mapbase-model-src/modelsrc/ArrestAnims.qci

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// ================================================================
//
// Arrest animations experiment
//
// ================================================================
$sequence "arrest_act_floor" {
"arrestidle.smd"
activity "ACT_ARREST_FLOOR" 1
}
$sequence "arrest_act_floor_curious" {
"arrestcurious.smd"
activity "ACT_ARREST_FLOOR_CURIOUS" 1
}
$sequence "arrest_act_standing_gesture" {
"apcarrestidle.smd"
activity "ACT_ARREST_STANDING_GESTURE" 1
fadein 0.2
fadeout 0.2
fps 20
weightlist "weapongesture_armsonly"
loop
}
//$sequence "arrest_act_standing" {
// "idle_subtle.smd"
// activity "ACT_ARREST_STANDING" 1
// addlayer "arrest_act_standing_layer"
// loop
//}
$sequence "arrest_act_floor_enter" {
"slumpenter_b.smd"
frame 5 97
activity "ACT_ARREST_FLOOR_ENTER" 1
weightlist "NoHands"
blendlayer $Blend_Idle_Unarmed$ 0 0 1 26 // arrest_act_standing
blendlayer "arrest_act_floor" 71 96 102 102 spline
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 3 usesequence
walkframe 68 LX LY
}
$sequence "arrest_act_floor_enter_panicked" {
"slumpenter_b.smd"
frame 5 97
activity "ACT_ARREST_FLOOR_ENTER_PANICKED" 1
weightlist "NoHands"
blendlayer $Blend_Idle_Panicked$ 0 0 5 26 // arrest_act_standing
blendlayer "arrest_act_floor" 71 96 102 102 spline
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 3 usesequence
walkframe 68 LX LY
}
$sequence "arrest_act_floor_exit" {
"slumprise_b.smd"
frame 10 100
activity "ACT_ARREST_FLOOR_EXIT" 1
weightlist "NoHands"
blendlayer "arrest_act_floor" 0 0 9 28
blendlayer $Blend_Idle_Unarmed$ 69 88 102 102 xfade
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 3 usesequence
walkframe 68 LX LY
}