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56 lines
942 B
Plaintext
56 lines
942 B
Plaintext
// Created by Crowbar 0.56
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//
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// We need to modify the muzzle attachment so it works on NPCs
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//
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$modelname "weapons/w_357.mdl"
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$bodygroup "studio"
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{
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studio "w_357_reference.smd"
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}
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$surfaceprop "weapon"
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$contents "solid"
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$illumposition 1.346 1.301 0.06
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$cdmaterials "models\weapons\w_357\"
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// Muzzle
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$Attachment "muzzle" "ValveBiped.Weapon_bone" 6.31 -0.68 0.42 rotate 4.49 -1.17 -98.82
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$bbox -8.614 -2.682 -1.188 6.252 5.345 1.411
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$definebone "MAXSceneRoot.Cylinder01" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
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$sequence "idle" {
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"w_357_anims\idle.smd"
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activity "ACT_VM_IDLE" 1
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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}
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$sequence "attack1" {
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"w_357_anims\attack1.smd"
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activity "ACT_RANGE_ATTACK_PISTOL" 1
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{ event 5003 0 "2" }
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{ event AE_NPC_MUZZLEFLASH 0 "357 MUZZLE" }
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{ event 3014 0 "" }
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fadein 0.2
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fadeout 0.2
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fps 30
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}
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$collisionmodel "w_357_physics.smd"
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{
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$mass 2
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$inertia 1
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$damping 0
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$rotdamping 0
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$rootbone " "
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}
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