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alyx_animations_ep2
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Added Alyx pistol holster/unholster animations to female citizens
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2021-10-14 02:21:36 -05:00 |
alyx_animations_hl2
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Added Alyx pistol holster/unholster animations to female citizens
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2021-10-14 02:21:36 -05:00 |
AlyxBlindfireAnims
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
AlyxDIAnimations
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
ChoreoModels
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
classic_anims
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
combine_soldier_anims_anims
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Refactored new soldier animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:34:50 -05:00 |
commentary
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Fixed some UV errors on the scene node model
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2021-09-28 12:57:40 -05:00 |
door01_blank_left
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Fixed missing hardware and added NPC activities for blank doors
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2021-11-09 10:16:10 -06:00 |
door01_left
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Added NPC door opening animations
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2021-10-29 10:30:15 -05:00 |
door02_blank_left
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
editor
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
female_shared_anims
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
hl2mp_ported_anims
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Added unused weapon animation sets to player animations
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2022-07-16 15:37:00 -05:00 |
l4d1_ported_anims
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
labturret_npc
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
male_shared_anims
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
monk_animations_anims
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Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori
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2021-11-18 23:30:41 -06:00 |
police_animations_anims
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Added metrocop player animations (also fixed IK/sound issues in related models + added metrocop melee to soldier players)
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2021-11-20 00:25:29 -06:00 |
police_ss_anims
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
treesway_trees
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
vortigaunt_anims
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Added peeking/"_MED" activities for vortigaunts
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2021-11-21 00:30:35 -06:00 |
weapons
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Added vortigaunt manned gun animations + the required bunker_gun01.mdl attachments
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2021-11-05 23:01:19 -05:00 |
alyx_animations_ep2_DeclareSequence.qci
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Added alyx_animations_ep2.qc for episodic Alyx animations model override
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2021-10-03 21:40:23 -05:00 |
alyx_animations_ep2.qc
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Added alyx_animations_ep2.qc for episodic Alyx animations model override
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2021-10-03 21:40:23 -05:00 |
AlyxBlindfire.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
AlyxDI.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
AlyxHolster_EP2.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
AlyxHolster.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
AnnabelleAnimations.qci
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Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori
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2021-11-18 23:30:41 -06:00 |
AntlionRecvDI.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
ArrestAnims.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
BaseDI.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
BaseModel.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
CitizenActivityFixes.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
CitizenCrouchMovement.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
CitizenNewWeaponActivities_AR1.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
CitizenNewWeaponActivities_Crossbow.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
CitizenNewWeaponActivities_SMG2.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
CitizenNewWeaponActivities.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
CitizenPackage_Police.qci
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Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
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2021-10-03 21:31:06 -05:00 |
CitizenPackage_Soldier.qci
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Fix move animation blend macros not being applied to certain soldier QCIs
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2023-12-23 13:17:29 -06:00 |
CitizenPackageRun_Female.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
CitizenPackageRun_Male.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
CitizenPackageRun.qci
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Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
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2021-10-03 21:31:06 -05:00 |
CitizenRPG_Police.qci
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Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
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2021-10-03 21:31:06 -05:00 |
CitizenRPG_Soldier.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
CitizenSuitcase_FemaleCitizen.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
CitizenSuitcase_Police.qci
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Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
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2021-10-03 21:31:06 -05:00 |
CitizenSuitcase_Soldier.qci
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Fix move animation blend macros not being applied to certain soldier QCIs
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2023-12-23 13:17:29 -06:00 |
CitizenSuitcase.qci
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Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
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2021-10-03 21:31:06 -05:00 |
CitizenWallCover.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
combine_soldier_anims_DeclareSequence.qci
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Fix move animation blend macros not being applied to certain soldier QCIs
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2023-12-23 13:17:29 -06:00 |
combine_soldier_anims.qc
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Refactored new soldier animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:34:50 -05:00 |
DefaultHolster.qci
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Changed DefaultHolster.qci to use the new "_RIFLE" activities, no longer replacing Alyx's animations
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2021-10-14 02:22:33 -05:00 |
female_shared_DeclareSequence.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
female_shared.qc
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
FemaleCitizenMoveAnims.qci
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Added unique crossbow animations for citizens
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2021-11-11 18:41:32 -06:00 |
GenericAnimationMacros.qci
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Fix bogus animation events in shoot macros
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2023-12-23 13:19:24 -06:00 |
GenericWeightlists.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
HL2MPMoveAnims_Female.qci
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Added custom player model animations
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2021-11-15 01:05:43 -06:00 |
HL2MPMoveAnims_Soldier.qci
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Added custom player model animations
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2021-11-15 01:05:43 -06:00 |
HL2MPMoveAnims.qci
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Added custom player model animations
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2021-11-15 01:05:43 -06:00 |
HunterRecvDI.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
male_shared_DeclareSequence.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
male_shared.qc
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
MaleCitizenMoveAnims.qci
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Added unique crossbow animations for citizens
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2021-11-11 18:41:32 -06:00 |
mapbase_player_female_anims.qc
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Added custom player model animations
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2021-11-15 01:05:43 -06:00 |
mapbase_player_include_anims_citizen.qci
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Fixed player animations not compiling
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2022-12-01 11:42:10 -06:00 |
mapbase_player_include_anims_default.qci
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Added custom player model animations
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2021-11-15 01:05:43 -06:00 |
mapbase_player_include_anims_misc.qci
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Fixed IK issues on player animations (again)
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2021-11-21 00:29:52 -06:00 |
mapbase_player_include_anims_police.qci
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Fixed IK issues on player animations (again)
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2021-11-21 00:29:52 -06:00 |
mapbase_player_include_anims_soldier.qci
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Fixed player animations not compiling
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2022-12-01 11:42:10 -06:00 |
mapbase_player_male_anims.qc
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Added custom player model animations
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2021-11-15 01:05:43 -06:00 |
mapbase_player_police_anims.qc
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Added metrocop player animations (also fixed IK/sound issues in related models + added metrocop melee to soldier players)
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2021-11-20 00:25:29 -06:00 |
mapbase_player_soldier_anims.qc
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Rearranged player and NPC 357 animations to share content
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2021-11-17 00:24:24 -06:00 |
monk_animations_DeclareSequence.qci
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Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori
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2021-11-18 23:30:41 -06:00 |
monk_animations.qc
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Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori
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2021-11-18 23:30:41 -06:00 |
NewPistolAnimations_357_FemaleCitizen.qci
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Misc. pistol/357 improvements for female citizens and metrocops
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2021-11-11 18:34:24 -06:00 |
NewPistolAnimations_357_MaleCitizen.qci
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Rearranged player and NPC 357 animations to share content
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2021-11-17 00:24:24 -06:00 |
NewPistolAnimations_357_Metrocop.qci
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Rearranged player and NPC 357 animations to share content
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2021-11-17 00:24:24 -06:00 |
NewPistolAnimations_357_NPC.qci
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Rearranged player and NPC 357 animations to share content
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2021-11-17 00:24:24 -06:00 |
NewPistolAnimations_357_Soldier.qci
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Make soldier 357 shoot gesture match shoot animation
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2023-12-23 13:24:53 -06:00 |
NewPistolAnimations_357.qci
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Rearranged player and NPC 357 animations to share content
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2021-11-17 00:24:24 -06:00 |
NewPistolAnimations_FemaleCitizen.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
NewPistolAnimations_MaleCitizen.qci
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Refactored new citizen animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:30:40 -05:00 |
NewPistolAnimations_MetrocopBase.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
NewPistolAnimations_Soldier.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
NPCDoorAnims.qci
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Added NPC door opening animations
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2021-10-29 10:30:15 -05:00 |
OnFirePolice.qci
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Added some missing QCI files for NPC animations
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2021-10-02 13:14:30 -05:00 |
police_animations_DeclareSequence.qci
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Improved the new metrocop shotgun animations
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2021-11-05 22:23:08 -05:00 |
police_animations.qc
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Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori
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2021-11-18 23:30:41 -06:00 |
PoliceActivityFixes.qci
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Improved metrocop shotgun animations
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2021-11-12 11:59:14 -06:00 |
PoliceCrouchMovement.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
PoliceFlinches.qci
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Added some missing QCI files for NPC animations
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2021-10-02 13:14:30 -05:00 |
PoliceHarassGestures.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
PoliceMelee_Soldier.qci
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Fix move animation blend macros not being applied to certain soldier QCIs
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2023-12-23 13:17:29 -06:00 |
PoliceMelee.qci
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Added new melee activity names
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2021-11-05 22:22:10 -05:00 |
PoliceMoveAnims.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
PoliceReadinessAnims.qci
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Added unique SMDs for metrocop alternate aim idles
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2021-11-18 23:28:40 -06:00 |
ProtectedRun.qci
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Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
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2021-10-03 21:31:06 -05:00 |
Rappel.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
SoldierActivityFixes.qci
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Refactored new soldier animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:34:50 -05:00 |
SoldierAnimationNodes.qci
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Add missing readiness animations to soldier animation nodes QCI
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2023-12-23 13:22:35 -06:00 |
SoldierCrouchMovement.qci
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Added and implemented a ton of new and fixed animations
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2021-11-01 07:58:07 -05:00 |
SoldierEP1Rappel.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
SoldierMoveAnims.qci
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Added and applied a bunch of new macros and shared animation stuff
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2021-10-28 14:30:59 -05:00 |
SoldierNewWeaponActivities_AR1.qci
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Refactored new soldier animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:34:50 -05:00 |
SoldierNewWeaponActivities_SMG2.qci
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Refactored new soldier animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:34:50 -05:00 |
SoldierNewWeaponActivities_SniperRifle.qci
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Refactored new soldier animations and added new animation sets for readiness and unused weapons
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2022-07-16 15:34:50 -05:00 |
SoldierNewWeaponActivities.qci
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Unarmed ACT_IDLE_ANGRY for Combine soldiers
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2023-12-23 13:12:04 -06:00 |
SoldierReadinessAnims.qci
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AR1 readiness animations for soldiers
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2023-12-23 13:22:09 -06:00 |
SoldierSignals.qci
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Initial model sources repo commit
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2021-09-20 13:07:41 -05:00 |
SoldierTransitions_IdleToCombat.qci
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Disabled new soldier idle-to-combat transitions by default
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2022-07-16 15:36:02 -05:00 |
SoldierTransitions.qci
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Disabled new soldier idle-to-combat transitions by default
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2022-07-16 15:36:02 -05:00 |
SoldierWallCover.qci
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Added standardized wall cover activities for citizens and Combine soldiers
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2021-10-29 10:55:56 -05:00 |
vortigaunt_anims_shared_ep2.qc
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Split vortigaunt_anims_shared into two QCs
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2023-12-23 13:16:06 -06:00 |
vortigaunt_anims_shared_hl2.qc
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Split vortigaunt_anims_shared into two QCs
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2023-12-23 13:16:06 -06:00 |
vortigaunt_anims_shared.qci
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Split vortigaunt_anims_shared into two QCs
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2023-12-23 13:16:06 -06:00 |