mapbase-model-src/modelsrc/door01_blank_left/door01_left.qc

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// Created by Crowbar 0.56
$modelname "props_c17/door01_blank_left.mdl"
$bodygroup "Body"
{
blank
//studio "door01_left_door_reference.smd"
}
$bodygroup "handle01"
{
blank
studio "door01_left_handle01_reference.smd"
studio "door01_left_handle02_reference.smd"
studio "door01_left_handle03_reference.smd"
studio "door01_left_handle04_reference.smd" // Mapbase -- New Combine lock hardware
}
//$lod 15
//{
// replacemodel "door01_left_door_reference.smd" "door01_left_door_reference_lod1.smd"
// replacemodel "door01_left_handle01_reference.smd" "door01_left_handle01_reference_lod1.smd"
// replacemodel "door01_left_handle02_reference.smd" "door01_left_handle02_reference_lod1.smd"
// replacemodel "door01_left_handle03_reference.smd" "door01_left_handle03_reference_lod1.smd"
// nofacial
//}
$surfaceprop "metal"
$contents "solid"
$illumposition 23 0 0
$cdmaterials "models\props_c17\"
$cdmaterials "models\props_combine\"
$texturegroup "skinfamilies"
{
{ "door01_blank" }
{ "door01_blank_metal" }
{ "door01_blank_metal" } // Actually chainlink fence
}
$keyvalues
{
prop_data
{
"allowstatic" "1"
"blocklos" "1"
}
door_options
{
"default"
{
"open" "Doors.FullOpen1"
"close" "Doors.FullClose1"
"move" "Doors.Move1"
"surfaceprop" "wood"
}
// Mapbase starts here
"skin0"
{
"open" "Doors.FullOpen3"
"close" "Doors.FullClose3"
"move" "Doors.Move3"
"surfaceprop" "wood"
}
"skin1"
{
"open" "Doors.FullOpen1"
"close" "Doors.FullClose1"
"move" "Doors.Move1"
"surfaceprop" "metal"
}
"skin2"
{
"open" "Doors.FullOpen6"
"close" "Doors.FullClose6"
"move" "Doors.Move6"
"surfaceprop" "chainlink"
}
"hardware0"
{
"locked" "DoorSound.Null"
"unlocked" "DoorSound.Null"
"activity_front" "ACT_GESTURE_DOOR_LEVER_OPEN_FRONT"
"activity_back" "ACT_GESTURE_DOOR_LEVER_OPEN_BACK"
}
"hardware1"
{
"locked" "DoorHandles.Locked1"
"unlocked" "DoorHandles.Unlocked1"
"activity_front" "ACT_GESTURE_DOOR_LEVER_OPEN_FRONT"
"activity_back" "ACT_GESTURE_DOOR_LEVER_OPEN_BACK"
}
"hardware2"
{
"locked" "DoorHandles.Locked2"
"unlocked" "DoorHandles.Unlocked2"
"activity_front" "ACT_GESTURE_DOOR_PUSHBAR_OPEN_FRONT"
"activity_back" "ACT_GESTURE_DOOR_PUSHBAR_OPEN_BACK"
}
// Mapbase -- Fixed keypad handle sounds
"hardware3"
{
"locked" "DoorHandles.Locked1"
"unlocked" "DoorHandles.Unlocked1"
"activity_front" "ACT_GESTURE_DOOR_LEVER_OPEN_FRONT"
"activity_back" "ACT_GESTURE_DOOR_LEVER_OPEN_BACK"
}
// Mapbase -- New Combine lock hardware
"hardware4"
{
"locked" "combine.door_lock"
"unlocked" "DoorHandles.Unlocked1"
"activity_front" "ACT_GESTURE_DOOR_LEVER_OPEN_FRONT"
"activity_back" "ACT_GESTURE_DOOR_LEVER_OPEN_BACK"
}
}
}
$cbox 0 0 0 0 0 0
$bbox -5.996 -1.25 -54.25 5.996 47.25 54.25
$definebone "door" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
$definebone "handle" "door" 43.810005 -10.390667 1.997513 0 0 0 0 0 0 0 0 0
$definebone "handle02" "door" 43.810005 -10.390667 1.997513 0 0 0 0 0 0 0 0 0
// Mapbase -- New attachments
$attachment "lever_front" "handle" -3 -3.5 9 rotate 90 -180 0
$attachment "lever_back" "handle" -3 -3.5 -10 rotate -90 -180 0
$attachment "pushbar_back" "door" 43.75 -10 -6 rotate -90 -90 0
$attachment "pushbar_front" "handle02" -16 0.5 7 rotate 0 0 -90
$weightlist "weights_openbar" {
"door" 0
"handle" 0
"handle02" 1
}
$sequence "idle" {
"door01_left_anims\idle.smd"
activity "ACT_IDLE" 1
}
$sequence "locked" {
"door01_left_anims\locked.smd"
activity "ACT_DOOR_LOCKED" 1
}
$sequence "openbar" {
"door01_left_anims\openbar.smd"
hidden
weightlist "weights_openbar"
}
$sequence "open" {
"door01_left_anims\open.smd"
activity "ACT_DOOR_OPEN" 1
{ event 1 8 "" }
addlayer "openbar"
}
$collisionmodel "door01_left_physics.smd"
{
$mass 50
$inertia 1
$damping 0
$rotdamping 0
$rootbone " "
$concave
$maxconvexpieces 1
}