mp_reload_357 "custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
// ---------------------------------------------------
// Walk
// ---------------------------------------------------
@ -174,6 +188,8 @@ $makematchwalk_9way mp_walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_
$makematchwalk_9way mp_walk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
// ---------------------------------------------------
// Lower
// ---------------------------------------------------

View File

@ -48,6 +48,7 @@ $makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_A
$makeidle mp_idle_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
$makeidle mp_idle_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
// ---------------------------------------------------
// Run
@ -74,6 +75,7 @@ $makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldie
$makematchrun_9way mp_run_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_RUN_SMG2 1
$makematchrun_9way mp_run_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_RUN_AR1 1
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
// ---------------------------------------------------
// Crouch Idle
@ -94,6 +96,7 @@ $makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl
$makecidleB mp_cidle_smg2 "custom\CombatIdle1_SMG2" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
$makecidleB mp_cidle_ar1 "custom\CombatIdle1_AR1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
// ---------------------------------------------------
// Crouch Walk
@ -120,6 +123,7 @@ $makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier
$makecwalk_9way mp_cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
$makecwalk_9way mp_cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
// ---------------------------------------------------
// Attack
@ -138,6 +142,7 @@ $makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
// ---------------------------------------------------
// Jump
@ -158,6 +163,7 @@ $makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP
$makejump mp_jump_smg2 "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_JUMP_SMG2 1
$makejump mp_jump_ar1 "custom\CombatIdle1_AR1" 0 ACT_HL2MP_JUMP_AR1 1
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
// ---------------------------------------------------
// Reload
@ -169,6 +175,7 @@ $makeweapongesturep mp_reload_smg1 "..\combine_soldier_anims_anims\reload" 19 5
$makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
// ---------------------------------------------------
// Walk
@ -195,6 +202,7 @@ $makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 sold
$makematchwalk_9way mp_walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1
$makematchwalk_9way mp_walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
// ---------------------------------------------------
// Lower