mapbase-model-src/modelsrc/PoliceMelee_Soldier.qci

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$include "PoliceMelee.qci"
$sequence "batonidle1" {
"combine_soldier_anims_anims\Idle_Unarmed.smd"
activity "ACT_IDLE_MELEE" 1 // ACT_IDLE
fadein 0.2
fadeout 0.2
node "standing_baton"
blendlayer "layer_batonidle1" 0 0 0 0 local
fps 30
loop
ikrule "lfoot" footstep contact 0 fakeorigin -1.69 7.7 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 3
ikrule "rfoot" footstep contact 0 fakeorigin -1.92 -6.52 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 2
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 1
}
$sequence "walk_hold_baton_angry" {
$a_WalkEasyBlends
activity "ACT_WALK_MELEE" 1 // ACT_WALK_ANGRY
blendlayer "layer_walk_hold_baton_angry" 0 0 0 0 local
}
$sequence "run_hold_baton_angry" {
$a_RunBlends
activity "ACT_RUN_MELEE" 1 // ACT_WALK_ANGRY
blendlayer "layer_run_hold_baton_angry" 0 0 0 0 local
}